/** * @file borg_hw_lolshield.c * @brief Driver for Jimmie Rodgers' LoL Shield * @author Christian Kroll * @author Jimmie Rodgers * @date 2014 * @copyright GNU Public License 2 or later * @see http://jimmieprodgers.com/kits/lolshield/ * * This driver is partly based on Jimmie Rodger's LoL Shield Library which * is available at https://code.google.com/p/lolshield/ (parts of the file * "Charliplexing.cpp" have been incorporated into this file). * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include "../config.h" #include "../makros.h" #include #include #include #include #include #if NUMPLANE >= 8 # include #endif #include "borg_hw.h" // buffer which holds the currently shown frame unsigned char pixmap[NUMPLANE][NUM_ROWS][LINEBYTES]; // Number of ticks of the prescaled timer per cycle per frame, based on the // CPU clock speed and the desired frame rate. #define FRAMERATE 80UL #define TICKS (F_CPU + 6 * (FRAMERATE << SLOWSCALERSHIFT)) / (12 * (FRAMERATE << SLOWSCALERSHIFT)) #define CUTOFF(scaler) ((128 * 12 - 6) * FRAMERATE * scaler) #if defined (__AVR_ATmega8__) || \ defined (__AVR_ATmega48__) || \ defined (__AVR_ATmega48P__) || \ defined (__AVR_ATmega88__) || \ defined (__AVR_ATmega88P__) || \ defined (__AVR_ATmega168__) || \ defined (__AVR_ATmega168P__) || \ defined (__AVR_ATmega328__) || \ defined (__AVR_ATmega328P__) || \ defined (__AVR_ATmega1280__) || \ defined (__AVR_ATmega2560__) # if F_CPU < CUTOFF(8) # define FASTPRESCALER (_BV(CS20)) // 1 # define SLOWPRESCALER (_BV(CS21)) // 8 # define FASTSCALERSHIFT 3 # define SLOWSCALERSHIFT 3 # elif F_CPU < CUTOFF(32) # define FASTPRESCALER (_BV(CS21)) // 8 # define SLOWPRESCALER (_BV(CS21) | _BV(CS20)) // 32 # define FASTSCALERSHIFT 2 # define SLOWSCALERSHIFT 5 # elif F_CPU < CUTOFF(64) # define FASTPRESCALER (_BV(CS21)) // 8 # define SLOWPRESCALER (_BV(CS22)) // 64 # define FASTSCALERSHIFT 3 # define SLOWSCALERSHIFT 6 # elif F_CPU < CUTOFF(128) # define FASTPRESCALER (_BV(CS21) | _BV(CS20)) // 32 # define SLOWPRESCALER (_BV(CS22) | _BV(CS20)) // 128 # define FASTSCALERSHIFT 2 # define SLOWSCALERSHIFT 7 # elif F_CPU < CUTOFF(256) # define FASTPRESCALER (_BV(CS21) | _BV(CS20)) // 32 # define SLOWPRESCALER (_BV(CS22) | _BV(CS21)) // 256 # define FASTSCALERSHIFT 3 # define SLOWSCALERSHIFT 8 # elif F_CPU < CUTOFF(1024) # define FASTPRESCALER (_BV(CS22) | _BV(CS20)) // 128 # define SLOWPRESCALER (_BV(CS22) | _BV(CS21) | _BV(CS20)) // 1024 # define FASTSCALERSHIFT 3 # define SLOWSCALERSHIFT 10 # else # error frame rate is too low # endif #elif defined (__AVR_ATmega32U4__) # if F_CPU < CUTOFF(8) # define FASTPRESCALER (_BV(WGM12) | _BV(CS10)) // 1 # define SLOWPRESCALER (_BV(WGM12) | _BV(CS11)) // 8 # define FASTSCALERSHIFT 3 # define SLOWSCALERSHIFT 3 # elif F_CPU < CUTOFF(64) # define FASTPRESCALER (_BV(WGM12) | _BV(CS11)) // 8 # define SLOWPRESCALER (_BV(WGM12) | _BV(CS11) | _BV(CS10)) // 64 # define FASTSCALERSHIFT 3 # define SLOWSCALERSHIFT 6 # elif F_CPU < CUTOFF(256) # define FASTPRESCALER (_BV(WGM12) | _BV(CS11) | _BV(CS10)) // 64 # define SLOWPRESCALER (_BV(WGM12) | _BV(CS12)) // 256 # define FASTSCALERSHIFT 2 # define SLOWSCALERSHIFT 8 # elif F_CPU < CUTOFF(1024) # define FASTPRESCALER (_BV(WGM12) | _BV(CS12)) // 256 # define SLOWPRESCALER (_BV(WGM12) | _BV(CS12) | _BV(CS10)) // 1024 # define FASTSCALERSHIFT 2 # define SLOWSCALERSHIFT 10 # else # error frame rate is too low # endif #else # error no support for this chip #endif #ifndef BRIGHTNESS # define BRIGHTNESS 127 /* full brightness by default */ #elif BRIGHTNESS < 0 || BRIGHTNESS > 127 # error BRIGHTNESS must be between 0 and 127 #endif #define BRIGHTNESSPERCENT ((BRIGHTNESS * BRIGHTNESS + 8ul) / 16ul) #define M (TICKS << FASTSCALERSHIFT) * BRIGHTNESSPERCENT /*10b*/ #define C(x) ((M * (unsigned long)(x * 1024) + (1 << 19)) >> 20) /*10b+10b-20b=0b*/ #if NUMPLANE < 8 uint8_t const prescaler[NUMPLANE + 1] = { FASTPRESCALER, # if NUMPLANE >= 2 FASTPRESCALER, # endif # if NUMPLANE >= 3 FASTPRESCALER, # endif # if NUMPLANE >= 4 FASTPRESCALER, # endif # if NUMPLANE >= 5 FASTPRESCALER, # endif # if NUMPLANE >= 6 FASTPRESCALER, # endif # if NUMPLANE >= 7 FASTPRESCALER, # endif SLOWPRESCALER }; #else uint8_t prescaler[NUMPLANE + 1] = {0}; #endif uint8_t counts[NUMPLANE + 1] = {0}; /** * Set the overall brightness of the screen from 0 (off) to 127 (full on). */ static void setBrightness() { /* ---- This needs review! Please review. -- thilo */ // set up page counts uint8_t i; // NOTE: The argument of C() is calculated as follows: // pow((double)x / (double)NUMPLANE, 1.8) with 0 <= x <= NUMPLANE // Changing the scale of 1.8 invalidates any tables above! #if NUMPLANE < 8 int const temp_counts[NUMPLANE + 1] = { 