borgware-2d/games/invader_proc.c

305 lines
4.4 KiB
C

#include <stdlib.h>
#include "prng.h"
#include "invaders2.h"
void procCannon(Cannon * cn, uPixel * shot)
{
static unsigned char mv = 0;
if (mv >= CANNON_SPEED)
{
mv = 0;
if (JOYISLEFT)
{
if (cn->pos != RIGHT_BORDER)
{
cn->pos++;
}
}
else if (JOYISRIGHT)
{
if (cn->pos != LEFT_BORDER)
{
cn->pos--;
}
}
else if (JOYISFIRE)
{
if (cn->ready)
{
shot->x = cn->pos;
shot->y = 14;
cn->ready = 0;
}
}
}
else
{
mv++;
}
}
unsigned char areAtBorder(Invaders * iv)
{
int y;
for (y = SPACESHIP_LINE + 1; y <= GUARD_LINE; ++y)
{
if (getInvaderPixel(iv, LEFT_BORDER, y) || getInvaderPixel(iv,
RIGHT_BORDER, y))
{
return 1;
}
}
return 0;
}
void procInvaders(Invaders * iv, uPixel st[MAX_SHOTS])
{
static unsigned char mv = 0;
if (mv >= iv->speed)
{
mv = 0;
if (areAtBorder(iv) && !(iv->isEdged))
{
iv->pos.y++;
iv->direction = -iv->direction;
iv->isEdged = 1;
}
else
{
iv->pos.x += iv->direction;
iv->isEdged = 0;
}
}
mv++;
unsigned char i, y;
unsigned char spos = random8() % 16;
if (spos >= BORG_WIDTH)
return;
unsigned char shoot = random8();
if (shoot < SHOOTING_RATE)
{
for (i = 0; i < MAX_SHOTS; ++i)
{
if (st[i].x > BORG_WIDTH || st[i].y > BORG_HEIGHT)
{
for (y = GUARD_LINE; y > SPACESHIP_LINE; --y)
{
if (getInvaderPixel(iv, spos, y) != 0)
{
st[i].x = spos;
st[i].y = y + 1;
return;
}
}
}
} //for SHOTS
}
}
void procShots(Invaders * iv, Player * pl, Cannon * cn, Spaceship * sc,
unsigned char guards[BORG_WIDTH], uPixel st[MAX_SHOTS], uPixel * shot)
{
int i;
static unsigned char cmv = 0, imv = 0;
// shuß mit einen struct mit dem shuß!!
if (cmv >= CANNON_SHOOTING_SPEED)
{
cmv = 0;
if (!(cn->ready))
{
shot->y--;
}
if (shot->y > BORG_HEIGHT)
{
cn->ready = 1;
}
}
if (imv >= INVADER_SHOOTING_SPEED)
{
imv = 0;
for (i = 0; i < MAX_SHOTS; ++i)
{
if ( /*st[i].x < BORG_WIDTH && */st[i].y < BORG_HEIGHT)
{
st[i].y++;
}
}
}
cmv++;
imv++;
/****************************************************************/
/* TESTE OB GETROFFEN */
/****************************************************************/
// USER CANNON
unsigned char tmp;
if (!(cn->ready))
{
for (i = 0; i < MAX_SHOTS; ++i)
{
if (shot->x == st[i].x && shot->y == st[i].y)
{
st[i].x = 255;
st[i].y = 255;
cn->ready = 1;
}
}
//GUARDS
if ((tmp = getGuardPixel(guards, shot->x, shot->y)))
{
--tmp;
setGuardPixel(guards, shot->x, shot->y, tmp);
cn->ready = 1;
goto invader_shots;
}
//INVADER
if ((tmp = getInvaderPixel(iv, shot->x, shot->y)))
{
--tmp;
setInvaderPixel(iv, shot->x, shot->y, tmp);
if (tmp == 0)
{
iv->speedinc++;
if (iv->speedinc == SPEED_INC_RATE)
{
iv->speedinc = 0;
iv->speed -= SPEED_INC_VALUE;
}
pl->points += POINTS_FOR_KILL;
}
else
{
pl->points += POINTS_FOR_HIT;
}
cn->ready = 1;
goto invader_shots;
}
//SPACESHIP
if (shot->y == SPACESHIP_LINE)
{
if (shot->x == sc->pos || shot->x == sc->pos + 1)
{
sc->pos = 255;
pl->points += POINTS_FOR_SPACESHIP;
cn->ready = 1;
goto invader_shots;
}
}
} // !(cn->ready)
invader_shots: for (i = 0; i < MAX_SHOTS; ++i)
{
if ((tmp = getGuardPixel(guards, st[i].x, st[i].y)))
{
--tmp;
setGuardPixel(guards, st[i].x, st[i].y, tmp);
st[i].x = 255;
st[i].y = 255;
}
if (st[i].y == BORG_HEIGHT - 1)
{
if (st[i].x == cn->pos)
{
pl->lives--;
st[i].x = 255;
st[i].y = 255;
}
}
}
}
void procSpaceship(Spaceship * sc)
{
unsigned char rnd1 = random8();
unsigned char rnd2 = random8();
static unsigned char sct = 0;
if (sc->pos > RIGHT_BORDER)
{
if (rnd1 == 73)
{
if (rnd2 >= 200)
{
sc->pos = RIGHT_BORDER;
sct = 0;
}
}
}
else
{
if (sct == SPACESHIP_SPEED)
{
sct = 0;
if (sc->pos == 0)
{
sc->pos = 255;
}
else
{
sc->pos--;
}
}
}
sct++;
}
unsigned char getStatus(Invaders * iv)
{
//count Invader!
unsigned char x, y, inv = 0;
for (x = 0; x < MAX_INVADER_WIDTH; ++x)
{
for (y = 0; y < MAX_INVADER_HEIGHT; ++y)
{
if (iv->map[x][y] != 0)
inv++;
}
}
//LEVEL BEREINIGT
if (inv == 0)
return 1;
//INVADERS REACHED EARTH
for (x = 0; x < BORG_WIDTH; ++x)
{
if (getInvaderPixel(iv, x, GUARD_LINE + 1))
return 2;
}
return 0;
}