Christian Kroll
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ce2732f8fa
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using cached values for some trigonometric calculations -> speedup++
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2011-09-13 21:34:22 +00:00 |
Christian Kroll
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c4124c8389
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replaced uint8_t with unsigned char for consistency
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2011-09-12 22:20:42 +00:00 |
Christian Kroll
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08be3d87f7
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double buffering enabled and drawing loop optimized
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2011-09-12 22:16:04 +00:00 |
Christian Kroll
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f0c8d17bb4
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reverted spiral routine as the new implementation had no dispappearing animation
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2011-09-04 22:31:24 +00:00 |
Christian Kroll
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610f62a4f5
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made 27c3 animation compilable on gcc >= 4.6.0
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2011-09-04 22:29:30 +00:00 |
Christian Kroll
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9732a13bf0
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reduce namespace collisions
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2011-09-04 22:28:24 +00:00 |
Christian Kroll
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bf75e61371
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restored formatting
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2011-09-04 22:26:13 +00:00 |
alu
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5265dd318c
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Fixed a couple of compile errors with avr-gcc 4.6.1
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2011-09-04 01:08:13 +00:00 |
Christian Kroll
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0370ff863b
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saved 158 bytes
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2011-09-03 20:22:33 +00:00 |
Christian Kroll
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041bae2942
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saved 38 bytes
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2011-09-02 16:47:46 +00:00 |
Christian Kroll
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bd99f557b8
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oops...
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2011-09-02 08:02:03 +00:00 |
Christian Kroll
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b4e5b60ffe
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don't create rectangles with width or height being 0 (and some whitespace noise, sorry)
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2011-09-01 21:56:41 +00:00 |
Christian Kroll
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3536604fb6
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nitpicking ftw!
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2011-08-31 19:36:03 +00:00 |
Christian Kroll
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1a3239be1d
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streamlined M. Herweg's animations: now using Bresenham's line algorithm, removed obvious bugs, added some comments, saving 232 bytes
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2011-08-31 18:59:04 +00:00 |
Christian Kroll
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d4ae78fee3
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saved up to 240 bytes (depending on borg hw), translated some German comments into English and cleaned up formatting (sorry about the noise)
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2011-08-17 01:16:25 +00:00 |
Christian Kroll
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a528246e33
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for the sake of interoperability...
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2011-06-02 10:48:34 +00:00 |
Christian Kroll
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6155a37933
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stretched contrast for modified bitmap scroller
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2011-05-24 19:29:21 +00:00 |
Christian Kroll
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7b35c18588
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fixed frame buffer bug
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2011-05-24 19:28:03 +00:00 |
Christian Kroll
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09d120b9a8
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fixed framebuffer bugs
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2011-05-23 22:55:25 +00:00 |
alu
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9339fa01f6
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Slowed down the Game Of Life
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2011-05-23 21:39:58 +00:00 |
asklepios
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284fbac533
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first small animations for giga-borg
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2011-05-12 20:16:14 +00:00 |
tixiv
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0f31feb6bb
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gigaborg support :-)
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2011-05-08 20:58:56 +00:00 |
Christian Kroll
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909d5df047
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small optimization
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2011-04-03 00:56:48 +00:00 |
Christian Kroll
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12a8e94db4
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converted bitstuffing algorithms to native borg frame buffer format, saving 124 bytes
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2011-03-31 21:38:28 +00:00 |
Christian Kroll
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07c9d27b75
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8 bit coordinates are sufficient, saving 46 bytes
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2011-03-31 21:38:22 +00:00 |
Christian Kroll
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93f0ddd977
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generalized fp math pattern routines and added a psychedelic animation
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2011-03-17 23:03:03 +00:00 |
Christian Kroll
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67ec90ab67
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some fine tuning
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2011-03-14 15:13:02 +00:00 |
Christian Kroll
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4993fe5194
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simple plasma animation added
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2011-03-14 10:34:16 +00:00 |
Christian Kroll
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d09736355f
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removed overflow with borg dimensions > 128 pixels
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2011-03-14 10:28:27 +00:00 |
Christian Kroll
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7e40c0df5c
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small clean up (the compiler did this optimization anyway)
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2011-03-11 14:36:55 +00:00 |
Christian Kroll
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681c603da5
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fixed some typos and forgotten debugging stuff
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2011-03-11 07:04:44 +00:00 |
Christian Kroll
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04eee8849e
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saved 404 bytes
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2011-03-11 06:48:55 +00:00 |
Christian Kroll
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a453b61742
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using unsigned UNUM_ROWS and UNUM_COLS saves 80 bytes without breaking it
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2011-03-10 21:21:07 +00:00 |
Christian Kroll
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2bc0260f3b
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make prng support optional for all tetris related routines (useful for the limited ATmega8 flash mem)
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2011-03-07 02:31:19 +00:00 |
Christian Kroll
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8a23a3bc8d
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saved 46 bytes by making some literal modulo operands explicitly unsigned
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2011-03-07 01:13:35 +00:00 |
Christian Kroll
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e4faa25d16
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added forgotten include
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2011-03-07 01:12:03 +00:00 |
Christian Kroll
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8963b27a65
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saved 162 bytes
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2011-03-01 16:17:58 +00:00 |
Christian Kroll
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1c3d4978c5
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small cleanups
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2011-02-25 22:57:49 +00:00 |
Christian Kroll
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b3276d75d4
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removed forgotten debugging stuff
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2011-02-25 20:35:12 +00:00 |
Christian Kroll
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047abb575c
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squeezed another 550 bytes
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2011-02-25 04:31:34 +00:00 |
Christian Kroll
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aa29c51bd8
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put Martin Herwegs source code into separate files
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2011-02-24 23:13:01 +00:00 |
Christian Kroll
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3a0d8799bd
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consolidated both snake trees, saving ~950 bytes
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2011-02-23 10:33:27 +00:00 |
Christian Kroll
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3affa5c9a3
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squeezed another 680 bytes
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2011-01-30 22:47:44 +00:00 |
Christian Kroll
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af4ff63f2b
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removed #include (leftover from debugging)
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2011-01-25 23:05:04 +00:00 |
Christian Kroll
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4920272878
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saved another 270 bytes
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2011-01-25 22:59:55 +00:00 |
Christian Kroll
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d199d48abd
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PROGMEMed invader sprite, optimized some shifting foo - saving 106 bytes
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2010-12-22 23:19:40 +00:00 |
Christian Kroll
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3708a3accc
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optimzed checkerboard animation - saving 76 bytes - yeah
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2010-12-22 23:18:11 +00:00 |
Christian Kroll
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847648d5e6
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I hate stupid bugs like this one
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2010-12-20 22:51:03 +00:00 |
Christian Kroll
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41d9ded12f
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27c3 logo added!!!11elf
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2010-12-18 22:53:42 +00:00 |
Christian Kroll
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2abcce4b63
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adapted the labor logo animation to gereralized bitmap scroller
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2010-08-22 03:14:08 +00:00 |