added functions to change pieces and determine their number of different angles
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@ -117,13 +117,13 @@ void tetris_piece_rotate(tetris_piece_t *pPc,
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}
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}
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}
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}
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/* Function: tetris_piece_change
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/* Function: tetris_piece_changeShape
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* Description: changes the shape of a piece
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* Description: changes the shape of a piece
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* Argument pPc: piece to change
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* Argument pPc: piece to change
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* Argument shape: the shape of interest
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* Argument shape: the shape of interest
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* Return value: void
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* Return value: void
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*/
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*/
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void tetris_piece_change(tetris_piece_t *pPc,
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void tetris_piece_changeShape(tetris_piece_t *pPc,
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tetris_piece_shape_t shape)
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tetris_piece_shape_t shape)
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{
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{
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assert(pPc != NULL);
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assert(pPc != NULL);
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@ -131,3 +131,38 @@ void tetris_piece_change(tetris_piece_t *pPc,
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pPc->shape = shape;
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pPc->shape = shape;
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}
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}
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/* Function: tetris_piece_changeAngle
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* Description: changes the angle of a piece
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* Argument pPc: piece to change
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* Argument angle: the angle of interest
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* Return value: void
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*/
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void tetris_piece_changeAngle(tetris_piece_t *pPc,
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tetris_piece_angle_t angle)
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{
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assert(pPc != NULL);
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assert((angle >= TETRIS_PC_ANGLE_0) && (angle <= TETRIS_PC_ANGLE_270));
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pPc->angle = angle;
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}
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/* Function: tetris_piece_angleCount
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* Description: returns the number of different angles
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* Argument pPc: piece whose angle count is of interest
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* Return value: number of different angles
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*/
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int8_t tetris_piece_angleCount(tetris_piece_t *pPc)
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{
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assert(pPc != NULL);
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static const int8_t angleCounts[] PROGMEM = {2, 4, 1, 4, 4, 2, 2};
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#ifdef __AVR__
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return pgm_read_word(&angleCounts[pPc->shape]);
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#else
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return angleCounts[pPc->shape];
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#endif
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}
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@ -93,14 +93,32 @@ void tetris_piece_rotate(tetris_piece_t *pPc,
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tetris_piece_rotation_t r);
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tetris_piece_rotation_t r);
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/* Function: tetris_piece_change
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/* Function: tetris_piece_changeShape
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* Description: changes the shape of a piece
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* Description: changes the shape of a piece
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* Argument pPc: piece to change
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* Argument pPc: piece to change
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* Argument shape: the shape of interest
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* Argument shape: the shape of interest
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* Return value: void
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* Return value: void
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*/
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*/
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void tetris_piece_change(tetris_piece_t *pPc,
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void tetris_piece_changeShape(tetris_piece_t *pPc,
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tetris_piece_shape_t shape);
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tetris_piece_shape_t shape);
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#endif /*TETRIS_PIECE_H_*/
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/* Function: tetris_piece_changeAngle
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* Description: changes the angle of a piece
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* Argument pPc: piece to change
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* Argument angle: the angle of interest
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* Return value: void
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*/
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void tetris_piece_changeAngle(tetris_piece_t *pPc,
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tetris_piece_angle_t angle);
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/* Function: tetris_piece_angleCount
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* Description: returns the number of different angles
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* Argument pPc: piece whose angle count is of interest
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* Return value: int8_t
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*/
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int8_t tetris_piece_angleCount(tetris_piece_t *pPc);
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#endif /*TETRIS_PIECE_H_*/
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