2008-12-04 03:34:55 +00:00
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#include <setjmp.h>
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2008-12-05 02:53:09 +00:00
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#include <stdio.h>
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2008-12-04 03:34:55 +00:00
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#include "config.h"
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#include "scrolltext/scrolltext.h"
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2011-02-23 10:33:27 +00:00
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#include "animations/snake.h"
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2011-11-07 22:35:57 +00:00
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#include "animations/program.h"
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2008-12-04 03:34:55 +00:00
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#include "animations/matrix.h"
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#include "animations/gameoflife.h"
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2011-10-28 18:53:38 +00:00
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#include "animations/stonefly.h"
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2009-12-27 00:51:07 +00:00
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#include "animations/flyingdots.h"
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2010-04-09 20:41:23 +00:00
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#include "animations/breakout_demo.h"
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2010-04-11 06:29:08 +00:00
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#include "animations/ltn_ant.h"
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2012-09-15 23:18:43 +00:00
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#include "animations/bitmapscroller/laborlogo.h"
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#include "animations/bitmapscroller/amphibian.h"
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#include "animations/bitmapscroller/outofspec.h"
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#include "animations/bitmapscroller/fairydust.h"
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2011-03-17 23:03:03 +00:00
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#include "animations/fpmath_patterns.h"
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2011-02-24 23:13:01 +00:00
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#include "animations/mherweg.h"
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2011-12-15 04:43:40 +00:00
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#include "animations/blackhole.h"
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2012-08-15 04:05:04 +00:00
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#include "animations/squares.h"
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2011-10-28 20:20:55 +00:00
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#ifdef ANIMATION_TIME
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2011-10-28 18:53:38 +00:00
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#include "animations/borg_time.h"
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2011-10-28 20:20:55 +00:00
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#endif
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2008-12-04 03:34:55 +00:00
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#include "borg_hw/borg_hw.h"
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#include "can/borg_can.h"
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#include "random/prng.h"
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#include "random/persistentCounter.h"
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#include "mcuf/mcuf.h"
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#include "menu/menu.h"
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#include "pixel.h"
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2011-05-12 20:16:14 +00:00
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#ifdef SMALLANIMATION_ROWWALK
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2011-05-13 13:16:26 +00:00
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# include "smallani/rowwalk.h"
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2011-05-12 20:16:14 +00:00
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#endif
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#ifdef SMALLANIMATION_COLWALK
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2011-05-13 13:16:26 +00:00
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# include "smallani/colwalk.h"
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#endif
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#ifdef SMALLANIMATION_COLBOUNCE
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# include "smallani/colbounce.h"
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2011-05-12 20:16:14 +00:00
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#endif
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2011-05-09 20:54:01 +00:00
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#ifdef JOYSTICK_SUPPORT
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# include "joystick/joystick.h"
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#endif
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2008-12-04 03:34:55 +00:00
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volatile unsigned char oldMode, oldOldmode, mode;
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jmp_buf newmode_jmpbuf;
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2010-01-14 01:38:15 +00:00
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#ifndef MENU_SUPPORT
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void snake_game(void);
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void tetris(void);
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void tetris_bastet(void);
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2011-02-25 04:34:09 +00:00
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void tetris_fp(void);
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2010-01-14 01:38:15 +00:00
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void borg_invaders(void);
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2011-02-25 04:34:09 +00:00
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void borg_breakout(unsigned char demomode);
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2010-01-14 01:38:15 +00:00
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#endif
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2008-12-04 03:34:55 +00:00
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void display_loop(){
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// mcuf_serial_mode();
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2009-08-01 22:58:01 +00:00
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2009-02-19 00:46:02 +00:00
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mode = setjmp(newmode_jmpbuf);
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2008-12-04 03:34:55 +00:00
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oldOldmode = oldMode;
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2009-02-19 00:54:57 +00:00
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2009-08-01 22:58:01 +00:00
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#ifdef JOYSTICK_SUPPORT
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2008-12-04 03:34:55 +00:00
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waitForFire = 1;
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2009-01-01 17:06:38 +00:00
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#endif
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2008-12-04 03:34:55 +00:00
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for(;;){
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2011-02-25 04:34:09 +00:00
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#ifndef MENU_SUPPORT
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clear_screen(0);
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#endif
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2008-12-04 03:34:55 +00:00
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oldMode = mode;
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switch(mode++) {
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#ifdef ANIMATION_SCROLLTEXT
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case 1:
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scrolltext(scrolltext_text);
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2009-08-01 22:58:01 +00:00
