/* * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place - Suite 330, Boston, MA 02111-1307 USA. * * Author & Copyright (C) 2010: Soeren Heisrath (forename@surename.org) * */ #include "common.h" #ifndef BALL_H #define BALL_H typedef struct { int16_t x; int16_t y; int16_t dir_x; /* direction vector */ int16_t dir_y; uint8_t strength; } ball_t; /* @description Called once per game tick. Move the ball further along it's vector. */ void ball_think (ball_t *in_ball); void ball_draw (ball_t *); void ball_spawn_default (ball_t *in_b); #endif /* BALL_H */