tuned moire pattern for LoL Shield

This commit is contained in:
Christian Kroll 2014-05-17 16:08:40 +02:00
parent 56a267bada
commit 8d3a5cfaae
1 changed files with 7 additions and 2 deletions

View File

@ -25,8 +25,12 @@
void moire(void)
{
// add rotating color map
#if NUMPLANE == 3
#if NUMPLANE == 3 && NUM_COLS == 16 && NUM_ROWS == 16
static unsigned char const gradient[] = {0, 1, 2, 3, 2, 1};
# define WRAP 6u
#elif NUMPLANE == 3 && NUM_COLS == 14 && NUM_ROWS == 9
static unsigned char const gradient[] = {0, 1, 1, 2, 2, 3, 3, 2, 2, 1, 1};
# define WRAP 11u
#else
static unsigned char gradient[NUMPLANE * 2u] = {0};
for (unsigned char i = 1; i <= NUMPLANE; ++i)
@ -34,6 +38,7 @@ void moire(void)
gradient[i] = i;
gradient[(NUMPLANE * 2) - i] = i;
}
# define WRAP (2u * NUMPLANE)
#endif
unsigned int cycles = 30000;
@ -81,7 +86,7 @@ void moire(void)
wait(40);
}
// ensure the color index keeps within bounds
color_index %= (2u * NUMPLANE);
color_index %= WRAP;
}
}