borgware-2d/games/breakout/breakout.c

34 lines
763 B
C

#include "common.h"
void borg_breakout();
#ifdef MENU_SUPPORT
const uint8_t breakout_icon[8] PROGMEM = {0x03, 0x03, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00}; /* our Icon */
game_descriptor_t breakout_game_descriptor __attribute__((section(".game_descriptors"))) =
{
&borg_breakout,
breakout_icon,
};
#endif
void borg_breakout()
{
uint8_t rungame = 1, num_balls = 1;
ball_t balls[1];
ball_init (balls[0]);
rebound_init();
/* spawn a ball in the middle bottom of the field, let it move upwards with random speed & x-direction */
ball_spawn (balls[0], (NUM_COLS / 2) << 8, (NUM_ROWS-2) << 8, - random8(), random8(), START_LIFES);
level_init(1);
while (rungame)
{
rebound_tick();
ball_think(balls[0]);
playfield_draw();
ball_draw(balls[0]);
}
}