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2011-10-28 18:53:38 +00:00
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#ifdef RANDOM_SUPPORT
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2011-02-25 04:34:09 +00:00
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{
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char a[28];
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2010-04-22 21:49:26 +00:00
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sprintf(a,"</# counter == %lu ", (unsigned long) percnt_get());
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2008-12-05 14:17:04 +00:00
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scrolltext(a);
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}
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2011-10-28 18:53:38 +00:00
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#endif
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#endif
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#ifdef ANIMATION_TIME
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2011-10-28 21:52:17 +00:00
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#ifndef ANIMATION_SCROLLTEXT
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case 1:
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2011-10-28 18:53:38 +00:00
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#endif
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2011-10-28 21:52:17 +00:00
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time_anim();
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2008-12-04 03:34:55 +00:00
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break;
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2011-10-29 05:59:46 +00:00
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#else
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2011-10-28 21:52:17 +00:00
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#ifdef ANIMATION_SCROLLTEXT
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break;
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#endif
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2008-12-04 03:34:55 +00:00
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#endif
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2011-11-07 22:35:57 +00:00
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#ifdef ANIMATION_SPIRAL
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2011-12-04 08:03:19 +00:00
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# ifndef SPIRAL_DELAY
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# define SPIRAL_DELAY 5
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# endif
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2008-12-04 03:34:55 +00:00
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case 2:
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2011-12-04 08:03:19 +00:00
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spiral(SPIRAL_DELAY);
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2008-12-04 03:34:55 +00:00
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break;
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#endif
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#ifdef ANIMATION_JOERN1
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case 3:
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joern1();
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break;
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#endif
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#ifdef ANIMATION_SNAKE
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case 4:
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2011-02-23 10:33:27 +00:00
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snake_animation();
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2008-12-04 03:34:55 +00:00
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break;
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#endif
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2011-11-08 02:46:56 +00:00
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#ifdef ANIMATION_CHECKERBOARD
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2008-12-04 03:34:55 +00:00
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case 5:
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2011-11-08 02:46:56 +00:00
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checkerboard(20);
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2008-12-04 03:34:55 +00:00
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break;
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2009-08-01 22:58:01 +00:00
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#endif
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2008-12-04 03:34:55 +00:00
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2011-11-07 22:35:57 +00:00
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#ifdef ANIMATION_FIRE
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2008-12-04 03:34:55 +00:00
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case 6:
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2011-11-07 22:35:57 +00:00
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fire();
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2008-12-04 03:34:55 +00:00
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break;
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#endif
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2011-10-28 18:53:38 +00:00
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#ifdef ANIMATION_TIME
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2008-12-04 03:34:55 +00:00
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case 7:
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2011-10-28 18:53:38 +00:00
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time_anim();
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break;
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#endif
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#ifdef ANIMATION_MATRIX
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case 8:
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2008-12-04 03:34:55 +00:00
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matrix();
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break;
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#endif
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#ifdef ANIMATION_RANDOM_BRIGHT
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2011-10-28 18:53:38 +00:00
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case 9:
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2009-02-25 23:49:59 +00:00
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random_bright(30);
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2008-12-04 03:34:55 +00:00
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break;
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#endif
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2011-10-28 18:53:38 +00:00
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#ifdef ANIMATION_STONEFLY
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2009-12-27 00:51:07 +00:00
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case 10:
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2011-10-28 18:53:38 +00:00
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stonefly();
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break;
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#endif
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#ifdef ANIMATION_GAMEOFLIFE
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case 11:
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2008-12-04 03:34:55 +00:00
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gameoflife();
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break;
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#endif
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2009-12-27 00:51:07 +00:00
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#ifdef ANIMATION_FLYINGDOTS
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2011-10-28 18:53:38 +00:00
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case 12:
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2009-12-27 00:51:07 +00:00
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flyingdots();
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break;
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#endif
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2010-04-09 20:41:23 +00:00
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#ifdef ANIMATION_BREAKOUT
