Christian Kroll
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1a3239be1d
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streamlined M. Herweg's animations: now using Bresenham's line algorithm, removed obvious bugs, added some comments, saving 232 bytes
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2011-08-31 18:59:04 +00:00 |
Christian Kroll
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d4ae78fee3
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saved up to 240 bytes (depending on borg hw), translated some German comments into English and cleaned up formatting (sorry about the noise)
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2011-08-17 01:16:25 +00:00 |
Christian Kroll
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a528246e33
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for the sake of interoperability...
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2011-06-02 10:48:34 +00:00 |
Christian Kroll
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6155a37933
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stretched contrast for modified bitmap scroller
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2011-05-24 19:29:21 +00:00 |
Christian Kroll
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7b35c18588
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fixed frame buffer bug
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2011-05-24 19:28:03 +00:00 |
Christian Kroll
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09d120b9a8
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fixed framebuffer bugs
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2011-05-23 22:55:25 +00:00 |
alu
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9339fa01f6
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Slowed down the Game Of Life
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2011-05-23 21:39:58 +00:00 |
asklepios
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284fbac533
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first small animations for giga-borg
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2011-05-12 20:16:14 +00:00 |
tixiv
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0f31feb6bb
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gigaborg support :-)
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2011-05-08 20:58:56 +00:00 |
Christian Kroll
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909d5df047
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small optimization
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2011-04-03 00:56:48 +00:00 |
Christian Kroll
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12a8e94db4
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converted bitstuffing algorithms to native borg frame buffer format, saving 124 bytes
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2011-03-31 21:38:28 +00:00 |
Christian Kroll
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07c9d27b75
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8 bit coordinates are sufficient, saving 46 bytes
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2011-03-31 21:38:22 +00:00 |
Christian Kroll
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93f0ddd977
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generalized fp math pattern routines and added a psychedelic animation
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2011-03-17 23:03:03 +00:00 |
Christian Kroll
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67ec90ab67
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some fine tuning
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2011-03-14 15:13:02 +00:00 |
Christian Kroll
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4993fe5194
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simple plasma animation added
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2011-03-14 10:34:16 +00:00 |
Christian Kroll
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d09736355f
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removed overflow with borg dimensions > 128 pixels
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2011-03-14 10:28:27 +00:00 |
Christian Kroll
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7e40c0df5c
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small clean up (the compiler did this optimization anyway)
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2011-03-11 14:36:55 +00:00 |
Christian Kroll
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681c603da5
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fixed some typos and forgotten debugging stuff
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2011-03-11 07:04:44 +00:00 |
Christian Kroll
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04eee8849e
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saved 404 bytes
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2011-03-11 06:48:55 +00:00 |
Christian Kroll
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a453b61742
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using unsigned UNUM_ROWS and UNUM_COLS saves 80 bytes without breaking it
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2011-03-10 21:21:07 +00:00 |
Christian Kroll
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2bc0260f3b
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make prng support optional for all tetris related routines (useful for the limited ATmega8 flash mem)
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2011-03-07 02:31:19 +00:00 |
Christian Kroll
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8a23a3bc8d
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saved 46 bytes by making some literal modulo operands explicitly unsigned
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2011-03-07 01:13:35 +00:00 |
Christian Kroll
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e4faa25d16
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added forgotten include
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2011-03-07 01:12:03 +00:00 |
Christian Kroll
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8963b27a65
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saved 162 bytes
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2011-03-01 16:17:58 +00:00 |
Christian Kroll
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1c3d4978c5
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small cleanups
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2011-02-25 22:57:49 +00:00 |
Christian Kroll
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b3276d75d4
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removed forgotten debugging stuff
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2011-02-25 20:35:12 +00:00 |
Christian Kroll
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047abb575c
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squeezed another 550 bytes
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2011-02-25 04:31:34 +00:00 |
Christian Kroll
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aa29c51bd8
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put Martin Herwegs source code into separate files
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2011-02-24 23:13:01 +00:00 |
Christian Kroll
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3a0d8799bd
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consolidated both snake trees, saving ~950 bytes
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2011-02-23 10:33:27 +00:00 |
Christian Kroll
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3affa5c9a3
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squeezed another 680 bytes
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2011-01-30 22:47:44 +00:00 |
Christian Kroll
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af4ff63f2b
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removed #include (leftover from debugging)
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2011-01-25 23:05:04 +00:00 |
Christian Kroll
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4920272878
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saved another 270 bytes
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2011-01-25 22:59:55 +00:00 |
Christian Kroll
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d199d48abd
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PROGMEMed invader sprite, optimized some shifting foo - saving 106 bytes
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2010-12-22 23:19:40 +00:00 |
Christian Kroll
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3708a3accc
