borgware-2d/src/animations/ltn_ant.c

86 lines
2.7 KiB
C

/* Copyright (c) 2010 Jan Lieven
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <limits.h>
#include "../config.h"
#include "../pixel.h"
#include "../util.h"
#include "../random/prng.h"
#if (UNUMCOLS <= (UCHAR_MAX / 2)) && (UNUMROWS <= (UCHAR_MAX / 2))
typedef unsigned char coord_t;
#else
typedef unsigned int coord_t;
#endif
#define P (1u)
#define NX (UNUM_COLS - 1u)
#define NY (UNUM_ROWS - 1u)
static coord_t const xdcomp[] = {0, NX, 0, P};
static coord_t const ydcomp[] = {P, 0, NY, 0};
typedef struct ant_s {
coord_t x, y; /* current postion */
coord_t ox, oy; /* previous position, used to dim out old pixels */
unsigned char vector_index; /* index to one of (0,1),(1,0),(0,-1),(-1,0) */
} ant_t;
void ltn_ant() {
clear_screen(0);
ant_t ant;
unsigned int cycles = 500;
/* random start position and direction */
ant.x = ant.ox = random8() % UNUM_COLS;
ant.y = ant.oy = random8() % UNUM_ROWS;
/* make sure we have a valid vector */
ant.vector_index = random8() % 4u;
while(cycles--) {
/* if the pixel is turned off turn it on */
if(get_pixel((pixel) {ant.x, ant.y}) == 0) {
setpixel((pixel) {ant.x, ant.y}, NUMPLANE);
ant.vector_index = (ant.vector_index + 3u) % 4u; // turn left
/* dim the previous pixel */
setpixel((pixel){ant.ox, ant.oy}, NUMPLANE - 1);
/* memorize this position */
ant.ox = ant.x;
ant.oy = ant.y;
/* if the pixel is turned on turn it off */
} else {
setpixel((pixel) {ant.x, ant.y}, 0);
ant.vector_index = (ant.vector_index + 1u) % 4u; // turn right
}
/* move to next pixel, playing field is modeled after a torus */
ant.x = (ant.x + xdcomp[ant.vector_index]) % UNUM_COLS;
ant.y = (ant.y + ydcomp[ant.vector_index]) % UNUM_ROWS;
wait(100);
}
}