Commit Graph

118 Commits

Author SHA1 Message Date
Christian Kroll 1a3239be1d streamlined M. Herweg's animations: now using Bresenham's line algorithm, removed obvious bugs, added some comments, saving 232 bytes 2011-08-31 18:59:04 +00:00
Christian Kroll d4ae78fee3 saved up to 240 bytes (depending on borg hw), translated some German comments into English and cleaned up formatting (sorry about the noise) 2011-08-17 01:16:25 +00:00
Christian Kroll a528246e33 for the sake of interoperability... 2011-06-02 10:48:34 +00:00
Christian Kroll 6155a37933 stretched contrast for modified bitmap scroller 2011-05-24 19:29:21 +00:00
Christian Kroll 7b35c18588 fixed frame buffer bug 2011-05-24 19:28:03 +00:00
Christian Kroll 09d120b9a8 fixed framebuffer bugs 2011-05-23 22:55:25 +00:00
alu 9339fa01f6 Slowed down the Game Of Life 2011-05-23 21:39:58 +00:00
asklepios 284fbac533 first small animations for giga-borg 2011-05-12 20:16:14 +00:00
tixiv 0f31feb6bb gigaborg support :-) 2011-05-08 20:58:56 +00:00
Christian Kroll 909d5df047 small optimization 2011-04-03 00:56:48 +00:00
Christian Kroll 12a8e94db4 converted bitstuffing algorithms to native borg frame buffer format, saving 124 bytes 2011-03-31 21:38:28 +00:00
Christian Kroll 07c9d27b75 8 bit coordinates are sufficient, saving 46 bytes 2011-03-31 21:38:22 +00:00
Christian Kroll 93f0ddd977 generalized fp math pattern routines and added a psychedelic animation 2011-03-17 23:03:03 +00:00
Christian Kroll 67ec90ab67 some fine tuning 2011-03-14 15:13:02 +00:00
Christian Kroll 4993fe5194 simple plasma animation added 2011-03-14 10:34:16 +00:00
Christian Kroll d09736355f removed overflow with borg dimensions > 128 pixels 2011-03-14 10:28:27 +00:00
Christian Kroll 7e40c0df5c small clean up (the compiler did this optimization anyway) 2011-03-11 14:36:55 +00:00
Christian Kroll 681c603da5 fixed some typos and forgotten debugging stuff 2011-03-11 07:04:44 +00:00
Christian Kroll 04eee8849e saved 404 bytes 2011-03-11 06:48:55 +00:00
Christian Kroll a453b61742 using unsigned UNUM_ROWS and UNUM_COLS saves 80 bytes without breaking it 2011-03-10 21:21:07 +00:00
Christian Kroll 2bc0260f3b make prng support optional for all tetris related routines (useful for the limited ATmega8 flash mem) 2011-03-07 02:31:19 +00:00
Christian Kroll 8a23a3bc8d saved 46 bytes by making some literal modulo operands explicitly unsigned 2011-03-07 01:13:35 +00:00
Christian Kroll e4faa25d16 added forgotten include 2011-03-07 01:12:03 +00:00
Christian Kroll 8963b27a65 saved 162 bytes 2011-03-01 16:17:58 +00:00
Christian Kroll 1c3d4978c5 small cleanups 2011-02-25 22:57:49 +00:00
Christian Kroll b3276d75d4 removed forgotten debugging stuff 2011-02-25 20:35:12 +00:00
Christian Kroll 047abb575c squeezed another 550 bytes 2011-02-25 04:31:34 +00:00
Christian Kroll aa29c51bd8 put Martin Herwegs source code into separate files 2011-02-24 23:13:01 +00:00
Christian Kroll 3a0d8799bd consolidated both snake trees, saving ~950 bytes 2011-02-23 10:33:27 +00:00
Christian Kroll 3affa5c9a3 squeezed another 680 bytes 2011-01-30 22:47:44 +00:00
Christian Kroll af4ff63f2b removed #include (leftover from debugging) 2011-01-25 23:05:04 +00:00
Christian Kroll 4920272878 saved another 270 bytes 2011-01-25 22:59:55 +00:00
