Merge branch 'master' of git://github.com/r0ket/r0ket

This commit is contained in:
Thammi 2011-08-12 21:42:40 +02:00
commit 472b269d12
5 changed files with 1009 additions and 0 deletions

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@ -91,6 +91,7 @@ GetVoltage
isNight isNight
_timectr _timectr
crc16 crc16
randomInit
getRandom getRandom
getSeconds getSeconds
iapReadSerialNumber iapReadSerialNumber

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@ -5,8 +5,11 @@
#include "usetable.h" #include "usetable.h"
void ram(void){ void ram(void){
char x = gpioGetValue(RB_LED1);
for (int x=0;x<20;x++){ for (int x=0;x<20;x++){
gpioSetValue (RB_LED1, x%2); gpioSetValue (RB_LED1, x%2);
delayms(50); delayms(50);
}; };
gpioSetValue (RB_LED1, x);
}; };

388
firmware/l0dable/jump.c Normal file
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@ -0,0 +1,388 @@
/**
* r0ket JUMP!
*
* Author: webholics
*/
#include <sysinit.h>
#include <string.h>
#include "basic/basic.h"
#include "basic/config.h"
#include "basic/random.h"
#include "lcd/render.h"
#include "lcd/display.h"
#include "funk/mesh.h"
#include "usetable.h"
#define PLAYER_SPRITE_WIDTH 9
#define PLAYER_SPRITE_HEIGHT 10
static const bool PLAYER_SPRITE_DOWN[] = {
0,0,0,1,1,1,0,0,0,
1,0,0,1,1,1,0,0,1,
1,1,0,0,1,0,0,1,1,
0,1,1,1,1,1,1,1,0,
0,0,1,1,1,1,1,0,0,
0,0,0,1,1,1,0,0,0,
0,0,0,1,1,1,0,0,0,
0,0,1,1,0,1,1,0,0,
0,0,1,1,0,1,1,0,0,
0,0,1,1,0,1,1,0,0
};
static const bool PLAYER_SPRITE_UP[] = {
0,0,0,1,1,1,0,0,0,
0,0,0,1,1,1,0,0,0,
0,0,0,0,1,0,0,0,0,
0,0,1,1,1,1,1,0,0,
0,1,1,1,1,1,1,1,0,
1,1,0,1,1,1,0,1,1,
0,0,0,1,1,1,0,0,0,
0,0,1,1,0,1,1,0,0,
0,0,1,1,0,1,1,0,0,
0,0,1,1,0,1,1,0,0
};
#define GRAVITY 1
#define JUMP_FORCE -9
#define MAX_VEL_Y 5
#define MAX_VEL_X 2
#define NUM_PLATFORMS 30
#define PLATFORM_MARGIN_Y 14
#define PLATFORM_HEIGHT 3
#define PLATFORM_WIDTH 20
#define SPEEDUP_EVERY_FPS 1000
#define REDUCE_PLATFORM_EVERY_FPS 500
#define POS_PLAYER_Y RESY-PLATFORM_HEIGHT
#define POS_PLAYER_X (RESX+PLAYER_SPRITE_WIDTH)/2
struct gamestate {
bool running;
char player_x;
int player_y;
int player_y_vel;
int player_x_vel;
bool player_ground;
char scroll_speed;
uint32_t scroll_pos;
char platform_width;
int platform_index;
int platforms_y[NUM_PLATFORMS];
char platforms_x1[NUM_PLATFORMS];
char platforms_x2[NUM_PLATFORMS];
} game;
static void splash_scene();
static void init_game();
static void draw_player();
static void move_player(long frame_count);
static void update_platforms(long frame_count);
static void draw_platforms();
static void draw_hud();
static bool gameover_scene();
static void blink_led();
static bool highscore_set(uint32_t score, char nick[]);
static uint32_t highscore_get(char nick[]);
void ram(void) {
splash_scene();
long frame_count = 0;
init_game();
while(1) {
frame_count++;
lcdFill(0);
update_platforms(frame_count);
move_player(frame_count);
draw_platforms();
