2011-12-15 20:08:02 +00:00
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import pygame, pypong
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2011-12-15 20:08:23 +00:00
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from pypong.player import BasicAIPlayer, KeyboardPlayer, MousePlayer, Rem0te
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2011-12-15 20:08:02 +00:00
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def run():
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configuration = {
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'screen_size': (686,488),
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'paddle_image': 'assets/paddle.png',
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'paddle_left_position': 84.,
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'paddle_right_position': 594.,
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'paddle_velocity': 6.,
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'paddle_bounds': (0, 488), # This sets the upper and lower paddle boundary.The original game didn't allow the paddle to touch the edge,
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'line_image': 'assets/dividing-line.png',
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'ball_image': 'assets/ball.png',
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'ball_velocity': 4.,
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'ball_velocity_bounce_multiplier': 1.105,
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'ball_velocity_max': 32.,
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'score_left_position': (141, 30),
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'score_right_position': (473, 30),
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'digit_image': 'assets/digit_%i.png',
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'sound_missed': 'assets/missed-ball.wav',
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'sound_paddle': 'assets/bounce-paddle.wav',
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'sound_wall': 'assets/bounce-wall.wav',
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'sound': True,
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}
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pygame.mixer.pre_init(22050, -16, 2, 1024)
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pygame.init()
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display_surface = pygame.display.set_mode(configuration['screen_size'])
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output_surface = display_surface.copy().convert_alpha()
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output_surface.fill((0,0,0))
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#~ debug_surface = output_surface.copy()
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#~ debug_surface.fill((0,0,0,0))
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debug_surface = None
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clock = pygame.time.Clock()
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input_state = {'key': None, 'mouse': None}
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# Prepare game
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2011-12-15 20:08:23 +00:00
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#player_left = KeyboardPlayer(input_state, pygame.K_w, pygame.K_s)
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2011-12-15 20:08:02 +00:00
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#~ player_right = MousePlayer(input_state)
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2011-12-15 20:08:23 +00:00
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player_left = BasicAIPlayer()
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#player_right = BasicAIPlayer()
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player_right = Rem0te()
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2011-12-15 20:08:02 +00:00
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game = pypong.Game(player_left, player_right, configuration)
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# Main game loop
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timestamp = 1
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while game.running:
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clock.tick(60)
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now = pygame.time.get_ticks()
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if timestamp > 0 and timestamp < now:
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timestamp = now + 5000
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print clock.get_fps()
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input_state['key'] = pygame.key.get_pressed()
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input_state['mouse'] = pygame.mouse.get_pos()
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game.update()
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game.draw(output_surface)
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#~ pygame.surfarray.pixels_alpha(output_surface)[:,::2] = 12
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display_surface.blit(output_surface, (0,0))
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if debug_surface:
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display_surface.blit(debug_surface, (0,0))
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pygame.display.flip()
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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game.running = False
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elif event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
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game.running = False
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if __name__ == '__main__': run()
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