0.000000000000000000000000000, # if NUMPLANE == 2 C(0.287174588749258719033719), # elif NUMPLANE == 3 C(0.138414548846168578011273), C(0.481987453865643789008288), # elif NUMPLANE == 4 C(0.082469244423305887448095), C(0.287174588749258719033719), C(0.595813410589956848895099), # elif NUMPLANE == 5 C(0.055189186458448592775827), C(0.192179909437029006191722), C(0.398723883569384374148115), C(0.669209313658414961523135), # elif NUMPLANE == 6 C(0.039749141141812646682574), C(0.138414548846168578011273), C(0.287174588749258719033719), C(0.481987453865643789008288), C(0.720234228706005730202833), # elif NUMPLANE == 7 C(0.030117819624378608378557), C(0.104876339357015443964904), C(0.217591430058779483625031), C(0.365200625214741059210155), C(0.545719579451565794947498), C(0.757697368024318751444923), # endif C(1.000000000000000000000000), }; #else # warning "NUMPLANE >= 8 links floating point stuff into the image" // NOTE: Changing "scale" invalidates any tables above! const float scale = 1.8f; int temp_counts[NUMPLANE + 1] = {0}; for (i = 1; i < (NUMPLANE + 1); i++) { temp_counts[i] = C(pow(i / (float)(NUMPLANE), scale)); } #endif // Compute on time for each of the pages // Use the fast timer; slow timer is only useful for < 3 shades. for (i = 0; i < NUMPLANE; i++) { int interval = temp_counts[i + 1] - temp_counts[i]; counts[i] = 256 - (interval ? interval : 1); #if NUMPLANE >= 8 prescaler[i] = FASTPRESCALER; #endif } // Compute off time int interval = TICKS - (temp_counts[i] >> FASTSCALERSHIFT); counts[i] = 256 - (interval ? interval : 1); #if NUMPLANE >= 8 prescaler[i] = SLOWPRESCALER; #endif } /** * Distributes the framebuffer content among current cycle pins. * @param cycle The cycle whose pattern should to be composed. * @param plane The plane ("page" in LoL Shield lingo) to be drawn. */ static void compose_cycle(uint8_t const cycle, uint8_t plane) { // pointer to corresponding bitmap uint8_t *const p = &pixmap[plane][0][0]; #if defined (__AVR_ATmega1280__) || defined (__AVR_ATmega2560__) # ifdef __AVR_ATmega1280__ # warning "BEWARE: Borgware-2D has not been tested on Arduino Mega 1280!" # endif // Set sink pin to Vcc/source, turning off current. static uint8_t sink_b = 0, sink_e = 0, sink_g = 0, sink_h = 0; PINB = sink_b; PINE = sink_e; PING = sink_g; PINH = sink_h; DDRB &= ~0xf0; DDRE &= ~0x38; DDRG &= ~0x20; DDRH &= ~0x78; static uint8_t const PROGMEM sink_b_cycle[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x20, 0x40, 0x80}; static uint8_t const PROGMEM sink_e_cycle[] = {0x10, 0x20, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; static uint8_t const PROGMEM sink_g_cycle[] = {0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; static uint8_t const PROGMEM sink_h_cycle[] = {0x00, 0x00, 0x00, 0x00, 0x08, 0x10, 0x20, 0x40, 0x00, 0x00, 0x00, 0x00}; uint8_t pins_b = sink_b = pgm_read_byte(&sink_b_cycle[cycle]); uint8_t pins_e = sink_e = pgm_read_byte(&sink_e_cycle[cycle]); uint8_t pins_g = sink_g = pgm_read_byte(&sink_g_cycle[cycle]); uint8_t pins_h = sink_h = pgm_read_byte(&sink_h_cycle[cycle]); // convert framebuffer to LoL Shield cycles on Arduino Mega 1280/2560 // (I could have done this with a lookup table, but that would be slower as // non-constant bit shifts are quite expensive on AVR) // NOTE: (0,0) is UPPER RIGHT in the Borgware realm if (plane < NUMPLANE) { switch(cycle) { case 0: pins_b |= (0x02u & p[ 0]) << 6; // x= 1, y= 0, mapped pin D13 pins_b |= (0x02u & p[ 2]) << 5; // x= 1, y= 1, mapped pin D12 pins_b |= (0x02u & p[ 4]) << 4; // x= 1, y= 2, mapped pin D11 pins_b |= (0x02u & p[ 6]) << 3; // x= 1, y= 3, mapped pin D10 pins_e |= (0x02u & p[16]) << 2; // x= 1, y= 8, mapped pin D5 pins_h |= (0x02u & p[ 8]) << 5; // x= 1, y= 4, mapped pin D9 pins_h |= (0x02u & p[10]) << 4; // x= 1, y= 5, mapped pin D8 pins_h |= (0x02u & p[12]) << 3; // x= 1, y= 6, mapped pin D7 pins_h |= (0x02u & p[14]) << 2; // x= 1, y= 7, mapped pin D6 break; case 1: pins_b |= (0x08u & p[ 0]) << 4; // x= 3, y= 0, mapped pin D13 pins_b |= (0x08u & p[ 2]) << 3; // x= 3, y= 1, mapped pin D12 pins_b |= (0x08u & p[ 4]) << 2; // x= 3, y= 2, mapped pin D11 pins_b |= (0x08u & p[ 6]) << 1; // x= 3, y= 3, mapped pin D10 pins_e |= (0x08u & p[16]); // x= 3, y= 8, mapped pin D5 pins_h |= (0x08u & p[ 8]) << 3; // x= 3, y= 4, mapped pin D9 pins_h |= (0x08u & p[10]) << 2; // x= 3, y= 5, mapped pin D8 pins_h |= (0x08u & p[12]) << 1; // x= 3, y= 6, mapped pin D7 pins_h |= (0x08u & p[14]); // x= 3, y= 7, mapped pin D6 break; case 2: pins_b |= (0x20u & p[ 0]) << 2; // x= 5, y= 0, mapped pin D13 pins_b |= (0x20u & p[ 2]) << 1; // x= 5, y= 1, mapped pin D12 pins_b |= (0x20u & p[ 4]); // x= 5, y= 2, mapped pin D11 pins_b |= (0x20u & p[ 6]) >> 1; // x= 5, y= 3, mapped