draw_player();
draw_hud();
blink_led();
lcdDisplay();
if(!game.running) {
if(!gameover_scene()){
delayms_queue_plus(10,1);
return;
}
init_game();
}
delayms_queue_plus(24,0);
}
}
static void splash_scene() {
uint32_t highscore;
char highnick[20];
char key = 0;
while(key == 0) {
getInputWaitRelease();
int dy = getFontHeight();
int s1x = DoString(0, 0, "r0ket");
s1x = (RESX-s1x)/2;
int s2x = DoString(0, 0, "JUMP!");
s2x = (RESX-s2x)/2;
lcdFill(0);
DoString(s1x, 3*dy, "r0ket");
DoString(s2x, 4*dy, "JUMP!");
DoString(0, 7*dy, "by webholics");
highscore = highscore_get(highnick);
int s3x = DoInt(0, 0, highscore);
DoChar(s3x, 0, 'm');
DoString (0, dy, highnick);
lcdDisplay();
key = getInputWaitTimeout(1000);
}
}
static void init_game() {
game.running = true;
game.player_x = POS_PLAYER_X;
game.player_y = POS_PLAYER_Y;
game.player_y_vel = 0;
game.player_x_vel = 0;
game.player_ground = true;
game.scroll_speed = 8;
game.platform_width = 20;
game.scroll_pos = 0;
game.platform_index = 0;
game.platforms_y[0] = RESY - PLATFORM_HEIGHT;
game.platforms_x1[0] = 0;
game.platforms_x2[0] = RESX;
for(int i = 1; i < NUM_PLATFORMS; i++) {
game.platforms_y[i] = RESY+1;
}
}
static void update_platforms(long frame_count) {
// create new platforms
while(1) {
int y = game.platforms_y[game.platform_index];
if(y <= 0) {
break;
}
y -= PLATFORM_MARGIN_Y;
int x = getRandom() % (RESX-game.platform_width);
game.platform_index = (game.platform_index+1)%NUM_PLATFORMS;
game.platforms_y[game.platform_index] = y;
game.platforms_x1[game.platform_index] = x;
game.platforms_x2[game.platform_index] = x + game.platform_width-1;
}
if(game.scroll_speed > 1 && frame_count % SPEEDUP_EVERY_FPS == 0) {
game.scroll_speed--;
}
if(game.platform_width > 5 && frame_count % REDUCE_PLATFORM_EVERY_FPS == 0) {
game.platform_width--;
}
// move platforms
int scroll_speed = game.scroll_speed;
if(game.player_y-PLAYER_SPRITE_HEIGHT < 0) {
scroll_speed += (game.player_y-PLAYER_SPRITE_HEIGHT) / 5 - 1;
if(scroll_speed <= 0)
scroll_speed = 1;
}
if(frame_count % scroll_speed == 0) {
game.scroll_pos++;
for(int i = 0; i < NUM_PLATFORMS; i++) {
game.platforms_y[i]++;
}
}
}
static void draw_platforms() {
for(int i = 0; i < NUM_PLATFORMS; i++) {
if(game.platforms_y[i] <= RESY) {
for(int x = game.platforms_x1[i]; x <= game.platforms_x2[i]; x++) {
for(int y = game.platforms_y[i]; y < game.platforms_y[i]+PLATFORM_HEIGHT; y++) {
if(y >= 0 && y <= RESY) {
lcdSetPixel(x, y, 1);
}
}
}
}
}
}
static void draw_player() {
bool* sprite;
if(game.player_y_vel > 0) {
sprite = PLAYER_SPRITE_DOWN;
}
else {
sprite = PLAYER_SPRITE_UP;
}
for(int x = 0; x < PLAYER_SPRITE_WIDTH; x++) {
for(int y = 0; y < PLAYER_SPRITE_HEIGHT; y++) {
int py = game.player_y + y - PLAYER_SPRITE_HEIGHT;
if(sprite[x + y*PLAYER_SPRITE_WIDTH] && py >= 0 && py < RESY) {
lcdSetPixel(
(game.player_x + x)%RESX,
py,
1);
}
}
}
if(game.player_y < 0) {
