commit
d66ce0c42c
|
@ -1,13 +1,13 @@
|
||||||
#include <sysinit.h>
|
#include <sysinit.h>
|
||||||
|
|
||||||
#include "basic/basic.h"
|
#include "basic/basic.h"
|
||||||
|
#include "basic/config.h"
|
||||||
#include "lcd/render.h"
|
#include "lcd/render.h"
|
||||||
|
|
||||||
#include "usetable.h"
|
#include "usetable.h"
|
||||||
|
|
||||||
#define SCREEN_WIDTH 12
|
#define SCREEN_WIDTH 13
|
||||||
#define SCREEN_HEIGHT 8
|
#define SCREEN_HEIGHT 8
|
||||||
#define INVALID_POS 127
|
|
||||||
|
|
||||||
#define FONT_WIDTH 7
|
#define FONT_WIDTH 7
|
||||||
#define FONT_HEIGHT 8
|
#define FONT_HEIGHT 8
|
||||||
|
@ -16,47 +16,98 @@
|
||||||
|
|
||||||
#define MAX_LINE_LENGTH 6
|
#define MAX_LINE_LENGTH 6
|
||||||
|
|
||||||
|
#define TICKS_SHOW_NICKNAME 100
|
||||||
|
#define TICKS_HIDE_NICKNAME 50
|
||||||
|
#define NICKNAME_ACTION_SHOW 1
|
||||||
|
#define NICKNAME_ACTION_HIDE 2
|
||||||
|
|
||||||
void ram(void){
|
void ram(void){
|
||||||
lcdClear();
|
lcdClear();
|
||||||
|
|
||||||
|
// nickname helper variables
|
||||||
|
int nickname_len = strlen(GLOBAL(nickname));
|
||||||
|
int nickname_posx = (SCREEN_WIDTH - nickname_len) / 2;
|
||||||
|
int nickname_posy = SCREEN_HEIGHT / 2;
|
||||||
|
|
||||||
|
// state variables for show/hide effect
|
||||||
|
int ticks_until_next_nickname_action = TICKS_SHOW_NICKNAME;
|
||||||
|
int nickname_action = NICKNAME_ACTION_SHOW;
|
||||||
|
|
||||||
struct matrix_line {
|
struct matrix_line {
|
||||||
int head_x, head_y;
|
int head_x, head_y;
|
||||||
int cur_length;
|
int cur_length;
|
||||||
int length;
|
int length;
|
||||||
} matrix_lines[MATRIX_LINES_LENGTH];
|
} matrix_lines[MATRIX_LINES_LENGTH];
|
||||||
|
|
||||||
|
// initialize matrix_lines
|
||||||
for (int i = 0; i < MATRIX_LINES_LENGTH; i++) {
|
for (int i = 0; i < MATRIX_LINES_LENGTH; i++) {
|
||||||
matrix_lines[i].cur_length = -1;
|
matrix_lines[i].cur_length = -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// main loop
|
||||||
while (1) {
|
while (1) {
|
||||||
|
// for every matrix line
|
||||||
for(int i = 0; i<MATRIX_LINES_LENGTH; i++) {
|
for(int i = 0; i<MATRIX_LINES_LENGTH; i++) {
|
||||||
struct matrix_line *ml = matrix_lines + i;
|
struct matrix_line *ml = matrix_lines + i;
|
||||||
// new tail
|
// create new tail (old tail vanished)
|
||||||
if (ml->cur_length == -1) {
|
if (ml->cur_length == -1) {
|
||||||
ml->head_x = getRandom() % SCREEN_WIDTH;
|
ml->head_x = getRandom() % SCREEN_WIDTH;
|
||||||
ml->head_y = getRandom() % SCREEN_HEIGHT - 1;
|
ml->head_y = getRandom() % SCREEN_HEIGHT - 1;
|
||||||
ml->length = getRandom() % MAX_LINE_LENGTH + 3;
|
ml->length = getRandom() % MAX_LINE_LENGTH + 3;
|
||||||
ml->cur_length = 0;
|
ml->cur_length = 0;
|
||||||
}
|
}
|
