crashtest-r0ket/firmware/lcd/render.h

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#ifndef __RENDER_H_
#define __RENDER_H_
#include "display.h"
#include "fonts.h"
/*
#badge <s> 96x68
#badge <s> das farbige hat 98x70
#badge <s> das laengliche 128x32
*/
#define RESX 96
#define RESY 68
// ARM supports byte flip natively. Yay!
#define flip(byte) \
__asm("rbit %[value], %[value];" \
"rev %[value], %[value];" \
: [value] "+r" (byte) : )
/* Alternatively you could use normal byte flipping:
#define flip(c) do {\
c = ((c>>1)&0x55)|((c<<1)&0xAA); \
c = ((c>>2)&0x33)|((c<<2)&0xCC); \
c = (c>>4) | (c<<4); \
}while(0)
*/
int DoChar(int sx, int sy, int c);
int DoString(int sx, int sy, const char *s);
int DoInt(int sx, int sy, int num);
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int DoIntXn(int sx, int sy, unsigned int num, unsigned int maxlen);
int DoIntX(int sx, int sy, unsigned int num);
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int DoCharX(int sx, int sy, unsigned char num);
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int DoShortX(int sx, int sy, uint16_t num);
void setIntFont(const struct FONT_DEF * font);
void setExtFont(const char *file);
#define START_FONT 0
#define SEEK_EXTRAS 1
#define GET_EXTRAS 2
#define SEEK_WIDTH 3
#define GET_WIDTH 4
#define SEEK_DATA 5
#define GET_DATA 6
#define PEEK_DATA 7
int _getFontData(int type, int offset);
#define MAXCHR (30*20)
extern uint8_t charBuf[MAXCHR];
#endif