int player_x_center = game.player_x + PLAYER_SPRITE_WIDTH/2;
for(int y = 0; y < 2; y++) {
for(int x = player_x_center-2; x <= player_x_center+2; x++) {
if(x >= 0 && x < RESX && y >= 0 && y < RESY) {
lcdSetPixel(x, y, 1);
}
}
}
}
}
static void move_player(long frame_count) {
// move x
if(gpioGetValue(RB_BTN0) == 0) {
game.player_x_vel--;
}
else if(gpioGetValue(RB_BTN1) == 0) {
game.player_x_vel++;
}
else {
game.player_x_vel = 0;
}
if(game.player_x_vel > MAX_VEL_X) {
game.player_x_vel = MAX_VEL_X;
}
else if(game.player_x_vel < -1*MAX_VEL_X) {
game.player_x_vel = -1*MAX_VEL_X;
}
game.player_x += game.player_x_vel + RESX;
game.player_x %= RESX;
// move y (jump)
// half the speed
if(frame_count%2 == 0) {
int old_y = game.player_y;
if(game.player_ground) {
game.player_y_vel = JUMP_FORCE;
game.player_ground = false;
}
game.player_y_vel += GRAVITY;
game.player_y_vel = game.player_y_vel > MAX_VEL_Y ? MAX_VEL_Y : game.player_y_vel;
int new_y = old_y + game.player_y_vel;
// collision detection
int player_x_center = game.player_x + PLAYER_SPRITE_WIDTH/2;
for(int i = 0; i < NUM_PLATFORMS; i++) {
if(game.player_y_vel > 0
&& old_y < game.platforms_y[i]
&& new_y >= game.platforms_y[i]
&& game.platforms_x1[i] <= player_x_center+2
&& game.platforms_x2[i] >= player_x_center-2) {
game.player_y = game.platforms_y[i]-1;
game.player_y_vel = 0;
game.player_ground = true;
break;
}
}
game.player_y = new_y;
if(game.player_y > RESY + PLAYER_SPRITE_HEIGHT) {
game.running = false;
}
}
}
static void draw_hud() {
int x = DoInt(0, 0, game.scroll_pos / 15);
DoChar(x, 0, 'm');
}
static void blink_led() {
// this is r0ket booooost!
if(game.player_y < 0) {
gpioSetValue(RB_LED0, 1);
gpioSetValue(RB_LED1, 1);
gpioSetValue(RB_LED2, 1);
gpioSetValue(RB_LED3, 1);
return;
}
gpioSetValue(RB_LED0, game.player_ground);
gpioSetValue(RB_LED1, game.player_ground);
gpioSetValue(RB_LED2, game.player_ground);
gpioSetValue(RB_LED3, game.player_ground);
}
static bool gameover_scene() {
int dy = getFontHeight();
int s1x = DoString(0, 0, "GAME OVER!");
s1x = (RESX-s1x)/2;
int s2x = DoString(0, 0, "HIGHTSCORE!");
s2x = (RESX-s2x)/2;
char key = 0;
while(key != BTN_UP && key != BTN_DOWN) {
lcdClear();
if(highscore_set(game.scroll_pos / 15, GLOBAL(nickname)))
DoString (s2x, dy, "HIGHSCORE!");
else
DoString(s1x, dy, "GAME OVER!");
int x = DoInt(0, 3*dy, game.scroll_pos / 15);
DoChar(x, 3*dy, 'm');
DoString(0, 5*dy, "UP to play");
DoString(0, 6*dy, "DOWN to quit");
lcdDisplay();
key = getInputWaitTimeout(5000);
}
return !(key==BTN_DOWN);
}
// thank you space invaders ;)
static bool highscore_set(uint32_t score, char nick[]) {
MPKT * mpkt= meshGetMessage('j');
if(MO_TIME(mpkt->pkt)>score)
return false;
MO_TIME_set(mpkt->pkt,score);
strcpy((char*)MO_BODY(mpkt->pkt),nick);
if(GLOBAL(privacy)==0){
uint32touint8p(GetUUID32(),mpkt->pkt+26);
mpkt->pkt[25]=0;
};
return true;
