TARGET = libanimations.a TOPDIR = .. include $(TOPDIR)/defaults.mk SRC = program.c ifeq ($(ANIMATION_SNAKE),y) SRC += snake.c endif ifeq ($(ANIMATION_MATRIX),y) SRC += matrix.c endif ifeq ($(ANIMATION_STONEFLY),y) SRC += stonefly.c endif ifeq ($(ANIMATION_FLYINGDOTS),y) SRC += flyingdots.c endif ifeq ($(ANIMATION_GAMEOFLIFE),y) SRC += gameoflife.c endif ifeq ($(ANIMATION_MHERWEG),y) SRC += mherweg.c endif ifeq ($(ANIMATION_BREAKOUT),y) SRC += breakout_demo.c endif ifeq ($(ANIMATION_LTN_ANT),y) SRC += ltn_ant.c endif ifeq ($(ANIMATION_BMSCROLLER),y) SRC += bitmapscroller.c endif ifeq ($(ANIMATION_LABORLOGO),y) SRC += laborlogo.c endif ifeq ($(ANIMATION_AMPHIBIAN),y) SRC += amphibian.c endif ifeq ($(ANIMATION_LOGO_OOS),y) SRC += outofspec.c endif ifeq ($(ANIMATION_FAIRYDUST),y) SRC += fairydust.c endif ifeq ($(ANIMATION_IDEENPARK),y) SRC += ideenpark.c endif ifneq (,$(filter y,$(ANIMATION_PLASMA) $(ANIMATION_PSYCHEDELIC))) SRC += fpmath_patterns.c endif ifeq ($(ANIMATION_BLACKHOLE),y) SRC += blackhole.c endif ifeq ($(ANIMATION_TIME),y) SRC += borg_time.c endif include $(TOPDIR)/rules.mk