player: only send acks if not in mass game mode
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@ -319,7 +319,8 @@ void processPacket(struct packet *p)
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ack.id= id;
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ack.id= id;
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ack.ctr= p->ctr;
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ack.ctr= p->ctr;
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ack.c.ack.flags = 0;
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ack.c.ack.flags = 0;
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nrf_snd_pkt_crc(sizeof(ack),(uint8_t*)&ack);
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if( p->id )
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nrf_snd_pkt_crc(sizeof(ack),(uint8_t*)&ack);
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processText(&(p->c.text));
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processText(&(p->c.text));
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}
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}
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else if (p->command=='N'){
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else if (p->command=='N'){
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