}
static uint32_t highscore_get(char nick[]){
MPKT * mpkt= meshGetMessage('j');
strcpy(nick,(char*)MO_BODY(mpkt->pkt));
return MO_TIME(mpkt->pkt);
}

485
firmware/l0dable/r0type.c Normal file
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@ -0,0 +1,485 @@
/**
* r0type
*
* Author: @ranzwertig
*
*/
#include <sysinit.h>
#include <string.h>
#include "basic/basic.h"
#include "basic/config.h"
#include "lcd/render.h"
#include "lcd/display.h"
#include "funk/mesh.h"
#include "usetable.h"
#define SHIP_HEIGHT 9
#define SHIP_WIDTH 12
#define SHIP_ARRAY_SIZE 108
#define LIFE_WIDTH 11
#define LIFE_HEIGHT 9
#define LIFE_ARRAY_SIZE 99
#define ASTEROID_1_HEIGHT 6
#define ASTEROID_1_WIDTH 6
#define ASTEROID_1_ARRAY_SIZE 36
#define ASTEROID_3_HEIGHT 8
#define ASTEROID_3_WIDTH 8
#define ASTEROID_3_ARRAY_SIZE 64
#define ASTEROID_2_HEIGHT 7
#define ASTEROID_2_WIDTH 7
#define ASTEROID_2_ARRAY_SIZE 49
#define MAX_SHOTS 20
#define ENDED_SHOT 255
#define MAX_ASTEROIDS 10
#define SHOT_DELAY 12
#define ASTEROID_FREQ 25
#define SCROLL_SPEED 20
#define ASTEROID_MIN_SPEED 5
#define ASTEROID_MAX_SPEED 4
#define SHIP_SAVE_TICKS 240
#define INCREASE_GAME_SPEED 50
static const uint8_t SHIP[] = {
0,1,1,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,1,1,1,0,0,0,
0,1,1,1,1,1,1,1,1,1,0,0,
0,0,1,1,1,1,1,1,1,1,1,0,
0,0,1,1,1,1,1,1,1,1,1,1,
0,0,1,1,1,1,1,1,1,1,1,0,
0,1,1,1,1,1,1,1,1,1,0,0,
1,1,1,1,0,0,1,1,1,0,0,0,
0,1,1,0,0,0,0,0,0,0,0,0
};
static const uint8_t ASTEROID_1[] = {
0,1,1,0,0,0,
0,1,1,1,0,1,
1,1,1,1,1,1,
0,1,1,1,1,0,
0,1,1,1,1,0,
0,0,1,0,0,0
};
static const uint8_t ASTEROID_3[] = {
0,1,1,0,0,0,0,0,
0,1,1,1,0,1,1,1,
1,1,1,1,1,1,1,1,
0,1,1,1,1,1,1,0,
0,1,1,1,1,1,0,0,
1,1,1,1,1,1,1,0,
1,1,0,1,1,1,1,1,
0,0,0,1,1,1,0,0
};
static const uint8_t ASTEROID_2[] = {
0,0,0,0,1,1,0,
0,1,1,1,1,1,1,
1,1,1,1,1,1,1,
0,1,1,1,1,0,0,
0,0,1,1,0,0,0,
0,0,1,1,1,0,0,
0,0,0,1,0,0,0
};
struct gamestate {
char player;
uint8_t ship[SHIP_ARRAY_SIZE];
uint8_t ship_x;
uint8_t ship_y;
uint8_t shots_x[MAX_SHOTS];
uint8_t shots_y[MAX_SHOTS];
uint8_t shot_delay;
uint8_t asteroids_x[MAX_ASTEROIDS];
uint8_t asteroids_y[MAX_ASTEROIDS];
uint8_t asteroids_t[MAX_ASTEROIDS];
uint8_t asteroids_s[MAX_ASTEROIDS];
uint8_t asteroids_h[MAX_ASTEROIDS];
uint32_t ticks;
uint32_t score;
uint8_t ships;
uint32_t ship_safe;
uint8_t ship_blinker;
uint8_t speed;
uint32_t highscore;
} game;
char key;
static bool highscore_set(uint32_t score, char nick[]);
static uint32_t highscore_get(char nick[]);
static void init_game();
static void conrtols();
static bool screen_intro();
static void draw_game();
static void draw_ship();
static void draw_score();
static void draw_shots();
static void draw_shot();
static void draw_environ();
static void draw_asteroid();
static void draw_splash();
static void shoot();
static void make_asteroids();
static void detect_collitions();
void ram(void){
while(1) {
