spaceinvaders: saved 18 bytes
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@ -27,8 +27,8 @@ void delayms(uint32_t ms);
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#define BUNKERS 3
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#define BUNKER_WIDTH 10
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static const BUNKER_X[] = {15, RESX/2-BUNKER_WIDTH/2,RESX-BUNKER_WIDTH-15};
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static const ENEMY_WIDTHS[] = {10,11,8};
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static const uint8_t BUNKER_X[] = {15, RESX/2-BUNKER_WIDTH/2,RESX-BUNKER_WIDTH-15};
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static const uint8_t ENEMY_WIDTHS[] = {10,11,8};
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struct gamestate {
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char player;
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