Merge branch 'master' of github.com:r0ket/r0ket

This commit is contained in:
schneider 2011-08-03 16:32:36 +02:00
commit d827cf26ae
1 changed files with 9 additions and 8 deletions

View File

@ -12,6 +12,7 @@ void delayms(uint32_t ms);
/**************************************************************************/
#define POS_PLAYER_Y 60
#define POS_PLAYER_X RESX/2-3
#define POS_UFO_Y 0
#define ENEMY_ROWS 3
#define ENEMY_COLUMNS 6
@ -20,15 +21,15 @@ void delayms(uint32_t ms);
#define UFO_PROB 1024
#define TYPE_PLAYER 1
#define TYPE_ENEMY_A 2
#define TYPE_ENEMY_B 3
#define TYPE_ENEMY_A 3
#define TYPE_ENEMY_B 2
#define TYPE_ENEMY_C 4
#define TYPE_UFO 5
#define BUNKERS 3
#define BUNKER_WIDTH 10
static const uint8_t BUNKER_X[] = {15, RESX/2-BUNKER_WIDTH/2,RESX-BUNKER_WIDTH-15};
static const uint8_t ENEMY_WIDTHS[] = {10,11,8};
static const uint8_t ENEMY_WIDTHS[] = {8,10,12};
struct gamestate {
char player;
@ -144,7 +145,7 @@ void screen_level() {
}
void init_game(void) {
game.player = RESX/2-4;
game.player = POS_PLAYER_X;
game.shot_x = DISABLED;
game.shot_y = 0;
game.alive = ENEMY_ROWS*ENEMY_COLUMNS;
@ -181,7 +182,7 @@ void init_enemy() {
for (int row = 0; row<ENEMY_ROWS; row++) {
game.enemy_row_y[row] = 10 + (40/ENEMY_ROWS)*row;
for (int col = 0; col<ENEMY_COLUMNS; col++) {
game.enemy_x[row][col] = 5+(86/ENEMY_COLUMNS)*col;
game.enemy_x[row][col] = 5+(86/ENEMY_COLUMNS)*col+(2-row);
}
}
}
@ -378,7 +379,7 @@ void move_enemy() {
//Are we at the beginning or end? Direction change
if((pos <=0 && game.direction != 1) ||
(pos >=RESX-11-1 && game.direction == 1)){
(pos >=RESX-10 && game.direction == 1)){
game.direction = (game.direction==1)?-1:1;
for (char r = 0; r<ENEMY_ROWS; r++) {
game.enemy_row_y[r]+=game.level>=23?4:2;
@ -407,7 +408,7 @@ void draw_enemy() {
for (int row = 0; row<ENEMY_ROWS; row++) {
for (int col = 0; col<ENEMY_COLUMNS; col++) {
if (game.enemy_x[row][col] != DISABLED) {
draw_sprite(TYPE_ENEMY_A+row,game.enemy_x[row][col],game.enemy_row_y[row]);
draw_sprite(TYPE_ENEMY_C-row,game.enemy_x[row][col],game.enemy_row_y[row]);
}
}
}
@ -477,7 +478,7 @@ void check_end() {
if (game.killed) {
game.rokets--;
delayms(500);
game.player = RESX/2-4;
game.player = POS_PLAYER_X;
for(int col=0; col<ENEMY_COLUMNS; col++) {
game.shots_x[col] = DISABLED;