if (!screen_intro())
return;
init_game();
while(game.ships > 0){
game.ticks++;
lcdFill(0);
conrtols();
draw_game();
lcdDisplay();
delayms_queue_plus(12,0);
if(game.shot_delay > 0){
game.shot_delay--;
}
}
draw_splash();
}
};
static bool screen_intro(void) {
char key=0;
while(key==0) {
getInputWaitRelease();
lcdFill(0);
int ct = 0;
for (int i = 0; i < SHIP_HEIGHT; i++){
for(int d = 0; d < SHIP_WIDTH; d++){
lcdSetPixel((40+d)%RESX,(10+i)%RESY,SHIP[ct]);
ct++;
}
}
DoString (13,25,"R0KET TYPE");
uint32_t highscore;
char highnick[20];
highscore = highscore_get(highnick);
DoInt(13, 40, highscore);
DoString (13, 50, highnick);
lcdDisplay();
key=getInputWaitTimeout(1000);
}
//getInputWaitRelease();
return !(key==BTN_LEFT);
}
static void draw_splash(void){
char key=0;
while(key==0) {
lcdFill(0);
if (highscore_set(game.score, GLOBAL(nickname))){
DoString (16,15,"HIGHSCORE!");
} else {
DoString (16,15, "GAME OVER");
}
DoString (24,40, "GAME BY");
DoString (10,50, "@RANZWERTIG");
lcdDisplay();
key=getInputWaitTimeout(1000);
}
return;
}
static bool highscore_set(uint32_t score, char nick[]) {
MPKT * mpkt= meshGetMessage('r');
if(MO_TIME(mpkt->pkt)>score)
return false;
MO_TIME_set(mpkt->pkt,score);
strcpy((char*)MO_BODY(mpkt->pkt),nick);
if(GLOBAL(privacy)==0){
uint32touint8p(GetUUID32(),mpkt->pkt+26);
mpkt->pkt[25]=0;
};
return true;
}
static uint32_t highscore_get(char nick[]){
MPKT * mpkt= meshGetMessage('r');
strcpy(nick,(char*)MO_BODY(mpkt->pkt));
return MO_TIME(mpkt->pkt);
}
static void init_game(void) {
game.ticks = 0;
game.ships = 3;
game.score = 0;
game.speed = 0;
game.ship_x = 5;
game.ship_y = RESY/2;
game.ship_blinker = 0;
game.ship_safe = 0;
for(int i = 0; i<MAX_SHOTS;i++){
game.shots_x[0] = 255;
game.shots_y[0] = 255;
}
for(int i = 0; i<MAX_ASTEROIDS;i++){
game.asteroids_x[i] = 255;
game.asteroids_y[i] = 255;
game.asteroids_t[i] = 0;
game.asteroids_s[i] = 15;
game.asteroids_h[i] = 0;
}
game.shot_delay = 0;
}
static void draw_game(void){
draw_ship();
draw_shots();
draw_score();
make_asteroids();
detect_collitions();
draw_environ();
}
static void draw_ship(void) {
if(game.ship_safe > 0){
game.ship_safe--;
}
if(game.ship_safe > 0 && game.ship_blinker == 0 && game.ship_safe%40 == 0){
game.ship_blinker = 20;
}
if(game.ship_blinker > 0){
game.ship_blinker--;
}
int ct = 0;
for (int i = 0; i < SHIP_HEIGHT; i++){
for(int d = 0; d < SHIP_WIDTH; d++){
if(game.ship_blinker > 0){
} else {
lcdSetPixel((game.ship_x+d)%RESX,(game.ship_y+i)%RESY,SHIP[ct]);
}
ct++;
}
}
}
static void draw_environ(void){
if(game.ticks%INCREASE_GAME_SPEED+1 == 0){
game.speed++;
}
for(int i = 0; i < MAX_ASTEROIDS;i++){
if(game.asteroids_t[i] > 0){
draw_asteroid(i);
int speed = game.ticks%game.asteroids_s[i];
if(speed == 0) {
game.asteroids_x[i]--;
}
if(game.asteroids_x[i] == 0){
game.asteroids_t[i] = 0;
}
}
}
}
static void make_asteroids(void){
