From 7a6fc6bf5d02e178f7aa38c5b799dd0ef0663bff Mon Sep 17 00:00:00 2001 From: Stefan `Sec` Zehl Date: Sun, 17 Jul 2011 17:25:22 +0200 Subject: [PATCH] Use r0ket sprite. --- firmware/loadable/spaceinvaders.c | 20 +++++++++++--------- 1 file changed, 11 insertions(+), 9 deletions(-) diff --git a/firmware/loadable/spaceinvaders.c b/firmware/loadable/spaceinvaders.c index ef51458..7291ae9 100644 --- a/firmware/loadable/spaceinvaders.c +++ b/firmware/loadable/spaceinvaders.c @@ -17,6 +17,9 @@ void delayms(uint32_t ms); #define ENEMY_COLUMNS 6 #define DISABLED 255 +#define TYPE_PLAYER 1 +#define TYPE_ALIEN 2 + struct gamestate { char player; char shot_x, shot_y; @@ -169,14 +172,14 @@ void move_enemy2() { } void draw_player() { //draw_sprite(50, 20); - draw_sprite(game.player, POS_PLAYER_Y); + draw_sprite(TYPE_PLAYER,game.player, POS_PLAYER_Y); } void draw_enemy() { for (int row = 0; row