431 lines
7.5 KiB
C
431 lines
7.5 KiB
C
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#include "../config.h"
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#include "../random/prng.h"
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#include "../pixel.h"
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#include "../util.h"
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#define RANDOM8() (random8())
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#ifdef ANIMATION_TESTS
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void test1(){
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unsigned char x,y;
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for (y=0;y<NUM_ROWS;y++){
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for (x=0;x<NUM_COLS;x++){
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setpixel((pixel){x,y}, 3);
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wait(100);
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}
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}
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}
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void test_level1(){
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unsigned char x,y;
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for (y=0;y<NUM_ROWS;y++){
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for (x=0;x<NUM_COLS;x++){
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setpixel((pixel){x,y}, 1);
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wait(5);
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}
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}
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wait(2000);
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}
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void test_level2(){
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unsigned char x,y;
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for (y=0;y<NUM_ROWS;y++){
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for (x=0;x<NUM_COLS;x++){
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setpixel((pixel){x,y}, 2);
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wait(5);
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}
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}
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wait(2000);
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}
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void test_level3(){
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unsigned char x,y;
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for (y=0;y<NUM_ROWS;y++){
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for (x=0;x<NUM_COLS;x++){
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setpixel((pixel){x,y}, 3);
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wait(5);
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}
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}
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wait(2000);
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}
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void test_levels(){
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unsigned char x,y,b;
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for(b=1;b<4;b++){
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for (y=0;y<NUM_ROWS;y++){
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for (x=0;x<NUM_COLS;x++){
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setpixel((pixel){x,y}, b);
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wait(5);
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}
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}
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}
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}
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void test_palette(){
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unsigned char x,y,b;
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for (y=0;y<NUM_ROWS;y++){
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b=y%4;
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for (x=0;x<NUM_COLS;x++){
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setpixel((pixel){x,y}, b);
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// wait(1);
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}
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}
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wait(2000);
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}
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void test_palette2(){
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unsigned char x,y,b;
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for (x=0;x<NUM_COLS;x++){
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b=x%4;
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for (y=0;y<NUM_ROWS;y++){
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setpixel((pixel){x,y}, b);
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// wait(1);
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}
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}
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wait(1000);
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for (x=0;x<NUM_COLS;x++){
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// shift image right
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shift_pixmap_l();
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wait(30);
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}
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}
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#endif
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#ifdef ANIMATION_MHERWEG
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void checkbox(){
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unsigned char x, delay=250;
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// quadrat aus linien
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line((pixel){0,0}, (pixel){7,0} ,3);
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wait(delay);
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line((pixel){7,0}, (pixel){7,7} ,3);
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wait(delay);
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line((pixel){7,7}, (pixel){0,7} ,3);
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wait(delay);
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line((pixel){0,7}, (pixel){0,0} ,3);
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wait(delay);
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// 2 diagonale lininen
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line((pixel){7,7}, (pixel){0,0} ,3);
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wait(delay);
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line((pixel){0,7}, (pixel){7,0} ,3);
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wait(delay);
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wait(delay);
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wait(delay);
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for (x=0;x<NUM_COLS;x++){
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// shift image right
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shift_pixmap_l();
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wait(30);
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}
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}
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void movinglines(){
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unsigned char x,y,n;
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line((pixel){NUM_COLS-1,NUM_ROWS-1}, (pixel){NUM_COLS-1,0} ,3);
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// linie wandert nach rechts
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for (x=0;x<NUM_COLS;x++){
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shift_pixmap_l();
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wait(100);
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}
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// von unten nach oben
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for (y=NUM_ROWS-1;y!=255;y--){