int freq = ASTEROID_FREQ-game.speed;
if(freq < 1){
freq = 1;
}
if(game.ticks%freq == 0){
uint8_t rand_x = RESX+getRandom()%RESX;
uint8_t rand_y = getRandom()%RESY;
int as = 0;
for(int i = 0; i < MAX_ASTEROIDS;i++){
if(game.asteroids_t[i] == 0){
as = i;
}
}
game.asteroids_x[as] = rand_x;
game.asteroids_y[as] = rand_y;
game.asteroids_t[as] = getRandom()%3+1;
int speed = (getRandom()%ASTEROID_MIN_SPEED+ASTEROID_MAX_SPEED)-game.speed;
if(speed < 0){
speed = 0;
}
game.asteroids_s[as] = speed;
}
}
static void draw_asteroid(int as){
if(game.asteroids_t[as] > 0){
int x = game.asteroids_x[as];
int y = game.asteroids_y[as];
if(game.asteroids_t[as] == 1){
int ct = 0;
for (int i = 0; i < ASTEROID_1_HEIGHT; i++){
for(int d = 0; d < ASTEROID_1_WIDTH; d++){
if(ASTEROID_1[ct] == 1){
lcdSetPixel(x+d,y+i,1 && game.asteroids_h[as] == 0);
}
ct++;
}
}
} else if(game.asteroids_t[as] == 2){
int ct = 0;
for (int i = 0; i < ASTEROID_2_HEIGHT; i++){
for(int d = 0; d < ASTEROID_2_WIDTH; d++){
if(ASTEROID_2[ct] == 1 && game.asteroids_h[as] == 0){
lcdSetPixel(x+d,y+i,1);
}
if(ASTEROID_2[ct] == 1 && game.asteroids_h[as] == 1 && getRandom()%2 == 0){
lcdSetPixel(x+d,y+i,1);
}
ct++;
}
}
} else if(game.asteroids_t[as] == 3){
int ct = 0;
for (int i = 0; i < ASTEROID_3_HEIGHT; i++){
for(int d = 0; d < ASTEROID_3_WIDTH; d++){
if(ASTEROID_3[ct] == 1 && game.asteroids_h[as] == 0){
lcdSetPixel(x+d,y+i,1);
}
if(ASTEROID_3[ct] == 1 && game.asteroids_h[as] == 1 && getRandom()%2 == 0){
lcdSetPixel(x+d,y+i,1);
}
if(ASTEROID_3[ct] == 1 && game.asteroids_h[as] == 2 && getRandom()%4 == 0){
lcdSetPixel(x+d,y+i,1);
}
ct++;
}
}
}
}
}
static void draw_score(void){
DoInt(2,2,game.score);
DoInt(RESX-8,2,game.ships);
DoString (RESX-20,2,"H");
}
static void detect_collitions(void){
for(int i = 0;i<MAX_ASTEROIDS;i++){
if(game.asteroids_t[i] > 0){
int as_h = 0;
int as_w = 0;
if(game.asteroids_t[i] == 1){
as_h = ASTEROID_1_HEIGHT;
as_w = ASTEROID_1_WIDTH;
} else if(game.asteroids_t[i] == 2){
as_h = ASTEROID_2_HEIGHT;
as_w = ASTEROID_2_WIDTH;
} else if(game.asteroids_t[i] == 3){
as_h = ASTEROID_3_HEIGHT;
as_w = ASTEROID_3_WIDTH;
}
for(int z = 0; z<MAX_SHOTS;z++){
if(game.shots_x[z] != 255){
if(game.shots_y[z] >= game.asteroids_y[i] && game.shots_y[z] <= game.asteroids_y[i]+as_h){
if(game.shots_x[z] > game.asteroids_x[i]){
game.asteroids_h[i]++;
game.shots_x[z] = 255;
game.shots_y[z] = 255;
if(game.asteroids_t[i] == game.asteroids_h[i]){
game.score += game.asteroids_t[i];
game.asteroids_x[i] = 255;
game.asteroids_y[i] = 255;
game.asteroids_t[i] = 0;
game.asteroids_s[i] = 0;
game.asteroids_h[i] = 0;
}
}
}
}
}
int xl = game.ship_x;
int yo = game.ship_y;
int xr = game.asteroids_x[i] + as_w;
int yu = game.asteroids_y[i] + as_h;
if(game.asteroids_x[i] < game.ship_x){
xl = game.asteroids_x[i];
}
if(game.asteroids_y[i] < game.ship_y){
yo = game.asteroids_y[i];
}
if(game.ship_x + SHIP_WIDTH > game.asteroids_x[i] + as_w){
