borgware-2d/games/breakout/breakout.c

35 lines
891 B
C

#include <stdint.h>
#include "common.h"
void borg_breakout();
#ifdef MENU_SUPPORT
//static uint8_t breakout_icon[8] PROGMEM = {0x03, 0x03, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00}; /* our Icon */
static uint8_t breakout_icon[8] PROGMEM = {0x18, 0x18, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00}; /* our Icon */
game_descriptor_t breakout_game_descriptor __attribute__((section(".game_descriptors"))) =
{
&borg_breakout,
breakout_icon
};
#endif
void borg_breakout()
{
uint8_t rungame = 1, num_balls = 1;
ball_t balls[1];
/* spawn a ball in the middle bottom of the field, let it move upwards with random speed & direction */
ball_spawn (&balls[0], (uint16_t) (NUM_COLS / 2) * 256, (uint16_t) (NUM_ROWS-2) * 256, -120, 150, START_LIFES);
level_init(3);
rebound_init();
while (rungame)
{
wait(50);
rebound_tick();
ball_think(&balls[0]);
playfield_draw();
ball_draw(&balls[0]);
}
}