remote: example: hold count of players

This commit is contained in:
schneider 2011-12-15 19:55:20 +01:00
parent 0a1c959bf9
commit 9784f9a544
1 changed files with 19 additions and 3 deletions

View File

@ -4,14 +4,23 @@ import r0ketrem0te.packets
import time
import Queue
maxplayer = 2
players = {}
def receivedPacket(packet):
if isinstance(packet, r0ketrem0te.packets.Join):
# flags = 1: join ok
# flags = 0: join not ok
ack = r0ketrem0te.packets.Ack(packet.id, packet.ctr, 1)
flags = 0
if len(players) < maxplayer:
flags = 1
players[packet.id] = 10
ack = r0ketrem0te.packets.Ack(packet.id, packet.ctr, flags)
qp = r0ketrem0te.bridge.QueuePacket(game.channel, game.playermac, False, ack)
game.bridge.putInQueue(queue, qp)
elif packet.id in players:
players[packet.id] = 10
game = r0ketrem0te.game.Game('/dev/ttyACM0', "testgame", 83, 81, (1,2,3,2,1))
queue = Queue.Queue()
@ -20,4 +29,11 @@ game.bridge.registerCallback(receivedPacket)
while True:
time.sleep(1)
toremove = []
for player in players:
players[player]-=1
if players[player] == 0:
toremove.append(player)
for player in toremove:
print "removing player", player
del players[player]