xr = game.ship_x + SHIP_WIDTH;
}
if(game.ship_y + SHIP_HEIGHT > game.asteroids_y[i] + as_h){
yu = game.ship_y + SHIP_HEIGHT;
}
if(SHIP_WIDTH + as_w > xr - xl && SHIP_HEIGHT + as_h > yu - yo){
if(game.ship_safe == 0){
game.ships--;
game.asteroids_x[i] = 255;
game.asteroids_y[i] = 255;
game.asteroids_t[i] = 0;
game.asteroids_s[i] = 0;
game.ship_safe = SHIP_SAVE_TICKS;
}
}
}
}
}
static void draw_shots() {
for(int i = 0; i<MAX_SHOTS;i++){
if(game.shots_x[i] < 255){
draw_shot(i);
}
}
}
static void draw_shot(int shot) {
if(game.shots_x[shot] != 255){
for (int length=0; length<=4; length++) {
lcdSetPixel(game.shots_x[shot]+length, game.shots_y[shot], true);
}
game.shots_x[shot] += 1;
}
}
static void shoot(void){
if(game.shot_delay == 0){
int shot = 0;
for(int i = 0; i<MAX_SHOTS;i++){
if(game.shots_x[i] == 255){
shot = i;
break;
}
}
game.shots_x[shot] = game.ship_x%RESX + SHIP_WIDTH;
game.shots_y[shot] = game.ship_y%RESY + SHIP_HEIGHT/2;
game.shot_delay = SHOT_DELAY;
}
}
static void conrtols(void){
if (gpioGetValue(RB_BTN0)==0) {
if (game.ship_x > 0){
game.ship_x -= 1;
}
} else if (gpioGetValue(RB_BTN1)==0) {
if (game.ship_x < RESX-SHIP_WIDTH){
game.ship_x += 1;
}
} else if (gpioGetValue(RB_BTN2)==0) {
if (game.ship_y < RESY-SHIP_HEIGHT){
game.ship_y += 1;
}
} else if (gpioGetValue(RB_BTN3)==0) {
if (game.ship_y > 0){
game.ship_y -= 1;
}
} else if (gpioGetValue(RB_BTN4)==0) {
shoot();
}
}

132
firmware/l0dable/worksh.c Normal file
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/*
* geigerct.c
*
*
* Created on: 11.08.2011
* Author: Turbo J <turboj@web.de>
*
* Implements simple Geiger Counter
* Counts rising edges on P3_0 = BUSINT
* so you can directly connect the Geiger board
* from http://mightyohm.com/blog/products/geiger-counter/
*
*/
#include <sysinit.h>
#include <string.h>
#include "basic/basic.h"
#include "basic/config.h"
#include "lcd/render.h"
#include "lcd/print.h"
#include "usetable.h"
// Liberated from ARM Cortex M3 CMSIS core_cm3.h
// The processor definition headers for R0ket are incomplete :-/
#define __I
#define __IO volatile
typedef struct {
__I uint32_t CPUID; /*!< Offset: 0x000 (R/ ) CPU ID Base Register */
__IO uint32_t ICSR; /*!< Offset: 0x004 (R/W) Interrupt Control State Register */
__IO uint32_t VTOR; /*!< Offset: 0x008 (R/W) Vector Table Offset Register */
__IO uint32_t AIRCR; /*!< Offset: 0x00C (R/W) Application Interrupt / Reset Control Register */
__IO uint32_t SCR; /*!< Offset: 0x010 (R/W) System Control Register */
__IO uint32_t CCR; /*!< Offset: 0x014 (R/W) Configuration Control Register */
__IO uint8_t SHP[12]; /*!< Offset: 0x018 (R/W) System Handlers Priority Registers (4-7, 8-11, 12-15) */
__IO uint32_t SHCSR; /*!< Offset: 0x024 (R/W) System Handler Control and State Register */
__IO uint32_t CFSR; /*!< Offset: 0x028 (R/W) Configurable Fault Status Register */
__IO uint32_t HFSR; /*!