remote: added player management to game class

This commit is contained in:
schneider 2011-12-16 00:33:26 +01:00
parent 0960c2e020
commit cdb96bab01
2 changed files with 49 additions and 26 deletions

View File

@ -6,7 +6,7 @@ import random
import threading
class Game:
def __init__(self, device, gameName, gameChannel, announcechannel, announcemac):
def __init__(self, device, gameName, gameChannel, announcechannel, announcemac, maxplayer=0):
self.gameName = gameName
self.channel = gameChannel
self.gamemac = [int(random.random()*254) for x in range(1,6)]
@ -25,6 +25,49 @@ class Game:
self.sendAnnounce()
self.maxplayer = maxplayer
self.players = {}
self.callbacks = []
self.queue = Queue.Queue()
self.bridge.registerQueue(self.queue)
self.bridge.registerCallback(self.receivedPacket)
self.checkPlayers()
def checkPlayers(self):
if self.maxplayer > 0:
toremove = []
for player in self.players:
self.players[player]-=1
if self.players[player] == 0:
toremove.append(player)
for player in toremove:
print "removing player", player
del self.players[player]
for callback in self.callbacks:
callback("removed", player)
self.timer = threading.Timer(1, self.checkPlayers)
self.timer.start()
def receivedPacket(self, packet):
if self.maxplayer == 0:
return
if isinstance(packet, packets.Join):
# flags = 1: join ok
# flags = 0: join not ok
flags = 0
if len(self.players) < self.maxplayer:
flags = 1
self.players[packet.id] = 10
for callback in self.callbacks:
callback("added", packet.id)
ack = packets.Ack(packet.id, packet.ctr, flags)
qp = bridge.QueuePacket(
self.channel, self.playermac, False, ack)
self.bridge.putInQueue(self.queue, qp)
elif packet.id in self.players:
self.players[packet.id] = 10
def sendAnnounce(self):
aq = bridge.QueuePacket(self.announcechannel,
self.announcemac, False, self.announce)
@ -32,3 +75,6 @@ class Game:
self.announcetimer = threading.Timer(1, self.sendAnnounce)
self.announcetimer.start()
def registerPlayerCallback(self, callback):
if not callback in self.callbacks:
self.callbacks.append(callback)

View File

@ -4,24 +4,9 @@ import r0ketrem0te.packets
import time
import Queue
maxplayer = 2
players = {}
def receivedPacket(packet):
if isinstance(packet, r0ketrem0te.packets.Join):
# flags = 1: join ok
# flags = 0: join not ok
flags = 0
if len(players) < maxplayer:
flags = 1
players[packet.id] = 10
ack = r0ketrem0te.packets.Ack(packet.id, packet.ctr, flags)
qp = r0ketrem0te.bridge.QueuePacket(game.channel, game.playermac, False, ack)
game.bridge.putInQueue(queue, qp)
elif packet.id in players:
players[packet.id] = 10
game = r0ketrem0te.game.Game('/dev/ttyACM0', "testgame", 83, 81, (1,2,3,2,1))
pass
game = r0ketrem0te.game.Game('/dev/ttyACM0', "testgame", 83, 81, (1,2,3,2,1), 2)
queue = Queue.Queue()
game.bridge.registerQueue(queue)
@ -29,11 +14,3 @@ game.bridge.registerCallback(receivedPacket)
while True:
time.sleep(1)
toremove = []
for player in players:
players[player]-=1
if players[player] == 0:
toremove.append(player)
for player in toremove:
print "removing player", player
del players[player]