borgware-2d/games/space_invaders/invaders2.h

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/* Space INVADERS V0.2
*
* by: Fabian Bremerich
* Thanx to: Peter F.
*
* date: Mi, 08.03.2006
*
*/
#ifndef INVADERS2_H
#define INVADERS2_H
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#include <stdint.h>
#include "../../config.h"
#include "../../pixel.h"
/****************************************************************/
/* GLOBALE VAR */
/****************************************************************/
#define P 3
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extern uint16_t const peter[8];
extern uint16_t const hans[7];
/****************************************************************/
/* DEFINES */
/****************************************************************/
#define START_LIVES 3
#define SPACESHIP_LINE 1
#define GUARD_LINE (NUM_ROWS - 3)
#define MAX_INVADER_HEIGHT 8
#define MAX_INVADER_WIDTH 12
#define MAX_INVADER_LIVES 3
#define POINTS_FOR_HIT 5
#define POINTS_FOR_KILL 25
#define POINTS_FOR_SPACESHIP 75
#define POINTS_FOR_LEVEL 100
#define MAX_SHOTS 7
#define MIN_SPEED 70
#define SPEED_INC_RATE 2
#define SPEED_INC_VALUE 3
#define MAX_LEVEL 5
#define SHOOTING_RATE 6
#define INVADER_SHOOTING_SPEED 10
#define CANNON_SHOOTING_SPEED 4
#define SPACESHIP_SPEED 30
#define NO_SPACESHIP 255
#define CANNON_SPEED 2
#define WAIT_MS 15
typedef struct
{
signed char x;
signed char y;
} spixel;
typedef struct
{
unsigned char map[MAX_INVADER_WIDTH][MAX_INVADER_HEIGHT];
spixel pos;
unsigned char speed;
unsigned char speedinc;
signed char direction;
unsigned char isEdged;
} Invaders;
typedef struct
{
unsigned char pos;
unsigned char lives;
} Spaceship;
typedef struct
{
unsigned char pos;
unsigned char ready;
} Cannon;
typedef struct
{
unsigned char lives;
unsigned int points;
} Player;
typedef unsigned char offScreen_t[NUMPLANE + 1][NUM_ROWS][LINEBYTES];
/****************************************************************/
/* FUNCTIONS */
/****************************************************************/
void borg_invaders();
/*----------------------main_level_funcs-------------------------*/
void procSpaceship(Spaceship * sp);
void procCannon(Cannon * cn, pixel * shot);
void procInvaders(Invaders * iv, pixel st[MAX_SHOTS]);
void procShots(Invaders * iv, Player * pl, Cannon * cn, Spaceship * sc,
unsigned char guards[NUM_COLS], pixel st[MAX_SHOTS], pixel * shot);
unsigned char getStatus(Invaders * iv);
/*----------------------Initialization---------------------------*/
void initGuards(unsigned char guards[NUM_COLS]);
void initInvaders(Invaders * iv, unsigned char lv);
/*----------------------getter/setter----------------------------*/
unsigned char getInvaderPixel(Invaders * iv, unsigned char x, unsigned char y);
void setInvaderPixel(Invaders * iv, unsigned char x, unsigned char y,
unsigned char val);
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void setGuardPixel(unsigned char *guards, unsigned char x,
unsigned char y, unsigned char val);
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inline static unsigned char getGuardPixel(unsigned char *guards,
unsigned char x, unsigned char y)
{
if (x < NUM_COLS && y == GUARD_LINE)
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return guards[x];
return 0;
}
/*----------------------drawing Method---------------------------*/
void draw(offScreen_t offscreen, Invaders * iv, Spaceship * sc, Player * pl,
Cannon * cn, unsigned char *guards, pixel *st, pixel * shot);
#endif /* INVADERS2_H */