crashtest-r0ket/tools/game/py-pong/main.py

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import pygame, pypong
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from pypong.player import BasicAIPlayer, KeyboardPlayer, MousePlayer, Rem0te
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def run():
configuration = {
'screen_size': (686,488),
'paddle_image': 'assets/paddle.png',
'paddle_left_position': 84.,
'paddle_right_position': 594.,
'paddle_velocity': 6.,
'paddle_bounds': (0, 488), # This sets the upper and lower paddle boundary.The original game didn't allow the paddle to touch the edge,
'line_image': 'assets/dividing-line.png',
'ball_image': 'assets/ball.png',
'ball_velocity': 4.,
'ball_velocity_bounce_multiplier': 1.105,
'ball_velocity_max': 32.,
'score_left_position': (141, 30),
'score_right_position': (473, 30),
'digit_image': 'assets/digit_%i.png',
'sound_missed': 'assets/missed-ball.wav',
'sound_paddle': 'assets/bounce-paddle.wav',
'sound_wall': 'assets/bounce-wall.wav',
'sound': True,
}
pygame.mixer.pre_init(22050, -16, 2, 1024)
pygame.init()
display_surface = pygame.display.set_mode(configuration['screen_size'])
output_surface = display_surface.copy().convert_alpha()
output_surface.fill((0,0,0))
#~ debug_surface = output_surface.copy()
#~ debug_surface.fill((0,0,0,0))
debug_surface = None
clock = pygame.time.Clock()
input_state = {'key': None, 'mouse': None}
# Prepare game
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#player_left = KeyboardPlayer(input_state, pygame.K_w, pygame.K_s)
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#~ player_right = MousePlayer(input_state)
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player_left = BasicAIPlayer()
#player_right = BasicAIPlayer()
player_right = Rem0te()
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game = pypong.Game(player_left, player_right, configuration)
# Main game loop
timestamp = 1
while game.running:
clock.tick(60)
now = pygame.time.get_ticks()
if timestamp > 0 and timestamp < now:
timestamp = now + 5000
print clock.get_fps()
input_state['key'] = pygame.key.get_pressed()
input_state['mouse'] = pygame.mouse.get_pos()
game.update()
game.draw(output_surface)
#~ pygame.surfarray.pixels_alpha(output_surface)[:,::2] = 12
display_surface.blit(output_surface, (0,0))
if debug_surface:
display_surface.blit(debug_surface, (0,0))
pygame.display.flip()
for event in pygame.event.get():
if event.type == pygame.QUIT:
game.running = False
elif event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
game.running = False
if __name__ == '__main__': run()