borgware-2d/games/tetris
Christian Kroll 3affa5c9a3 squeezed another 680 bytes 2011-01-30 22:47:44 +00:00
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COPYING renamed project because it is to cool for stupid name 2008-12-03 05:40:16 +00:00
LICENSE renamed project because it is to cool for stupid name 2008-12-03 05:40:16 +00:00
Makefile renamed some modules 2010-08-22 03:07:46 +00:00
bearing.h renamed some modules 2010-08-22 03:07:46 +00:00
bucket.c squeezed another 680 bytes 2011-01-30 22:47:44 +00:00
bucket.h squeezed another 680 bytes 2011-01-30 22:47:44 +00:00
highscore.c squeezed another 680 bytes 2011-01-30 22:47:44 +00:00
highscore.h cleaned up include directives 2010-08-28 15:13:35 +00:00
input.c squeezed another 680 bytes 2011-01-30 22:47:44 +00:00
input.h small optimizations, bastet fixed 2010-08-24 23:00:40 +00:00
piece.c squeezed another 680 bytes 2011-01-30 22:47:44 +00:00
piece.h squeezed another 680 bytes 2011-01-30 22:47:44 +00:00
tetris_main.c squeezed another 680 bytes 2011-01-30 22:47:44 +00:00
tetris_main.h small optimizations, bastet fixed 2010-08-24 23:00:40 +00:00
variant_bastet.c squeezed another 680 bytes 2011-01-30 22:47:44 +00:00
variant_bastet.h made some functions static, removed a stupid bug ina prediction routine 2010-12-15 15:25:56 +00:00
variant_fp.c fixed stupid input interpretation bug 2010-08-28 15:23:03 +00:00
variant_fp.h cleaned up include directives 2010-08-28 15:13:35 +00:00
variant_std.c cleaned up include directives 2010-08-28 15:13:35 +00:00
variant_std.h cleaned up include directives 2010-08-28 15:13:35 +00:00
variants.h cleaned up include directives 2010-08-28 15:13:35 +00:00
view.c squeezed another 680 bytes 2011-01-30 22:47:44 +00:00
view.h made some functions static, removed a stupid bug ina prediction routine 2010-12-15 15:25:56 +00:00