2011-05-11 21:18:46 +00:00
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#ifndef __RENDER_H_
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#define __RENDER_H_
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#include "display.h"
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/*
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#badge <s> 96x68
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#badge <s> das farbige hat 98x70
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#badge <s> das laengliche 128x32
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*/
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#define RESX 96
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#define RESY 68
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// ARM supports byte flip natively. Yay!
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#define flip(byte) \
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__asm("rbit %[value], %[value];" \
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"rev %[value], %[value];" \
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: [value] "+r" (byte) : )
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/* Alternatively you could use normal byte flipping:
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#define flip(c) do {\
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c = ((c>>1)&0x55)|((c<<1)&0xAA); \
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c = ((c>>2)&0x33)|((c<<2)&0xCC); \
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c = (c>>4) | (c<<4); \
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}while(0)
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*/
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2011-05-22 19:06:45 +00:00
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int DoChar(int sx, int sy, int c);
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2011-05-11 21:18:46 +00:00
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int DoString(int sx, int sy, char *s);
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int DoInt(int sx, int sy, int num);
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int DoIntX(int sx, int sy, unsigned int num);
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#endif
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