||||||
// new char
|
// set new char
|
||||||
if (ml->head_y < SCREEN_HEIGHT-1) {
|
if (ml->head_y < SCREEN_HEIGHT-1) {
|
||||||
ml->head_y++;
|
ml->head_y++;
|
||||||
int chr = getRandom() % 95 + 33;
|
char chr;
|
||||||
|
int chrpos = ml->head_x - nickname_posx;
|
||||||
|
if (nickname_action == NICKNAME_ACTION_SHOW
|
||||||
|
&& ml->head_y == nickname_posy
|
||||||
|
&& chrpos >= 0 && chrpos < nickname_len) {
|
||||||
|
// show the nickname
|
||||||
|
chr = GLOBAL(nickname)[chrpos];
|
||||||
|
} else {
|
||||||
|
chr = getRandom() % 95 + 33;
|
||||||
|
}
|
||||||
DoChar(ml->head_x * FONT_WIDTH, ml->head_y * FONT_HEIGHT, chr);
|
DoChar(ml->head_x * FONT_WIDTH, ml->head_y * FONT_HEIGHT, chr);
|
||||||
ml->cur_length++;
|
ml->cur_length++;
|
||||||
}
|
}
|
||||||
// remove chars (when length or bottom is reached)
|
// remove char (when length or bottom is reached)
|
||||||
if (ml->cur_length > ml->length || ml->head_y >= SCREEN_HEIGHT-1) {
|
if (ml->cur_length > ml->length || ml->head_y >= SCREEN_HEIGHT-1) {
|
||||||
DoChar(ml->head_x * FONT_WIDTH, (ml->head_y - ml->cur_length) * FONT_HEIGHT, ' ');
|
int chrpos = ml->head_x - nickname_posx;
|
||||||
|
if ( ! (nickname_action == NICKNAME_ACTION_SHOW
|
||||||
|
&& (ml->head_y - ml->cur_length) == nickname_posy
|
||||||
|
&& chrpos >= 0 && chrpos < nickname_len
|
||||||
|
)) {
|
||||||
|
// only delete, if it's not the nickname
|
||||||
|
DoChar(ml->head_x * FONT_WIDTH, (ml->head_y - ml->cur_length) * FONT_HEIGHT, ' ');
|
||||||
|
}
|
||||||
ml->cur_length--;
|
ml->cur_length--;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
lcdDisplay();
|
lcdDisplay();
|
||||||
// Exit on enter+left
|
// show and hide nickname
|
||||||
|
ticks_until_next_nickname_action--;
|
||||||
|
if (ticks_until_next_nickname_action <= 0) {
|
||||||
|
switch (nickname_action) {
|
||||||
|
case NICKNAME_ACTION_SHOW:
|
||||||
|
nickname_action = NICKNAME_ACTION_HIDE;
|
||||||
|
ticks_until_next_nickname_action = TICKS_HIDE_NICKNAME;
|
||||||
|
// new nickname_pos
|
||||||
|
nickname_posx = getRandom() % (SCREEN_WIDTH - nickname_len);
|
||||||
|
nickname_posy = getRandom() % SCREEN_HEIGHT;
|
||||||
|
break;
|
||||||
|
case NICKNAME_ACTION_HIDE:
|
||||||
|
nickname_action = NICKNAME_ACTION_SHOW;
|
||||||
|
ticks_until_next_nickname_action = TICKS_SHOW_NICKNAME;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Exit on any key
|
||||||
int key = getInputRaw();
|
int key = getInputRaw();
|
||||||
if(key!= BTN_NONE)
|
if(key!= BTN_NONE)
|
||||||
return;
|
return;
|
||||||
delayms_queue_plus(90,0);
|
// sleep and process queue (e. g. meshnetwork)
|
||||||
|
delayms_queue_plus(90,0);
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
Loading…
Reference in New Issue