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optimzed checkerboard animation - saving 76 bytes - yeah
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2010-12-22 23:18:11 +00:00 |
Christian Kroll
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847648d5e6
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I hate stupid bugs like this one
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2010-12-20 22:51:03 +00:00 |
Christian Kroll
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41d9ded12f
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27c3 logo added!!!11elf
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2010-12-18 22:53:42 +00:00 |
Christian Kroll
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2abcce4b63
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adapted the labor logo animation to gereralized bitmap scroller
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2010-08-22 03:14:08 +00:00 |
Christian Kroll
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e153ec68e1
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generalized bitmap scroller and added an animated amphibian
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2010-08-22 03:12:56 +00:00 |
alu
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154beecbcf
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doh... forgot to add animations/config.in -.-'
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2010-05-02 00:04:51 +00:00 |
Christian Kroll
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9a26e44e68
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fixed a bunch of compiler warnings
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2010-04-22 21:49:26 +00:00 |
Christian Kroll
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750c09734f
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switched to a generic pixmap based renderer
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2010-04-20 00:24:42 +00:00 |
Christian Kroll
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67f36c9f80
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corrected a PROGMEM related bug
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2010-04-16 17:06:09 +00:00 |
Christian Kroll
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1a74745b8c
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added LABOR logo animation
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2010-04-15 21:49:43 +00:00 |
alu
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0d6626d62a
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Got rid of compiler warnings
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2010-04-15 14:19:24 +00:00 |
alu
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52cf05bb6f
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Removed unused variable refill
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2010-04-15 12:36:42 +00:00 |
alu
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7ae8d85b99
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Ant now wraps around the field and terminates after ~50s. + Some cosmetic changes
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2010-04-15 12:34:40 +00:00 |
alu
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253c094682
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Older pixels are now darker
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2010-04-11 11:37:31 +00:00 |
alu
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074f114ee4
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Added barriers to ltn_ant.h
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2010-04-11 07:00:16 +00:00 |
alu
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c21f015599
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Forgot to add the actual animation code o_O
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2010-04-11 06:40:32 +00:00 |
alu
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e4186bd02b
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Added Langton\'s Ant to animations + some whitespace fun.
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2010-04-11 06:29:08 +00:00 |
Christian Kroll
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96939cf72d
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added breakout demo animation
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2010-04-09 20:41:23 +00:00 |
Hans-Gert Dahmen
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16df0e4889
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removed old flydots anim
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2009-12-27 02:20:02 +00:00 |
Christian Kroll
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903072815b
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synced with my personal Bastet tree
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2009-12-27 02:11:58 +00:00 |
Hans-Gert Dahmen
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957457ef37
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added missing files
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2009-12-27 01:44:15 +00:00 |
Hans-Gert Dahmen
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e4bd478c01
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added improved flyingdots to repo
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2009-12-27 00:55:03 +00:00 |
Hans-Gert Dahmen
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61c22b24f1
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improved flying dots anim
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2009-12-27 00:51:07 +00:00 |
suschman
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27260b2abe
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Removed unused variables as of gcc noitification
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2009-12-21 02:45:43 +00:00 |
tixiv
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bd17b9c6da
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added panel one support
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2009-06-19 21:09:08 +00:00 |
Martin Herweg
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b9614c669d
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schoene kommentare
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2009-02-26 00:04:45 +00:00 |
Martin Herweg
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4c309b4274
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ein paar minimalistische animationen
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2009-02-25 23:49:59 +00:00 |
Martin Herweg
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c3a217d7d7
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nix
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2009-02-19 00:54:57 +00:00 |
Martin Herweg
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86d4afe23e
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my first commit
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2009-02-18 22:26:46 +00:00 |
tixiv
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44e84677e7
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Game and menu support added. Dependencies fixed. Compiles fine for AVR and Windows. Linux simulator is still missing a linker script.
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2009-01-02 02:18:20 +00:00 |
tixiv
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ce5ac2ef9a
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adding menu and game support
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2009-01-01 17:06:38 +00:00 |
tixiv
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2e9d997003
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prng works (almost..) in simulator now, can compile all animations against simulator
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2008-12-05 14:17:04 +00:00 |
tixiv
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9917c5b72b
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simulation supports scrolltext now. Own pgmspace.h added which works around pgmspace functions not being available on PC.
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2008-12-05 02:53:09 +00:00 |
tixiv
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a7b074a889
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integrating simulator
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2008-12-04 03:34:55 +00:00 |
tixiv
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fe14b29d15
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renamed project because it is to cool for stupid name
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2008-12-03 05:40:16 +00:00 |