alu
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9339fa01f6
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Slowed down the Game Of Life
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2011-05-23 21:39:58 +00:00 |
Christian Kroll
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909d5df047
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small optimization
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2011-04-03 00:56:48 +00:00 |
Christian Kroll
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12a8e94db4
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converted bitstuffing algorithms to native borg frame buffer format, saving 124 bytes
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2011-03-31 21:38:28 +00:00 |
Christian Kroll
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d09736355f
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removed overflow with borg dimensions > 128 pixels
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2011-03-14 10:28:27 +00:00 |
Christian Kroll
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7e40c0df5c
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small clean up (the compiler did this optimization anyway)
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2011-03-11 14:36:55 +00:00 |
Christian Kroll
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681c603da5
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fixed some typos and forgotten debugging stuff
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2011-03-11 07:04:44 +00:00 |
Christian Kroll
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04eee8849e
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saved 404 bytes
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2011-03-11 06:48:55 +00:00 |
Christian Kroll
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a453b61742
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using unsigned UNUM_ROWS and UNUM_COLS saves 80 bytes without breaking it
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2011-03-10 21:21:07 +00:00 |
tixiv
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2e9d997003
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prng works (almost..) in simulator now, can compile all animations against simulator
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2008-12-05 14:17:04 +00:00 |
tixiv
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fe14b29d15
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renamed project because it is to cool for stupid name
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2008-12-03 05:40:16 +00:00 |