pin D10 pins_e |= (0x20u & p[16]) >> 2; // x= 5, y= 8, mapped pin D5 pins_h |= (0x20u & p[ 8]) << 1; // x= 5, y= 4, mapped pin D9 pins_h |= (0x20u & p[10]); // x= 5, y= 5, mapped pin D8 pins_h |= (0x20u & p[12]) >> 1; // x= 5, y= 6, mapped pin D7 pins_h |= (0x20u & p[14]) >> 2; // x= 5, y= 7, mapped pin D6 break; case 3: pins_b |= (0x20u & p[ 1]) << 2; // x=13, y= 0, mapped pin D13 pins_b |= (0x20u & p[ 3]) << 1; // x=13, y= 1, mapped pin D12 pins_b |= (0x20u & p[ 5]); // x=13, y= 2, mapped pin D11 pins_b |= (0x20u & p[ 7]) >> 1; // x=13, y= 3, mapped pin D10 pins_e |= (0x01u & p[16]) << 4; // x= 0, y= 8, mapped pin D2 pins_e |= (0x04u & p[16]) << 3; // x= 2, y= 8, mapped pin D3 pins_g |= (0x10u & p[16]) << 1; // x= 4, y= 8, mapped pin D4 pins_h |= (0x20u & p[ 9]) << 1; // x=13, y= 4, mapped pin D9 pins_h |= (0x20u & p[11]); // x=13, y= 5, mapped pin D8 pins_h |= (0x20u & p[13]) >> 1; // x=13, y= 6, mapped pin D7 pins_h |= (0x20u & p[15]) >> 2; // x=13, y= 7, mapped pin D6 break; case 4: pins_b |= (0x10u & p[ 1]) << 3; // x=12, y= 0, mapped pin D13 pins_b |= (0x10u & p[ 3]) << 2; // x=12, y= 1, mapped pin D12 pins_b |= (0x10u & p[ 5]) << 1; // x=12, y= 2, mapped pin D11 pins_b |= (0x10u & p[ 7]); // x=12, y= 3, mapped pin D10 pins_e |= (0x01u & p[14]) << 4; // x= 0, y= 7, mapped pin D2 pins_e |= (0x04u & p[14]) << 3; // x= 2, y= 7, mapped pin D3 pins_e |= (0x20u & p[17]) >> 2; // x=13, y= 8, mapped pin D5 pins_g |= (0x10u & p[14]) << 1; // x= 4, y= 7, mapped pin D4 pins_h |= (0x10u & p[ 9]) << 2; // x=12, y= 4, mapped pin D9 pins_h |= (0x10u & p[11]) << 1; // x=12, y= 5, mapped pin D8 pins_h |= (0x10u & p[13]); // x=12, y= 6, mapped pin D7 break; case 5: pins_b |= (0x08u & p[ 1]) << 4; // x=11, y= 0, mapped pin D13 pins_b |= (0x08u & p[ 3]) << 3; // x=11, y= 1, mapped pin D12 pins_b |= (0x08u & p[ 5]) << 2; // x=11, y= 2, mapped pin D11 pins_b |= (0x08u & p[ 7]) << 1; // x=11, y= 3, mapped pin D10 pins_e |= (0x01u & p[12]) << 4; // x= 0, y= 6, mapped pin D2 pins_e |= (0x04u & p[12]) << 3; // x= 2, y= 6, mapped pin D3 pins_e |= (0x10u & p[17]) >> 1; // x=12, y= 8, mapped pin D5 pins_g |= (0x10u & p[12]) << 1; // x= 4, y= 6, mapped pin D4 pins_h |= (0x08u & p[ 9]) << 3; // x=11, y= 4, mapped pin D9 pins_h |= (0x08u & p[11]) << 2; // x=11, y= 5, mapped pin D8 pins_h |= (0x10u & p[15]) >> 1; // x=12, y= 7, mapped pin D6 break; case 6: pins_b |= (0x04u & p[ 1]) << 5; // x=10, y= 0, mapped pin D13 pins_b |= (0x04u & p[ 3]) << 4; // x=10, y= 1, mapped pin D12 pins_b |= (0x04u & p[ 5]) << 3; // x=10, y= 2, mapped pin D11 pins_b |= (0x04u & p[ 7]) << 2; // x=10, y= 3, mapped pin D10 pins_e |= (0x01u & p[10]) << 4; // x= 0, y= 5, mapped pin D2 pins_e |= (0x04u & p[10]) << 3; // x= 2, y= 5, mapped pin D3 pins_e |= (0x08u & p[17]); // x=11, y= 8, mapped pin D5 pins_g |= (0x10u & p[10]) << 1; // x= 4, y= 5, mapped pin D4 pins_h |= (0x04u & p[ 9]) << 4; // x=10, y= 4, mapped pin D9 pins_h |= (0x08u & p[13]) << 1; // x=11, y= 6, mapped pin D7 pins_h |= (0x08u & p[15]); // x=11, y= 7, mapped pin D6 break; case 7: pins_b |= (0x02u & p[ 1]) << 6; // x= 9, y= 0, mapped pin D13 pins_b |= (0x02u & p[ 3]) << 5; // x= 9, y= 1, mapped pin D12 pins_b |= (0x02u & p[ 5]) << 4; // x= 9, y= 2, mapped pin D11 pins_b |= (0x02u & p[ 7]) << 3; // x= 9, y= 3, mapped pin D10 pins_e |= (0x01u & p[ 8]) << 4; // x= 0, y= 4, mapped pin D2 pins_e |= (0x04u & p[ 8]) << 3; // x= 2, y= 4, mapped pin D3 pins_e |= (0x04u & p[17]) << 1; // x=10, y= 8, mapped pin D5 pins_g |= (0x10u & p[ 8]) << 1; // x= 4, y= 4, mapped pin D4 pins_h |= (0x04u & p[11]) << 3; // x=10, y= 5, mapped pin D8 pins_h |= (0x04u & p[13]) << 2; // x=10, y= 6, mapped pin D7 pins_h |= (0x04u & p[15]) << 1; // x=10, y= 7, mapped pin D6 break; case 8: pins_b |= (0x01u & p[ 1]) << 7; // x= 8, y= 0, mapped pin D13 pins_b |= (0x01u & p[ 3]) << 6; // x= 8, y= 1, mapped pin D12 pins_b |= (0x01u & p[ 5]) << 5; // x= 8, y= 2, mapped pin D11 pins_e |= (0x01u & p[ 6]) << 4; // x= 0, y= 3, mapped pin D2 pins_e |= (0x02u & p[17]) << 2; // x= 9, y= 8, mapped pin D5 pins_e |= (0x04u & p[ 6]) << 3; // x= 2, y= 3, mapped pin D3 pins_g |= (0x10u & p[ 6]) << 1; // x= 4, y= 3, mapped pin D4 pins_h |= (0x02u & p[ 9]) << 5; // x= 9, y= 4, mapped pin D9 pins_h |= (0x02u & p[11]) << 4; // x= 9, y= 5, mapped pin D8 pins_h |= (0x02u & p[13]) << 3; // x= 9, y= 6, mapped pin D7 pins_h |= (0x02u & p[15]) << 2; // x= 9, y= 7, mapped pin D6 break; case 9: pins_b |= (0x01u & p[ 7]) << 4; // x= 8, y= 3, mapped pin D10 pins_b |= (0x80u & p[ 0]); // x= 7, y= 0, mapped pin D13 pins_b |= (0x80u & p[ 2]) >> 1; // x= 7, y= 1, mapped pin D12 pins_e |= (0x01u & p[ 4]) << 4; // x= 0, y= 2, mapped pin D2 pins_e |= (0x01u & p[17]) << 3; // x= 8, y= 