#ifndef VARIANT_FP_H_ #define VARIANT_FP_H_ #include #include "variant_std.h" #include "variants.h" #include "highscore.h" #include "piece.h" #include "orientation.h" #include "input.h" /*************** * entry point * ***************/ /** * runs the First Person Tetris game */ void tetris_fp(void); const tetris_variant_t tetrisFpVariant; /********************* * get/set functions * *********************/ /** * retrieves the variant's highscore index * @param pVariantData the variant data object we want information from */ tetris_highscore_index_t tetris_fp_getHighscoreIndex(void *pVariantData); void tetris_fp_setLastInput(void *pVariantData, tetris_input_command_t inCmd); #endif /*VARIANT_FP_H_*/