player: memset packets to zero
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@ -183,6 +183,8 @@ uint8_t joinGame()
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int i;
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struct packet p;
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struct packet ack;
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memset((void*)&p, 0, sizeof(p));
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memset((void*)&ack, 0, sizeof(ack));
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p.len=sizeof(p);
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p.protocol='G';
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p.command='J';
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@ -288,6 +290,7 @@ uint8_t selectGame()
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void processNickRequest( struct nickrequest *nq)
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{
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struct packet p;
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memset((void*)&p, 0, sizeof(p));
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p.len=sizeof(p);
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p.protocol='G'; // Proto
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p.command='n';
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@ -304,6 +307,7 @@ void processPacket(struct packet *p)
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if ((p->len==32) && (p->protocol=='G') && (p->id == id || p->id == 0) ){ //check sanity, protocol, id
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if (p->command=='T'){
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struct packet ack;
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memset((void*)&ack, 0, sizeof(ack));
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ack.len=sizeof(p);
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ack.protocol='G';
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ack.command='a';
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@ -354,6 +358,7 @@ void processText(struct text *t)
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void sendButton(uint8_t button)
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{
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struct packet p;
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memset((void*)&p, 0, sizeof(p));
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p.len=sizeof(p);
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p.protocol='G'; // Proto
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p.command='B';
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