Christian Kroll d199d48abd PROGMEMed invader sprite, optimized some shifting foo - saving 106 bytes 2010-12-22 23:19:40 +00:00
Christian Kroll 3708a3accc optimzed checkerboard animation - saving 76 bytes - yeah 2010-12-22 23:18:11 +00:00
Christian Kroll 847648d5e6 I hate stupid bugs like this one 2010-12-20 22:51:03 +00:00
Christian Kroll 41d9ded12f 27c3 logo added!!!11elf 2010-12-18 22:53:42 +00:00
Christian Kroll 2abcce4b63 adapted the labor logo animation to gereralized bitmap scroller 2010-08-22 03:14:08 +00:00
Christian Kroll e153ec68e1 generalized bitmap scroller and added an animated amphibian 2010-08-22 03:12:56 +00:00
alu 154beecbcf doh... forgot to add animations/config.in -.-' 2010-05-02 00:04:51 +00:00
Christian Kroll 9a26e44e68 fixed a bunch of compiler warnings 2010-04-22 21:49:26 +00:00
Christian Kroll 750c09734f switched to a generic pixmap based renderer 2010-04-20 00:24:42 +00:00
Christian Kroll 67f36c9f80 corrected a PROGMEM related bug 2010-04-16 17:06:09 +00:00
Christian Kroll 1a74745b8c added LABOR logo animation 2010-04-15 21:49:43 +00:00
alu 0d6626d62a Got rid of compiler warnings 2010-04-15 14:19:24 +00:00
alu 52cf05bb6f Removed unused variable refill 2010-04-15 12:36:42 +00:00
alu 7ae8d85b99 Ant now wraps around the field and terminates after ~50s. + Some cosmetic changes 2010-04-15 12:34:40 +00:00
alu 253c094682 Older pixels are now darker 2010-04-11 11:37:31 +00:00
alu 074f114ee4 Added barriers to ltn_ant.h 2010-04-11 07:00:16 +00:00
alu c21f015599 Forgot to add the actual animation code o_O 2010-04-11 06:40:32 +00:00
alu e4186bd02b Added Langton\'s Ant to animations + some whitespace fun. 2010-04-11 06:29:08 +00:00
Christian Kroll 96939cf72d added breakout demo animation 2010-04-09 20:41:23 +00:00
Hans-Gert Dahmen 16df0e4889 removed old flydots anim 2009-12-27 02:20:02 +00:00
Christian Kroll 903072815b synced with my personal Bastet tree 2009-12-27 02:11:58 +00:00
Hans-Gert Dahmen 957457ef37 added missing files 2009-12-27 01:44:15 +00:00
Hans-Gert Dahmen e4bd478c01 added improved flyingdots to repo 2009-12-27 00:55:03 +00:00
Hans-Gert Dahmen 61c22b24f1 improved flying dots anim 2009-12-27 00:51:07 +00:00
suschman 27260b2abe Removed unused variables as of gcc noitification 2009-12-21 02:45:43 +00:00
tixiv bd17b9c6da added panel one support 2009-06-19 21:09:08 +00:00
Martin Herweg b9614c669d schoene kommentare 2009-02-26 00:04:45 +00:00
Martin Herweg 4c309b4274 ein paar minimalistische animationen 2009-02-25 23:49:59 +00:00
Martin Herweg c3a217d7d7 nix 2009-02-19 00:54:57 +00:00
Martin Herweg 86d4afe23e my first commit 2009-02-18 22:26:46 +00:00
tixiv 44e84677e7 Game and menu support added. Dependencies fixed. Compiles fine for AVR and Windows. Linux simulator is still missing a linker script. 2009-01-02 02:18:20 +00:00
tixiv ce5ac2ef9a adding menu and game support 2009-01-01 17:06:38 +00:00
tixiv 2e9d997003 prng works (almost..) in simulator now, can compile all animations against simulator 2008-12-05 14:17:04 +00:00
tixiv 9917c5b72b simulation supports scrolltext now. Own pgmspace.h added which works around pgmspace functions not being available on PC. 2008-12-05 02:53:09 +00:00
tixiv a7b074a889 integrating simulator 2008-12-04 03:34:55 +00:00
tixiv fe14b29d15 renamed project because it is to cool for stupid name 2008-12-03 05:40:16 +00:00