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line((pixel){0,y}, (pixel){NUM_COLS-1,y} ,3);
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wait(100);
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line((pixel){0,y}, (pixel){NUM_COLS-1,y} ,0);
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//wait(10);
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}
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//eine linie von rechts nach links und
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//1-8 mal von oben nach unten
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// je nach display format
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// das ganze 4 mal
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for (n=0;n<4;n++){
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for (x=0;x<NUM_COLS-1;x++){
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y=x%NUM_ROWS;
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line((pixel){0,y}, (pixel){NUM_COLS-1,y} ,3);
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line((pixel){x,0}, (pixel){x,NUM_ROWS-1} ,3);
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wait(50);
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line((pixel){0,y}, (pixel){NUM_COLS-1,y} ,0);
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line((pixel){x,0}, (pixel){x,NUM_ROWS-1} ,0);
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//wait(10);
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}
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}
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}
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//rechteckmuster mit helligkeitsstufen
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void rectangle1(){
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unsigned char x,value,xcenter,ycenter,size;
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unsigned int delay=500;
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xcenter = NUM_COLS/2;
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ycenter = NUM_ROWS/2;
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clear_screen(0);
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size=NUM_ROWS;
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value=3;
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for (x=8;x>0;x--){
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if (value<NUMPLANE)
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value++;
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else
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value=0;
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filled_rectangle((pixel){(xcenter-x),(ycenter-x)},size,size,value);
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wait(delay);
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size-=2;
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}
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wait(delay);
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wait(delay);
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wait(delay);
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}
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// zufallsrechtecke
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void rectangles(){
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unsigned char value,n,x,y,h,w;
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clear_screen(0);
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for (n=0;n<60;n++){
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x = RANDOM8()%NUM_COLS;
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y = RANDOM8()%NUM_ROWS;
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h = RANDOM8()%NUM_COLS/2;
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w = RANDOM8()%NUM_ROWS/2;
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value= RANDOM8()%(NUMPLANE+1);
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filled_rectangle((pixel){x,y},w,h,value);
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wait(500+RANDOM8()%3000);
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}
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}
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// schräge linien die aufblitzen
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void lines1(){
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unsigned char value,n,x,y,h,w;
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unsigned int delay=500;
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clear_screen(0);
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for (n=0;n<200;n++){
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x = RANDOM8()%NUM_COLS;
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y = RANDOM8()%NUM_ROWS;
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h = RANDOM8()%NUM_COLS;
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w = RANDOM8()%NUM_ROWS;
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value= RANDOM8()%(NUMPLANE+1);
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line((pixel){x,y},(pixel){w,h},value);
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wait(RANDOM8()%delay);
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line((pixel){x,y},(pixel){w,h},0);
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}
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}
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// random dots
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void dots1(){
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unsigned char delay=100,n,x,y;
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clear_screen(0);
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for (n=0;n<50;n++){
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x = RANDOM8()%NUM_COLS;
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y = RANDOM8()%NUM_ROWS;
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setpixel((pixel){x,y} , 1);
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wait(delay);
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setpixel((pixel){x,y} , 2);
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wait(delay);
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setpixel((pixel){x,y} , 3);
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wait(delay);
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setpixel((pixel){x,y} , 2);
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wait(delay);
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setpixel((pixel){x,y} , 1);
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wait((RANDOM8()%255)*10);
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}
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}
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#endif
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#ifdef ANIMATION_OFF
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void off()
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{
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clear_screen(0);
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while(1)
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wait(100);
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}
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#endif
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#ifdef ANIMATION_SPIRALE
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void walk(cursor* cur, unsigned char steps, unsigned int delay){
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unsigned char x;
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for(x=0;x<steps;x++){
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set_cursor(cur, next_pixel(cur->pos, cur->dir));
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wait(delay);
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}
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}
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void spirale(unsigned int delay){
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clear_screen(0);
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cursor cur;
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cur.dir = right;
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cur.mode = set;
