borgware-2d/games/tetris/highscore.h

58 lines
1.8 KiB
C

#ifndef TETRIS_HIGHSCORE_H_
#define TETRIS_HIGHSCORE_H_
/**
* indexes for different tetris variants
*/
typedef enum tetris_highscore_index_t
{
TETRIS_HISCORE_TETRIS, /**< highscore index for the standard variant */
TETRIS_HISCORE_BASTET, /**< highscore index for the bastet variant */
TETRIS_HISCORE_FP, /**< highscore index for the first person variant */
TETRIS_HISCORE_PAD, /**< don't use (padding for an even array boundary)*/
TETRIS_HISCORE_END /**< boundary for the highscore array */
} tetris_highscore_index_t;
/**
* let user input a three character name
* @return name packed into a uint16_t
*/
uint16_t tetris_highscore_inputName(void);
/**
* retrieves the highscore from storage
* @param nIndex the variant dependent index of the highscore
* @return the highscore
*/
uint16_t tetris_highscore_retrieveHighscore(tetris_highscore_index_t nIndex);
/**
* saves the highscore into the storage
* @param nIndex the variant dependent index of the highscore
* @param nHighscoreName the highscore
*/
void tetris_highscore_saveHighscore(tetris_highscore_index_t nIndex,
uint16_t nHighscore);
/**
* retrieves the initials of the champion from storage
* @param nIdx the variant dependent index of the highscore
* @return the initials of the champion packed into a uint16_t
*/
uint16_t tetris_highscore_retrieveHighscoreName(tetris_highscore_index_t nIdx);
/**
* saves the initials of the champion
* @param nIndex the variant dependent index of the highscore
* @param nHighscoreName the initials of the champion packed into a uint16_t
*/
void tetris_highscore_saveHighscoreName(tetris_highscore_index_t nIndex,
uint16_t nHighscoreName);
#endif /*TETRIS_HIGHSCORE_H_*/