invaders scoring
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@ -6,9 +6,9 @@
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#include "lcd/display.h"
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#include "lcd/display.h"
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#include "lcd/allfonts.h"
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#include "lcd/allfonts.h"
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void ReinvokeISP(void);
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//void ReinvokeISP(void);
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void EnableWatchdog(uint32_t ms);
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//void EnableWatchdog(uint32_t ms);
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void delayms(uint32_t ms);
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//void delayms(uint32_t ms);
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/**************************************************************************/
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/**************************************************************************/
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#define POS_PLAYER_Y 60
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#define POS_PLAYER_Y 60
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@ -150,11 +150,17 @@ void init_game(void) {
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game.shot_y = 0;
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game.shot_y = 0;
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game.alive = ENEMY_ROWS*ENEMY_COLUMNS;
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game.alive = ENEMY_ROWS*ENEMY_COLUMNS;
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game.move = 0;
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game.move = 0;
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if (getRandom()%2 == 0) {
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game.direction = -1;
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game.direction = -1;
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game.lastcol = ENEMY_COLUMNS-1;
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game.lastcol = ENEMY_COLUMNS-1;
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} else {
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game.direction = 1;
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game.lastcol = 0;
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}
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game.killed = 0;
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game.killed = 0;
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game.step = false;
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game.step = false;
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game.ufo = DISABLED;
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game.ufo = DISABLED;
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game.score = 0;
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init_enemy();
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init_enemy();
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for (char col=0; col<ENEMY_COLUMNS; col++){
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for (char col=0; col<ENEMY_COLUMNS; col++){
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@ -242,7 +248,7 @@ void move_shot() {
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game.enemy_x[row][col]=DISABLED;
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game.enemy_x[row][col]=DISABLED;
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game.shot_x = DISABLED;
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game.shot_x = DISABLED;
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game.alive--;
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game.alive--;
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game.score++;
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game.score+=(3-row)*10;
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return;
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return;
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}
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}
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}
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}
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@ -255,7 +261,7 @@ void move_shot() {
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game.shot_y<8) {
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game.shot_y<8) {
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game.ufo = DISABLED;
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game.ufo = DISABLED;
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game.score += 5;
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game.score += 50;
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}
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}
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game.shot_y -= 2;
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game.shot_y -= 2;
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