8, mapped pin D5 pins_e |= (0x04u & p[ 4]) << 3; // x= 2, y= 2, mapped pin D3 pins_g |= (0x10u & p[ 4]) << 1; // x= 4, y= 2, mapped pin D4 pins_h |= (0x01u & p[ 9]) << 6; // x= 8, y= 4, mapped pin D9 pins_h |= (0x01u & p[11]) << 5; // x= 8, y= 5, mapped pin D8 pins_h |= (0x01u & p[13]) << 4; // x= 8, y= 6, mapped pin D7 pins_h |= (0x01u & p[15]) << 3; // x= 8, y= 7, mapped pin D6 break; case 10: pins_b |= (0x40u & p[ 0]) << 1; // x= 6, y= 0, mapped pin D13 pins_b |= (0x80u & p[ 4]) >> 2; // x= 7, y= 2, mapped pin D11 pins_b |= (0x80u & p[ 6]) >> 3; // x= 7, y= 3, mapped pin D10 pins_e |= (0x01u & p[ 2]) << 4; // x= 0, y= 1, mapped pin D2 pins_e |= (0x04u & p[ 2]) << 3; // x= 2, y= 1, mapped pin D3 pins_e |= (0x80u & p[16]) >> 4; // x= 7, y= 8, mapped pin D5 pins_g |= (0x10u & p[ 2]) << 1; // x= 4, y= 1, mapped pin D4 pins_h |= (0x80u & p[ 8]) >> 1; // x= 7, y= 4, mapped pin D9 pins_h |= (0x80u & p[10]) >> 2; // x= 7, y= 5, mapped pin D8 pins_h |= (0x80u & p[12]) >> 3; // x= 7, y= 6, mapped pin D7 pins_h |= (0x80u & p[14]) >> 4; // x= 7, y= 7, mapped pin D6 break; case 11: pins_b |= (0x40u & p[ 2]); // x= 6, y= 1, mapped pin D12 pins_b |= (0x40u & p[ 4]) >> 1; // x= 6, y= 2, mapped pin D11 pins_b |= (0x40u & p[ 6]) >> 2; // x= 6, y= 3, mapped pin D10 pins_e |= (0x01u & p[ 0]) << 4; // x= 0, y= 0, mapped pin D2 pins_e |= (0x04u & p[ 0]) << 3; // x= 2, y= 0, mapped pin D3 pins_e |= (0x40u & p[16]) >> 3; // x= 6, y= 8, mapped pin D5 pins_g |= (0x10u & p[ 0]) << 1; // x= 4, y= 0, mapped pin D4 pins_h |= (0x40u & p[ 8]); // x= 6, y= 4, mapped pin D9 pins_h |= (0x40u & p[10]) >> 1; // x= 6, y= 5, mapped pin D8 pins_h |= (0x40u & p[12]) >> 2; // x= 6, y= 6, mapped pin D7 pins_h |= (0x40u & p[14]) >> 3; // x= 6, y= 7, mapped pin D6 break; } } // Enable pullups (by toggling) on new output pins. PINB = PORTB ^ pins_b; PINE = PORTE ^ pins_e; PING = PORTG ^ pins_g; PINH = PORTH ^ pins_h; // Set pins to output mode; pullups become Vcc/source. DDRB |= pins_b; DDRE |= pins_e; DDRG |= pins_g; DDRH |= pins_h; // Set sink pin to GND/sink, turning on current. PINB = sink_b; PINE = sink_e; PING = sink_g; PINH = sink_h; #elif defined (__AVR_ATmega32U4__) // Set sink pin to Vcc/source, turning off current. static uint8_t sink_b = 0, sink_c = 0, sink_d = 0, sink_e = 0; PINB = sink_b; PINC = sink_c; PIND = sink_d; PINE = sink_e; DDRB &= ~0xF0; DDRC &= ~0xC0; DDRD &= ~0xD3; DDRE &= ~0x40; static uint8_t const PROGMEM sink_b_cycle[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x20, 0x40, 0x80, 0x00, 0x00}; static uint8_t const PROGMEM sink_c_cycle[] = {0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80}; static uint8_t const PROGMEM sink_d_cycle[] = {0x02, 0x01, 0x10, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00}; static uint8_t const PROGMEM sink_e_cycle[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; uint8_t pins_b = sink_b = pgm_read_byte(&sink_b_cycle[cycle]); uint8_t pins_c = sink_c = pgm_read_byte(&sink_c_cycle[cycle]); uint8_t pins_d = sink_d = pgm_read_byte(&sink_d_cycle[cycle]); uint8_t pins_e = sink_e = pgm_read_byte(&sink_e_cycle[cycle]); // convert Borgware-2D framebuffer to LoL Shield cycles on Arduino Leonardo // (I could have done this with a lookup table, but that would be slower as // non-constant bit shifts are quite expensive on AVR) // NOTE: (0,0) is UPPER RIGHT in the Borgware realm if (plane < NUMPLANE) { switch(cycle) { case 0: pins_b |= (0x02u & p[ 4]) << 6; // x= 1, y= 2, mapped pin D11 pins_b |= (0x02u & p[ 6]) << 5; // x= 1, y= 3, mapped pin D10 pins_b |= (0x02u & p[ 8]) << 4; // x= 1, y= 4, mapped pin D9 pins_b |= (0x02u & p[10]) << 3; // x= 1, y= 5, mapped pin D8 pins_c |= (0x02u & p[ 0]) << 6; // x= 1, y= 0, mapped pin D13 pins_c |= (0x02u & p[16]) << 5; // x= 1, y= 8, mapped pin D5 pins_d |= (0x02u & p[ 2]) << 5; // x= 1, y= 1, mapped pin D12 pins_d |= (0x02u & p[14]) << 6; // x= 1, y= 7, mapped pin D6 pins_e |= (0x02u & p[12]) << 5; // x= 1, y= 6, mapped pin D7 break; case 1: pins_b |= (0x08u & p[ 4]) << 4; // x= 3, y= 2, mapped pin D11 pins_b |= (0x08u & p[ 6]) << 3; // x= 3, y= 3, mapped pin D10 pins_b |= (0x08u & p[ 8]) << 2; // x= 3, y= 4, mapped pin D9 pins_b |= (0x08u & p[10]) << 1; // x= 3, y= 5, mapped pin D8 pins_c |= (0x08u & p[ 0]) << 4; // x= 3, y= 0, mapped pin D13 pins_c |= (0x08u & p[16]) << 3; // x= 3, y= 8, mapped pin D5 pins_d |= (0x08u & p[ 2]) << 3; // x= 3, y= 1, mapped pin D12 pins_d |= (0x08u & p[14]) << 4; // x= 3, y= 7, mapped pin D6 pins_e |= (0x08u & p[12]) << 3; // x= 3, y= 6, mapped pin D7 break; case 2: pins_b |= (0x20u & p[ 4]) << 2; // x= 5, y= 2, mapped pin D11 pins_b |= (0x20u & p[ 6]) << 1; // x= 5, y= 3, mapped pin D10 pins_b |= (0x20u & p[ 8]); // x= 5, y= 