Christian Kroll
|
d3c94d3101
|
resolved some signedness issues, still many to go (btw: 78 bytes eliminated in the process)
|
2012-09-08 01:35:32 +00:00 |
Christian Kroll
|
a3f7e211a0
|
fixed amount of iterations because of endless loops on the ls-borg
|
2012-01-30 21:28:52 +00:00 |
Hans-Gert Dahmen
|
9efcc251a7
|
more config options; better default profiles
|
2011-10-29 05:59:46 +00:00 |
Christian Kroll
|
d4ae78fee3
|
saved up to 240 bytes (depending on borg hw), translated some German comments into English and cleaned up formatting (sorry about the noise)
|
2011-08-17 01:16:25 +00:00 |
Christian Kroll
|
09d120b9a8
|
fixed framebuffer bugs
|
2011-05-23 22:55:25 +00:00 |
alu
|
9339fa01f6
|
Slowed down the Game Of Life
|
2011-05-23 21:39:58 +00:00 |
Christian Kroll
|
909d5df047
|
small optimization
|
2011-04-03 00:56:48 +00:00 |
Christian Kroll
|
12a8e94db4
|
converted bitstuffing algorithms to native borg frame buffer format, saving 124 bytes
|
2011-03-31 21:38:28 +00:00 |
Christian Kroll
|
d09736355f
|
removed overflow with borg dimensions > 128 pixels
|
2011-03-14 10:28:27 +00:00 |
Christian Kroll
|
7e40c0df5c
|
small clean up (the compiler did this optimization anyway)
|
2011-03-11 14:36:55 +00:00 |
Christian Kroll
|
681c603da5
|
fixed some typos and forgotten debugging stuff
|
2011-03-11 07:04:44 +00:00 |
Christian Kroll
|
04eee8849e
|
saved 404 bytes
|
2011-03-11 06:48:55 +00:00 |
Christian Kroll
|
a453b61742
|
using unsigned UNUM_ROWS and UNUM_COLS saves 80 bytes without breaking it
|
2011-03-10 21:21:07 +00:00 |
tixiv
|
2e9d997003
|
prng works (almost..) in simulator now, can compile all animations against simulator
|
2008-12-05 14:17:04 +00:00 |
tixiv
|
fe14b29d15
|
renamed project because it is to cool for stupid name
|
2008-12-03 05:40:16 +00:00 |