diff --git a/firmware/l0dable/EXPORTS b/firmware/l0dable/EXPORTS index ead6d87..c5384b0 100644 --- a/firmware/l0dable/EXPORTS +++ b/firmware/l0dable/EXPORTS @@ -54,3 +54,10 @@ bitstr_parse_export f_get_rc_string xxtea_decode_words systickGetTicks +lcdFill +memcpy +DoChar +font +Font_Invaders +Font_7x8 +lcdBuffer diff --git a/firmware/l0dable/spaceinvaders.c b/firmware/l0dable/spaceinvaders.c new file mode 100644 index 0000000..0ba30c7 --- /dev/null +++ b/firmware/l0dable/spaceinvaders.c @@ -0,0 +1,463 @@ +#include +#include + +#include "basic/basic.h" +#include "basic/random.h" + +#include "lcd/render.h" +#include "lcd/display.h" +#include "lcd/allfonts.h" + +#include "usetable.h" +/**************************************************************************/ +#define POS_PLAYER_Y 60 +#define POS_PLAYER_X RESX/2-3 +#define POS_UFO_Y 0 +#define ENEMY_ROWS 3 +#define ENEMY_COLUMNS 6 +#define DISABLED 255 + +#define UFO_PROB 1024 + +#define TYPE_PLAYER 1 +#define TYPE_ENEMY_A 3 +#define TYPE_ENEMY_B 2 +#define TYPE_ENEMY_C 4 +#define TYPE_UFO 5 + +#define BUNKERS 3 +#define BUNKER_WIDTH 10 +static const uint8_t BUNKER_X[] = {15, RESX/2-BUNKER_WIDTH/2,RESX-BUNKER_WIDTH-15}; +static const uint8_t ENEMY_WIDTHS[] = {8,10,12}; + +struct gamestate { + char player; + char ufo; + char shot_x, shot_y; + char shots_x[ENEMY_COLUMNS]; + char shots_y[ENEMY_COLUMNS]; + char alive; + int16_t move; + char direction, lastcol; + bool killed; + bool step; + uint32_t score; + uint16_t level; + int8_t rokets; + char enemy_x[ENEMY_ROWS][ENEMY_COLUMNS]; + char enemy_row_y[ENEMY_ROWS]; + uint8_t bunker[BUNKERS][BUNKER_WIDTH]; +} game; +char key; + +void init_game(); +void init_enemy(); +void check_end(); +void move_ufo(); +void move_shot(); +void move_shots(); +void move_player(); +void move_enemy(); +void draw_score(); +void draw_bunker(); +void draw_player(); +void draw_enemy(); +void draw_shots(); +void draw_sprite(char type, char x, char y); +void draw_ufo(); +void screen_intro(); +void screen_gameover(); +void screen_level(); +bool check_bunker(char xpos, char ypos, int8_t shift); + +void ram(void) { + //gpioSetValue (RB_LED1, CFG_LED_OFF); + //backlightInit(); + while(1) { + screen_intro(); + game.rokets = 3; + game.level = 1; + init_game(); + screen_level(); + while (game.rokets>=0) { + ////checkISP(); + lcdFill(0); + check_end(); + move_ufo(); + move_shot(); + move_shots(); + move_player(); + move_enemy(); + draw_score(); + draw_ufo(); + draw_bunker(); + draw_player(); + draw_enemy(); + draw_shots(); + // draw_status(); + lcdDisplay(); + delayms(12); + } + screen_gameover(); + } + return; +} + +void screen_intro() { + char key=0; + while(key==0) { + lcdFill(0); + font = &Font_Invaders; + DoString(28,25,"ABC"); + font = &Font_7x8; + DoString (28,40,"SPACE"); + DoString (18,50,"INVADERS"); + //DoString (20,RESY-24, "Highscore"); + DoString (0, 0, "12345"); + DoString (0, 9, "iggy"); + lcdDisplay(); + + delayms_queue(50); + key=getInput(); + } +} + +void screen_gameover() { + char key =0; + while(key==0) { + lcdFill(0); + font = &Font_7x8; + DoString (12,32, "GAME OVER"); + DoInt (0,0, game.score); + DoString (0,9,"HIGHSCORE!"); + lcdDisplay(); + delayms_queue(50); + key=getInput(); + } +} + +void screen_level() { + lcdFill(0); + draw_score(); + font = &Font_7x8; + int dx = DoString(20,32, "Level "); + DoInt(dx,32,game.level); + lcdDisplay(); + delayms(500); +} + +void init_game(void) { + game.player = POS_PLAYER_X; + game.shot_x = DISABLED; + game.shot_y = 0; + game.alive = ENEMY_ROWS*ENEMY_COLUMNS; + game.move = 0; + if (getRandom()%2 == 0) { + game.direction = -1; + game.lastcol = ENEMY_COLUMNS-1; + } else { + game.direction = 1; + game.lastcol = 0; + } + game.killed = 0; + game.step = false; + game.ufo = DISABLED; + game.score = 0; + init_enemy(); + + for (int col=0; colBUNKER_X[BUNKERS-1-b] && + xposRESY-16) { + int offset = BUNKER_WIDTH - (xpos-BUNKER_X[BUNKERS-1-b]); + if (game.bunker[b][offset]!=0) { + if (shift>0) + game.bunker[b][offset]&=game.bunker[b][offset]<>-shift; + return true; + } + } + } + return false; +} + +void move_shot() { + //No shot, do nothing + if(game.shot_x == DISABLED) { + return; + } + + //moving out of top, end shot + if (game.shot_y <= 0) { + game.shot_x = DISABLED; + return; + } + + if (check_bunker(game.shot_x,game.shot_y-5,1 )) + game.shot_x=DISABLED; + + //check for collision with enemy, kill enemy if + for (int row=0; row= game.shot_y && game.enemy_row_y[row]+6 < game.shot_y+7) { + for(int col = 0; col= game.enemy_x[row][col] && game.shot_x < game.enemy_x[row][col]+ENEMY_WIDTHS[row]) { + game.enemy_x[row][col]=DISABLED; + game.shot_x = DISABLED; + game.alive--; + game.score+=(3-row)*10; + return; + } + } + } + } + + //check for collision with ufo + if (game.ufo != DISABLED && + game.shot_x>game.ufo && + game.shot_x= RESY) { + game.shots_x[col] = DISABLED; + return; + } + //check for collision with bunker + if (check_bunker(game.shots_x[col],game.shots_y[col],-1)) + game.shots_x[col]=DISABLED; + + //check for collision with player + if (game.shots_y[col] >= RESY-13 && + game.shots_x[col] > game.player+1 && + game.shots_x[col] < game.player+6) { + + game.killed = true; + } + + //move shots down + game.shots_y[col] += 1; + } +} + +void move_ufo() { + if (game.ufo == DISABLED) { + if ((getRandom()%UFO_PROB)==0) { + game.ufo = 0; + } + return; + } + if (game.ufo >= RESX){ + game.ufo = DISABLED; + return; + } + game.ufo++; +} + +void move_player() { + if(gpioGetValue(RB_BTN0)==0 && game.player > 0 ){ + game.player-=1; + } + + if(gpioGetValue(RB_BTN1)==0 && game.player < RESX-8){ + game.player+=1; + } + + if(gpioGetValue(RB_BTN4)==0 && game.shot_x == 255){ + game.shot_x = game.player+4; + game.shot_y = POS_PLAYER_Y; + } +} + +void move_enemy() { + if(game.move > 0){ + game.move-=game.level/5+1; + return; + } + + game.step = !game.step; + for (int col = 0; col < ENEMY_COLUMNS; col++) { + for (int row = 0; row < ENEMY_ROWS; row++) { + char pos = game.enemy_x[row][(game.direction==1)?(ENEMY_COLUMNS-(col+1)):col]; + if (pos != DISABLED) { + //Check collision with player + if((game.enemy_row_y[row]+8 >= POS_PLAYER_Y && pos+8 >= game.player && pos < game.player+8) || + game.enemy_row_y[row]+8 >= POS_PLAYER_Y+8) { + for(int row=0; row=RESX-10 && game.direction == 1)){ + game.direction = (game.direction==1)?-1:1; + for (int r = 0; r=23?4:2; + } + return; + } + game.enemy_x[row][(game.direction==1)?(ENEMY_COLUMNS-(col+1)):col] += game.direction; + } + } + } + + game.move = game.alive*2-1; +} + +void draw_player() { + draw_sprite(TYPE_PLAYER, game.player, POS_PLAYER_Y); +} + +void draw_ufo() { + if (game.ufo!=DISABLED) + draw_sprite(TYPE_UFO, game.ufo, POS_UFO_Y); +} + +void draw_enemy() { + for (int row = 0; row