4, mapped pin D9 pins_b |= (0x20u & p[10]) >> 1; // x= 5, y= 5, mapped pin D8 pins_c |= (0x20u & p[ 0]) << 2; // x= 5, y= 0, mapped pin D13 pins_c |= (0x20u & p[16]) << 1; // x= 5, y= 8, mapped pin D5 pins_d |= (0x20u & p[ 2]) << 1; // x= 5, y= 1, mapped pin D12 pins_d |= (0x20u & p[14]) << 2; // x= 5, y= 7, mapped pin D6 pins_e |= (0x20u & p[12]) << 1; // x= 5, y= 6, mapped pin D7 break; case 3: pins_b |= (0x20u & p[ 5]) << 2; // x=13, y= 2, mapped pin D11 pins_b |= (0x20u & p[ 7]) << 1; // x=13, y= 3, mapped pin D10 pins_b |= (0x20u & p[ 9]); // x=13, y= 4, mapped pin D9 pins_b |= (0x20u & p[11]) >> 1; // x=13, y= 5, mapped pin D8 pins_c |= (0x20u & p[ 1]) << 2; // x=13, y= 0, mapped pin D13 pins_d |= (0x01u & p[16]) << 1; // x= 0, y= 8, mapped pin D2 pins_d |= (0x04u & p[16]) >> 2; // x= 2, y= 8, mapped pin D3 pins_d |= (0x10u & p[16]); // x= 4, y= 8, mapped pin D4 pins_d |= (0x20u & p[ 3]) << 1; // x=13, y= 1, mapped pin D12 pins_d |= (0x20u & p[15]) << 2; // x=13, y= 7, mapped pin D6 pins_e |= (0x20u & p[13]) << 1; // x=13, y= 6, mapped pin D7 break; case 4: pins_b |= (0x10u & p[ 5]) << 3; // x=12, y= 2, mapped pin D11 pins_b |= (0x10u & p[ 7]) << 2; // x=12, y= 3, mapped pin D10 pins_b |= (0x10u & p[ 9]) << 1; // x=12, y= 4, mapped pin D9 pins_b |= (0x10u & p[11]); // x=12, y= 5, mapped pin D8 pins_c |= (0x10u & p[ 1]) << 3; // x=12, y= 0, mapped pin D13 pins_c |= (0x20u & p[17]) << 1; // x=13, y= 8, mapped pin D5 pins_d |= (0x01u & p[14]) << 1; // x= 0, y= 7, mapped pin D2 pins_d |= (0x04u & p[14]) >> 2; // x= 2, y= 7, mapped pin D3 pins_d |= (0x10u & p[ 3]) << 2; // x=12, y= 1, mapped pin D12 pins_d |= (0x10u & p[14]); // x= 4, y= 7, mapped pin D4 pins_e |= (0x10u & p[13]) << 2; // x=12, y= 6, mapped pin D7 break; case 5: pins_b |= (0x08u & p[ 5]) << 4; // x=11, y= 2, mapped pin D11 pins_b |= (0x08u & p[ 7]) << 3; // x=11, y= 3, mapped pin D10 pins_b |= (0x08u & p[ 9]) << 2; // x=11, y= 4, mapped pin D9 pins_b |= (0x08u & p[11]) << 1; // x=11, y= 5, mapped pin D8 pins_c |= (0x08u & p[ 1]) << 4; // x=11, y= 0, mapped pin D13 pins_c |= (0x10u & p[17]) << 2; // x=12, y= 8, mapped pin D5 pins_d |= (0x01u & p[12]) << 1; // x= 0, y= 6, mapped pin D2 pins_d |= (0x04u & p[12]) >> 2; // x= 2, y= 6, mapped pin D3 pins_d |= (0x08u & p[ 3]) << 3; // x=11, y= 1, mapped pin D12 pins_d |= (0x10u & p[12]); // x= 4, y= 6, mapped pin D4 pins_d |= (0x10u & p[15]) << 3; // x=12, y= 7, mapped pin D6 break; case 6: pins_b |= (0x04u & p[ 5]) << 5; // x=10, y= 2, mapped pin D11 pins_b |= (0x04u & p[ 7]) << 4; // x=10, y= 3, mapped pin D10 pins_b |= (0x04u & p[ 9]) << 3; // x=10, y= 4, mapped pin D9 pins_c |= (0x04u & p[ 1]) << 5; // x=10, y= 0, mapped pin D13 pins_c |= (0x08u & p[17]) << 3; // x=11, y= 8, mapped pin D5 pins_d |= (0x01u & p[10]) << 1; // x= 0, y= 5, mapped pin D2 pins_d |= (0x04u & p[ 3]) << 4; // x=10, y= 1, mapped pin D12 pins_d |= (0x04u & p[10]) >> 2; // x= 2, y= 5, mapped pin D3 pins_d |= (0x08u & p[15]) << 4; // x=11, y= 7, mapped pin D6 pins_d |= (0x10u & p[10]); // x= 4, y= 5, mapped pin D4 pins_e |= (0x08u & p[13]) << 3; // x=11, y= 6, mapped pin D7 break; case 7: pins_b |= (0x02u & p[ 5]) << 6; // x= 9, y= 2, mapped pin D11 pins_b |= (0x02u & p[ 7]) << 5; // x= 9, y= 3, mapped pin D10 pins_b |= (0x04u & p[11]) << 2; // x=10, y= 5, mapped pin D8 pins_c |= (0x02u & p[ 1]) << 6; // x= 9, y= 0, mapped pin D13 pins_c |= (0x04u & p[17]) << 4; // x=10, y= 8, mapped pin D5 pins_d |= (0x01u & p[ 8]) << 1; // x= 0, y= 4, mapped pin D2 pins_d |= (0x02u & p[ 3]) << 5; // x= 9, y= 1, mapped pin D12 pins_d |= (0x04u & p[ 8]) >> 2; // x= 2, y= 4, mapped pin D3 pins_d |= (0x04u & p[15]) << 5; // x=10, y= 7, mapped pin D6 pins_d |= (0x10u & p[ 8]); // x= 4, y= 4, mapped pin D4 pins_e |= (0x04u & p[13]) << 4; // x=10, y= 6, mapped pin D7 break; case 8: pins_b |= (0x01u & p[ 5]) << 7; // x= 8, y= 2, mapped pin D11 pins_b |= (0x02u & p[ 9]) << 4; // x= 9, y= 4, mapped pin D9 pins_b |= (0x02u & p[11]) << 3; // x= 9, y= 5, mapped pin D8 pins_c |= (0x01u & p[ 1]) << 7; // x= 8, y= 0, mapped pin D13 pins_c |= (0x02u & p[17]) << 5; // x= 9, y= 8, mapped pin D5 pins_d |= (0x01u & p[ 3]) << 6; // x= 8, y= 1, mapped pin D12 pins_d |= (0x01u & p[ 6]) << 1; // x= 0, y= 3, mapped pin D2 pins_d |= (0x02u & p[15]) << 6; // x= 9, y= 7, mapped pin D6 pins_d |= (0x04u & p[ 6]) >> 2; // x= 2, y= 3, mapped pin D3 pins_d |= (0x10u & p[ 6]); // x= 4, y= 3, mapped pin D4 pins_e |= (0x02u & p[13]) << 5; // x= 9, y= 6, mapped pin D7 break; case 9: pins_b |= (0x01u & p[ 7]) << 6; // x= 8, y= 3, mapped pin D10 pins_b |= (0x01u & p[ 9]) << 5; // x= 8, y= 4, mapped pin D9 pins_b |= (0x01u & p[11]) << 4; // x= 8, y= 5, mapped pin D8 pins_c |= (0x01u & p[17]) << 