< Offset: 0x02C (R/W) Hard Fault Status Register */
__IO uint32_t DFSR; /*!< Offset: 0x030 (R/W) Debug Fault Status Register */
__IO uint32_t MMFAR; /*!< Offset: 0x034 (R/W) Mem Manage Address Register */
__IO uint32_t BFAR; /*!< Offset: 0x038 (R/W) Bus Fault Address Register */
__IO uint32_t AFSR; /*!< Offset: 0x03C (R/W) Auxiliary Fault Status Register */
__I uint32_t PFR[2]; /*!< Offset: 0x040 (R/ ) Processor Feature Register */
__I uint32_t DFR; /*!< Offset: 0x048 (R/ ) Debug Feature Register */
__I uint32_t ADR; /*!< Offset: 0x04C (R/ ) Auxiliary Feature Register */
__I uint32_t MMFR[4]; /*!< Offset: 0x050 (R/ ) Memory Model Feature Register */
__I uint32_t ISAR[5]; /*!< Offset: 0x060 (R/ ) ISA Feature Register */
} SCB_Type;
#define SCS_BASE (0xE000E000UL) /*!< System Control Space Base Address */
#define SCB_BASE (SCS_BASE + 0x0D00UL) /*!< System Control Block Base Address */
#define SCB ((SCB_Type *) SCB_BASE) /*!< SCB configuration struct */
uint32_t VectorTableInRAM[73] __attribute__ ((aligned(1024))); // VTOR needs 1024 Byte alignment, see UM10375.PDF
void (*orig_handler)(void); // original EINT3 handler
void TIMER32_0_IRQHandler(void);
// Remember: ram() must be the first function, place all other code AFTER
// because the Implementer seem not to know how to use section attributes
static void mainloop();
void ram(void) {
uint8_t button;
uint32_t LEDs;
// populate my Vector table
memcpy(VectorTableInRAM, 0, sizeof(VectorTableInRAM));
orig_handler = (void*) VectorTableInRAM[TIMER_32_0_IRQn + 16];
VectorTableInRAM[TIMER_32_0_IRQn + 16] = (uint32_t) &TIMER32_0_IRQHandler;
// HACK: use RAM vector table to implement own IRQ handler
SCB->VTOR = (uint32_t) &VectorTableInRAM[0];
// TODO add DMB() here, as VTOR updates are NOT effective immediately
//
NVIC_EnableIRQ(TIMER_32_0_IRQn);
/* Enable the clock for CT32B0 */
SCB_SYSAHBCLKCTRL |= (SCB_SYSAHBCLKCTRL_CT32B0);
TMR_TMR32B0MR0 = (72E6/5E3)/2;
TMR_TMR32B0MCR = (TMR_TMR32B0MCR_MR0_INT_ENABLED | TMR_TMR32B0MCR_MR0_RESET_ENABLED);
TMR_TMR32B0TCR = TMR_TMR32B0TCR_COUNTERENABLE_ENABLED;
mainloop();
NVIC_DisableIRQ(TIMER_32_0_IRQn);
TMR_TMR32B0TCR = TMR_TMR32B0TCR_COUNTERENABLE_DISABLED;
// restore VTOR
SCB->VTOR = 0;
//TODO DMB(); Cortex Manual suggests DMB after setting VTOR
// not really needed in this case
}
void TIMER32_0_IRQHandler(void)
{
TMR_TMR32B0IR = TMR_TMR32B0IR_MR0;
static int time=0;
if (time==0){time=1;} else {time=0;}
gpioSetValue (RB_LED2, time);
gpioSetValue (RB_SPI_SS3, time);
}
static void mainloop(void) {
int dx=0;
int dy=0;
static uint32_t ctr=0;
ctr++;
setExtFont(GLOBAL(nickfont));
dx=DoString(0,0,GLOBAL(nickname));
dx=(RESX-dx)/2;
if(dx<0)
dx=0;
dy=(RESY-getFontHeight())/2;
lcdClear();
lcdSetPixel(1,1,1);
DoString(dx,dy,GLOBAL(nickname));
lcdRefresh();
while(getInputRaw()==BTN_NONE){
delayms_queue_plus(10,0);
};
return;
}