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set_cursor (&cur, (pixel){NUM_COLS-1,0});
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unsigned char clearbit=0;
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while(clearbit == 0){
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clearbit = 1;
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while (!get_next_pixel(cur.pos, cur.dir)){
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clearbit = 0;
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walk(&cur, 1, delay);
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}
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cur.dir = direction_r(cur.dir);
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}
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cur.mode = clear;
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set_cursor(&cur, (pixel){(NUM_COLS/2)-1,(NUM_ROWS/2)-1});
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for(clearbit=0;clearbit==0;){
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if( get_next_pixel(cur.pos, direction_r(cur.dir)) ){
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cur.dir = direction_r(cur.dir);
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}
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if( get_next_pixel(cur.pos, cur.dir) == 1 ){
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walk(&cur , 1, delay);
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}else{
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clearbit = 1;
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}
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}
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}
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#endif
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#ifdef ANIMATION_JOERN1
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void joern1(){
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unsigned char i, j, x;
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unsigned char rolr=0x01 , rol;
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clear_screen(3);
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for(i = 0; i< 80;i++){
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rol = rolr;
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for(j = 0 ;j < NUM_ROWS; j++){
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for(x=0;x<LINEBYTES;x++)
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pixmap[2][j][x] = rol;
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if((rol<<=1)==0)rol = 0x01;
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}
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if((rolr<<=1) == 0) rolr = 1;
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wait(100);
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}
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}
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#endif
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#ifdef ANIMATION_SCHACHBRETT
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void schachbrett(unsigned char times){
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clear_screen(0);
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unsigned char j;
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for(j=0;j<times;j++){
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unsigned char i, x;
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for(i = 0; i<NUM_ROWS; i++){
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for(x=0;x<LINEBYTES;x++)
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pixmap[2][i][x] = 0x55<<(i&0x01);
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}
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wait(200);
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for(i = 0; i<NUM_ROWS; i++){
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for(x=0;x<LINEBYTES;x++)
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pixmap[2][i][x] = 0xAA>>(i&0x01);
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}
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wait(200);
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}
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}
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#endif
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#ifdef ANIMATION_FEUER
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#define FEUER_Y (NUM_ROWS + 3)
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void feuer()
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{
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unsigned char y, x;
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unsigned int t;
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unsigned char world[NUM_COLS][FEUER_Y]; // double buffer
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for(t=0; t<800; t++) {
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// diffuse
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for(y=1; y<FEUER_Y; y++) {
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for(x=1; x<NUM_COLS-1; x++) {
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world[x][y-1] = (FEUER_N*world[x-1][y] + FEUER_S*world[x][y] + FEUER_N*world[x+1][y]) / FEUER_DIV;
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};
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world[0][y-1] = (FEUER_N*world[NUM_COLS-1][y] + FEUER_S*world[0][y] + FEUER_N*world[1][y]) / FEUER_DIV;
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world[NUM_COLS-1][y-1] = (FEUER_N*world[0][y] + FEUER_S*world[NUM_COLS-1][y] + FEUER_N*world[NUM_COLS-2][y]) / FEUER_DIV;
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};
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// update lowest line
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for(x=0; x<NUM_COLS; x++) {
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world[x][FEUER_Y-1] = RANDOM8();
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};
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// copy to screen
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for(y=0; y<NUM_ROWS; y++) {
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for(x=0; x<NUM_COLS; x++) {
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setpixel( (pixel){x,y}, (world[x][y] >> 5) );
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}
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};
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wait(FEUER_DELAY);
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}
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}
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#endif
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#ifdef ANIMATION_RANDOM_BRIGHT
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/**
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* void random_bright(void)
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* by Daniel Otte
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*
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*
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*/
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void random_bright(unsigned cycles){
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uint8_t t,x,y;
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while(cycles--){
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for(y=0; y<NUM_ROWS; ++y)
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for(x=0; x<NUM_COLS/4; ++x){
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t=random8();
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setpixel((pixel){x*4+0, y}, 0x3&(t>>0));
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setpixel((pixel){x*4+1, y}, 0x3&(t>>2));
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setpixel((pixel){x*4+2, y}, 0x3&(t>>4));
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setpixel((pixel){x*4+3, y}, 0x3&(t>>6));
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}
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wait(200);
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}
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}
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#endif
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