6; // x= 8, y= 8, mapped pin D5 pins_c |= (0x80u & p[ 0]); // x= 7, y= 0, mapped pin D13 pins_d |= (0x01u & p[ 4]) << 1; // x= 0, y= 2, mapped pin D2 pins_d |= (0x01u & p[15]) << 7; // x= 8, y= 7, mapped pin D6 pins_d |= (0x04u & p[ 4]) >> 2; // x= 2, y= 2, mapped pin D3 pins_d |= (0x10u & p[ 4]); // x= 4, y= 2, mapped pin D4 pins_d |= (0x80u & p[ 2]) >> 1; // x= 7, y= 1, mapped pin D12 pins_e |= (0x01u & p[13]) << 6; // x= 8, y= 6, mapped pin D7 break; case 10: pins_b |= (0x80u & p[ 4]); // x= 7, y= 2, mapped pin D11 pins_b |= (0x80u & p[ 6]) >> 1; // x= 7, y= 3, mapped pin D10 pins_b |= (0x80u & p[ 8]) >> 2; // x= 7, y= 4, mapped pin D9 pins_b |= (0x80u & p[10]) >> 3; // x= 7, y= 5, mapped pin D8 pins_c |= (0x40u & p[ 0]) << 1; // x= 6, y= 0, mapped pin D13 pins_c |= (0x80u & p[16]) >> 1; // x= 7, y= 8, mapped pin D5 pins_d |= (0x01u & p[ 2]) << 1; // x= 0, y= 1, mapped pin D2 pins_d |= (0x04u & p[ 2]) >> 2; // x= 2, y= 1, mapped pin D3 pins_d |= (0x10u & p[ 2]); // x= 4, y= 1, mapped pin D4 pins_d |= (0x80u & p[14]); // x= 7, y= 7, mapped pin D6 pins_e |= (0x80u & p[12]) >> 1; // x= 7, y= 6, mapped pin D7 break; case 11: pins_b |= (0x40u & p[ 4]) << 1; // x= 6, y= 2, mapped pin D11 pins_b |= (0x40u & p[ 6]); // x= 6, y= 3, mapped pin D10 pins_b |= (0x40u & p[ 8]) >> 1; // x= 6, y= 4, mapped pin D9 pins_b |= (0x40u & p[10]) >> 2; // x= 6, y= 5, mapped pin D8 pins_c |= (0x40u & p[16]); // x= 6, y= 8, mapped pin D5 pins_d |= (0x01u & p[ 0]) << 1; // x= 0, y= 0, mapped pin D2 pins_d |= (0x04u & p[ 0]) >> 2; // x= 2, y= 0, mapped pin D3 pins_d |= (0x10u & p[ 0]); // x= 4, y= 0, mapped pin D4 pins_d |= (0x40u & p[ 2]); // x= 6, y= 1, mapped pin D12 pins_d |= (0x40u & p[14]) << 1; // x= 6, y= 7, mapped pin D6 pins_e |= (0x40u & p[12]); // x= 6, y= 6, mapped pin D7 break; } } // Enable pullups (by toggling) on new output pins. PINB = PORTB ^ pins_b; PINC = PORTC ^ pins_c; PIND = PORTD ^ pins_d; PINE = PORTE ^ pins_e; // Set pins to output mode; pullups become Vcc/source. DDRB |= pins_b; DDRC |= pins_c; DDRD |= pins_d; DDRE |= pins_e; // Set sink pin to GND/sink, turning on current. PINB = sink_b; PINC = sink_c; PIND = sink_d; PINE = sink_e; #else // Set sink pin to Vcc/source, turning off current. static uint8_t sink_b = 0, sink_d = 0; PIND = sink_d; PINB = sink_b; // Set pins to input mode; Vcc/source become pullups. DDRD = 0; DDRB = 0; static uint8_t const PROGMEM sink_d_cycle[] = {0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; static uint8_t const PROGMEM sink_b_cycle[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x08, 0x10, 0x20}; uint8_t pins_d = sink_d = pgm_read_byte(&sink_d_cycle[cycle]); uint8_t pins_b = sink_b = pgm_read_byte(&sink_b_cycle[cycle]); // convert Borgware-2D framebuffer to LoL Shield cycles on Diavolino // (I could have done this with a lookup table, but that would be slower as // non-constant bit shifts are quite expensive on AVR) // NOTE: (0,0) is UPPER RIGHT in the Borgware realm if (plane < NUMPLANE) { switch(cycle) { case 0: pins_b |= (0x02u & p[ 0]) << 4; // x= 1, y= 0, mapped pin D13 pins_b |= (0x02u & p[ 2]) << 3; // x= 1, y= 1, mapped pin D12 pins_b |= (0x02u & p[ 4]) << 2; // x= 1, y= 2, mapped pin D11 pins_b |= (0x02u & p[ 6]) << 1; // x= 1, y= 3, mapped pin D10 pins_b |= (0x02u & p[ 8]); // x= 1, y= 4, mapped pin D9 pins_b |= (0x02u & p[10]) >> 1; // x= 1, y= 5, mapped pin D8 pins_d |= (0x02u & p[12]) << 6; // x= 1, y= 6, mapped pin D7 pins_d |= (0x02u & p[14]) << 5; // x= 1, y= 7, mapped pin D6 pins_d |= (0x02u & p[16]) << 4; // x= 1, y= 8, mapped pin D5 break; case 1: pins_b |= (0x08u & p[ 0]) << 2; // x= 3, y= 0, mapped pin D13 pins_b |= (0x08u & p[ 2]) << 1; // x= 3, y= 1, mapped pin D12 pins_b |= (0x08u & p[ 4]); // x= 3, y= 2, mapped pin D11 pins_b |= (0x08u & p[ 6]) >> 1; // x= 3, y= 3, mapped pin D10 pins_b |= (0x08u & p[ 8]) >> 2; // x= 3, y= 4, mapped pin D9 pins_b |= (0x08u & p[10]) >> 3; // x= 3, y= 5, mapped pin D8 pins_d |= (0x08u & p[12]) << 4; // x= 3, y= 6, mapped pin D7 pins_d |= (0x08u & p[14]) << 3; // x= 3, y= 7, mapped pin D6 pins_d |= (0x08u & p[16]) << 2; // x= 3, y= 8, mapped pin D5 break; case 2: pins_b |= (0x20u & p[ 0]); // x= 5, y= 0, mapped pin D13 pins_b |= (0x20u & p[ 2]) >> 1; // x= 5, y= 1, mapped pin D12 pins_b |= (0x20u & p[ 4]) >> 2; // x= 5, y= 2, mapped pin D11 pins_b |= (0x20u & p[ 6]) >> 3; // x= 5, y= 3, mapped pin D10 pins_b |= (0x20u & p[ 8]) >> 4; // x= 5, y= 4, mapped pin D9 pins_b |= (0x20u & p[10]) >> 5; // x= 5, y= 5, mapped pin D8 pins_d |= (0x20u & p[12]) << 2; // x= 5, y= 6, mapped pin D7 pins_d |= (0x20u & p[14]) << 1; // x= 5, y= 7, mapped pin D6 pins_d |= (0x20u & p[16]); // x= 5, y= 8, mapped pin D5 break; case 3: pins_b |= (0x20u & p[ 1]); // x=13, y= 0, mapped pin D13 pins_b |= (0x20u & p[ 3]) >> 1; // x=13, y= 1, mapped pin D12 pins_b |= (0x20u & p[ 5]) >> 2; // x=13, y= 2, mapped pin D11 pins_b |= (0x20u & p[ 7]) >> 3; // x=13, y= 3, mapped pin D10 pins_b |= (0x20u & p[ 9]) >> 4; // x=13, y= 4, mapped pin D9 pins_b |= (0x20u & p[11]) >> 5; // x=13, y= 5, mapped pin D8 pins_d |= (0x01u & p[16]) << 2; // x= 0, y= 8, mapped pin D2 pins_d |= (0x04u & p[16]) << 1; // x= 2, y= 8, mapped pin D3 pins_d |= (0x10u & p[16]); // x= 4, y= 8, mapped pin D4 pins_d |= (0x20u & p[13]) << 2; // x=13, y= 6, mapped pin D7 pins_d |= (0x20u & p[15]) << 1; // x=13, y= 7, mapped pin D6 break; case 4: pins_b |= (0x10u & p[ 1]) << 1; // x=12, y= 0, mapped pin D13 pins_b |= (0x10u & p[ 3]); // x=12, y= 1, mapped pin D12 pins_b |= (0x10u & p[ 5]) >> 1; // x=12, y= 2, mapped pin D11 pins_b |= (0x10u & p[ 7]) >> 2; // x=12, y= 3, mapped pin D10 pins_b |= (0x10u & p[ 9]) >> 3; // x=12, y= 4, mapped pin D9 pins_b |= (0x10u & p[11]) >> 4; // x=12, y= 5, mapped pin D8 pins_d |= (0x01u & p[14]) << 2; // x= 0, y= 7, mapped pin D2 pins_d |= (0x04u & p[14]) << 1; // x= 2, y= 7, mapped pin D3 pins_d |= (0x10u & p[13]) << 3; // x=12, y= 6, mapped pin D7 pins_d |= (0x10u & p[14]); // x= 4, y= 7, mapped pin D4 pins_d |= (0x20u & p[17]); // x=13, y= 8, mapped pin D5 break; case 5: pins_b |= (0x08u & p[ 1]) << 2; // x=11, y= 0, mapped pin D13 pins_b |= (0x08u & p[ 3]) << 1; // x=11, y= 1, mapped pin D12 pins_b |= (0x08u & p[ 5]); // x=11, y= 2, mapped pin D11 pins_b |= (0x08u & p[ 7]) >> 1; // x=11, y= 3, mapped pin D10 pins_b |= (0x08u & p[ 9]) >> 2; // x=11, y= 4, mapped pin D9 pins_b |= (0x08u & p[11]) >> 3; // x=11, y= 5, mapped pin D8 pins_d |= (0x01u & p[12]) << 2; // x= 0, y= 6, mapped pin D2 pins_d |= (0x04u & p[12]) << 1; // x= 2, y= 6, mapped pin D3 pins_d |= (0x10u & p[12]); // x= 4, y= 6, mapped pin D4 pins_d |= (0x10u & p[15]) << 2; // x=12, y= 7, mapped pin D6 pins_d |= (0x10u & p[17]) << 1; // x=12, y= 8, mapped pin D5 break; case 6: pins_b |= (0x04u & p[ 1]) << 3; // x=10, y= 0, mapped pin D13 pins_b |= (0x04u & p[ 3]) << 2; // x=10, y= 1, mapped pin D12 pins_b |= (0x04u & p[ 5]) << 1; // x=10, y= 2, mapped pin D11 pins_b |= (0x04u & p[ 7]); // x=10, y= 3, mapped pin D10 pins_b |= (0x04u & p[ 9]) >> 1; // x=10, y= 4, mapped pin D9 pins_d |= (0x01u & p[10]) << 2; // x= 0, y= 5, mapped pin D2 pins_d |= (0x04u & p[10]) << 1; // x= 2, y= 5, mapped pin D3 pins_d |= (0x08u & p[13]) << 4; // x=11, y= 6, mapped pin D7 pins_d |= (0x08u & p[15]) << 3; // x=11, y= 7, mapped pin D6 pins_d |= (0x08u & p[17]) << 2; // x=11, y= 8, mapped pin D5 pins_d |= (0x10u & p[10]); // x= 4, y= 5, mapped pin D4 break; case 7: pins_b |= (0x02u & p[ 1]) << 4; // x= 9, y= 0, mapped pin D13 pins_b |= (0x02u & p[ 3]) << 3; // x= 9, y= 1, mapped pin D12 pins_b |= (0x02u & p[ 5]) << 2; // x= 9, y= 2, mapped pin D11 pins_b |= (0x02u & p[ 7]) << 1; // x= 9, y= 3, mapped pin D10 pins_b |= (0x04u & p[11]) >> 2; // x=10, y= 5, mapped pin D8 pins_d |= (0x01u & p[ 8]) << 2; // x= 0, y= 4, mapped pin D2 pins_d |= (0x04u & p[ 8]) << 1; // x= 2, y= 4, mapped pin D3 pins_d |= (0x04u & p[13]) << 5; // x=10, y= 6, mapped pin D7 pins_d |= (0x04u & p[15]) << 4; // x=10, y= 7, mapped pin D6 pins_d |= (0x04u & p[17]) << 3; // x=10, y= 8, mapped pin D5 pins_d |= (0x10u & p[ 8]); // x= 4, y= 4, mapped pin D4 break; case 8: pins_b |= (0x01u & p[ 1]) << 5; // x= 8, y= 0, mapped pin D13 pins_b |= (0x01u & p[ 3]) << 4; // x= 8, y= 1, mapped pin D12 pins_b |= (0x01u & p[ 5]) << 3; // x= 8, y= 2, mapped pin D11 pins_b |= (0x02u & p[ 9]); // x= 9, y= 4, mapped pin D9 pins_b |= (0x02u & p[11]) >> 1; // x= 9, y= 5, mapped pin D8 pins_d |= (0x01u & p[ 6]) << 2; // x= 0, y= 3, mapped pin D2 pins_d |= (0x02u & p[13]) << 6; // x= 9, y= 6, mapped pin D7 pins_d |= (0x02u & p[15]) << 5; // x= 9, y= 7, mapped pin D6 pins_d |= (0x02u & p[17]) << 4; // x= 9, y= 8, mapped pin D5 pins_d |= (0x04u & p[ 6]) << 1; // x= 2, y= 3, mapped pin D3 pins_d |= (0x10u & p[ 6]); // x= 4, y= 3, mapped pin D4 break; case 9: pins_b |= (0x01u & p[ 7]) << 2; // x= 8, y= 3, mapped pin D10 pins_b |= (0x01u & p[ 9]) << 1; // x= 8, y= 4, mapped pin D9 pins_b |= (0x01u & p[11]); // x= 8, y= 5, mapped pin D8 pins_b |= (0x80u & p[ 0]) >> 2; // x= 7, y= 0, mapped pin D13 pins_b |= (0x80u & p[ 2]) >> 3; // x= 7, y= 1, mapped pin D12 pins_d |= (0x01u & p[ 4]) << 2; // x= 0, y= 2, mapped pin D2 pins_d |= (0x01u & p[13]) << 7; // x= 8, y= 6, mapped pin D7 pins_d |= (0x01u & p[15]) << 6; // x= 8, y= 7, mapped pin D6 pins_d |= (0x01u & p[17]) << 5; // x= 8, y= 8, mapped pin D5 pins_d |= (0x04u & p[ 4]) << 1; // x= 2, y= 2, mapped pin D3 pins_d |= (0x10u & p[ 4]); // x= 4, y= 2, mapped pin D4 break; case 10: pins_b |= (0x40u & p[ 0]) >> 1; // x= 6, y= 0, mapped pin D13 pins_b |= (0x80u & p[ 4]) >> 4; // x= 7, y= 2, mapped pin D11 pins_b |= (0x80u & p[ 6]) >> 5; // x= 7, y= 3, mapped pin D10 pins_b |= (0x80u & p[ 8]) >> 6; // x= 7, y= 4, mapped pin D9 pins_b |= (0x80u & p[10]) >> 7; // x= 7, y= 5, mapped pin D8 pins_d |= (0x01u & p[ 2]) << 2; // x= 0, y= 1, mapped pin D2 pins_d |= (0x04u & p[ 2]) << 1; // x= 2, y= 1, mapped pin D3 pins_d |= (0x10u & p[ 2]); // x= 4, y= 1, mapped pin D4 pins_d |= (0x80u & p[12]); // x= 7, y= 6, mapped pin D7 pins_d |= (0x80u & p[14]) >> 1; // x= 7, y= 7, mapped pin D6 pins_d |= (0x80u & p[16]) >> 2; // x= 7, y= 8, mapped pin D5 break; case 11: pins_b |= (0x40u & p[ 2]) >> 2; // x= 6, y= 1, mapped pin D12 pins_b |= (0x40u & p[ 4]) >> 3; // x= 6, y= 2, mapped pin D11 pins_b |= (0x40u & p[ 6]) >> 4; // x= 6, y= 3, mapped pin D10 pins_b |= (0x40u & p[ 8]) >> 5; // x= 6, y= 4, mapped pin D9 pins_b |= (0x40u & p[10]) >> 6; // x= 6, y= 5, mapped pin D8 pins_d |= (0x01u & p[ 0]) << 2; // x= 0, y= 0, mapped pin D2 pins_d |= (0x04u & p[ 0]) << 1; // x= 2, y= 0, mapped pin D3 pins_d |= (0x10u & p[ 0]); // x= 4, y= 0, mapped pin D4 pins_d |= (0x40u & p[12]) << 1; // x= 6, y= 6, mapped pin D7 pins_d |= (0x40u & p[14]); // x= 6, y= 7, mapped pin D6 pins_d |= (0x40u & p[16]) >> 1; // x= 6, y= 8, mapped pin D5 break; } } // Enable pullups on new output pins. PORTD = pins_d; PORTB = pins_b; // Set pins to output mode; pullups become Vcc/source. DDRD = pins_d; DDRB = pins_b; // Set sink pin to GND/sink, turning on current. PIND = sink_d; PINB = sink_b; #endif } #if !defined (__AVR_ATmega32U4__) ISR(TIMER2_OVF_vect) { #else ISR(TIMER1_COMPA_vect) { #endif // For each cycle, we have potential planes to display. Once every plane has // been displayed, then we move on to the next cycle. // NOTE: a "cycle" is a subset of LEDs that can be driven at once. // 12 Cycles of Matrix static uint8_t cycle = 0; // planes to display // NOTE: a "plane" in the Borgware is the same as a "page" in Jimmie's lib static uint8_t plane = 0; #if defined (__AVR_ATmega48__) || \ defined (__AVR_ATmega48P__) || \ defined (__AVR_ATmega88__) || \ defined (__AVR_ATmega88P__) || \ defined (__AVR_ATmega168__) || \ defined (__AVR_ATmega168P__) || \ defined (__AVR_ATmega328__) || \ defined (__AVR_ATmega328P__) || \ defined (__AVR_ATmega1280__) || \ defined (__AVR_ATmega2560__) TCCR2B = prescaler[plane]; #elif defined (__AVR_ATmega8__) \ defined (__AVR_ATmega128__) TCCR2 = prescaler[page]; #elif defined (__AVR_ATmega32U4__) TCCR1B = prescaler[plane]; #endif #if !defined (__AVR_ATmega32U4__) TCNT2 = counts[plane]; #else TCNT1 = counts[plane]; #endif // distribute framebuffer contents among current cycle pins compose_cycle(cycle, plane++); if (plane >= (NUMPLANE + 1)) { plane = 0; cycle++; if (cycle >= 12) { cycle = 0; } } wdt_reset(); } void borg_hw_init() { #if defined (__AVR_ATmega48__) || \ defined (__AVR_ATmega48P__) || \ defined (__AVR_ATmega88__) || \ defined (__AVR_ATmega88P__) || \ defined (__AVR_ATmega168__) || \ defined (__AVR_ATmega168P__) || \ defined (__AVR_ATmega328__) || \ defined (__AVR_ATmega328P__) || \ defined (__AVR_ATmega1280__) || \ defined (__AVR_ATmega2560__) TIMSK2 &= ~(_BV(TOIE2) | _BV(OCIE2A)); TCCR2A &= ~(_BV(WGM21) | _BV(WGM20)); TCCR2B &= ~_BV(WGM22); ASSR &= ~_BV(AS2); #elif defined (__AVR_ATmega8__) TIMSK &= ~(_BV(TOIE2) | _BV(OCIE2)); TCCR2 &= ~(_BV(WGM21) | _BV(WGM20)); ASSR &= ~_BV(AS2); #elif defined (__AVR_ATmega128__) TIMSK &= ~(_BV(TOIE2) | _BV(OCIE2)); TCCR2 &= ~(_BV(WGM21) | _BV(WGM20)); #elif defined (__AVR_ATmega32U4__) // The only 8bit timer on the Leonardo is used by default, so we use the 16bit Timer1 // in CTC mode with a compare value of 256 to achieve the same behaviour. TIMSK1 &= ~(_BV(TOIE1) | _BV(OCIE1A)); TCCR1A &= ~(_BV(WGM10) | _BV(WGM11)); OCR1A = 256; #endif setBrightness(); // Then start the display #if defined (__AVR_ATmega48__) || \ defined (__AVR_ATmega48P__) || \ defined (__AVR_ATmega88__) || \ defined (__AVR_ATmega88P__) || \ defined (__AVR_ATmega168__) || \ defined (__AVR_ATmega168P__) || \ defined (__AVR_ATmega328__) || \ defined (__AVR_ATmega328P__) || \ defined (__AVR_ATmega1280__) || \ defined (__AVR_ATmega2560__) TIMSK2 |= _BV(TOIE2); TCCR2B = FASTPRESCALER; #elif defined (__AVR_ATmega8__) || \ defined (__AVR_ATmega128__) TIMSK |= _BV(TOIE2); TCCR2 = FASTPRESCALER; #elif defined (__AVR_ATmega32U4__) // Enable output compare match interrupt TIMSK1 |= _BV(OCIE1A); TCCR1B = FASTPRESCALER; #endif // interrupt ASAP #if !defined (__AVR_ATmega32U4__) TCNT2 = 255; #else TCNT1 = 255; #endif // activate watchdog timer wdt_reset(); wdt_enable(WDTO_15MS); // 15ms watchdog }