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2011-10-28 18:53:38 +00:00
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case 13:
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2010-04-09 20:41:23 +00:00
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breakout_demo();
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break;
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#endif
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#ifdef ANIMATION_MHERWEG
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2011-10-28 18:53:38 +00:00
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case 14:
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2011-08-31 18:59:04 +00:00
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mherweg();
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2009-02-25 23:49:59 +00:00
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break;
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2009-06-19 21:09:08 +00:00
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#endif
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2008-12-04 03:34:55 +00:00
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2011-10-28 18:53:38 +00:00
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#ifdef ANIMATION_TIME
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case 15:
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time_anim();
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break;
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#endif
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2010-04-11 06:29:08 +00:00
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#ifdef ANIMATION_LTN_ANT
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2011-10-28 18:53:38 +00:00
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case 16:
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2010-04-11 06:29:08 +00:00
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ltn_ant();
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break;
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#endif
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2010-04-15 21:49:43 +00:00
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#ifdef ANIMATION_LABORLOGO
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2011-10-28 18:53:38 +00:00
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case 17:
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2010-08-22 03:12:56 +00:00
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laborlogo();
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break;
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#endif
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#ifdef ANIMATION_AMPHIBIAN
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2011-10-28 18:53:38 +00:00
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case 18:
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2010-08-22 03:12:56 +00:00
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amphibian();
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2010-04-15 21:49:43 +00:00
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break;
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#endif
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2011-09-15 03:17:44 +00:00
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#ifdef ANIMATION_LOGO_OOS
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2011-10-28 18:53:38 +00:00
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case 19:
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2011-09-15 03:17:44 +00:00
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logo_OutOfSpec();
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break;
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#endif
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2011-12-19 22:47:24 +00:00
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#ifdef ANIMATION_FAIRYDUST
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2011-10-28 18:53:38 +00:00
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case 20:
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2011-12-19 22:47:24 +00:00
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fairydust();
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2011-11-30 23:45:00 +00:00
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break;
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#endif
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2012-08-11 12:10:28 +00:00
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#ifdef ANIMATION_PLASMA
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2013-03-18 13:58:59 +00:00
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case 21:
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2011-03-14 10:34:16 +00:00
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plasma();
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break;
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#endif
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2011-03-17 23:03:03 +00:00
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#ifdef ANIMATION_PSYCHEDELIC
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2013-03-18 13:58:59 +00:00
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case 22:
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2011-03-17 23:03:03 +00:00
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psychedelic();
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break;
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#endif
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2011-12-15 04:43:40 +00:00
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#ifdef ANIMATION_BLACKHOLE
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2013-03-18 13:58:59 +00:00
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case 23:
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2011-12-15 04:43:40 +00:00
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blackhole();
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break;
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#endif
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2011-03-14 10:34:16 +00:00
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2012-08-15 04:05:04 +00:00
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#ifdef ANIMATION_SQUARES
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2013-03-18 13:58:59 +00:00
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case 24:
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2012-08-15 04:05:04 +00:00
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squares();
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break;
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#endif
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2008-12-04 03:34:55 +00:00
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#ifdef ANIMATION_TESTS
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case 31:
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2011-02-25 22:57:49 +00:00
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test_level(1);
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2008-12-04 03:34:55 +00:00
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break;
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2009-08-01 22:58:01 +00:00
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2011-02-25 22:57:49 +00:00
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case 32:
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test_level(2);
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2008-12-04 03:34:55 +00:00
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break;
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2009-02-18 22:26:46 +00:00
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2011-02-25 22:57:49 +00:00
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case 33:
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test_level(3);
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2008-12-04 03:34:55 +00:00
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break;
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2011-02-25 22:57:49 +00:00
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2008-12-04 03:34:55 +00:00
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case 35:
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2009-02-18 22:26:46 +00:00
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test_palette();
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2009-12-26 23:26:06 +00:00
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test_palette2();
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2008-12-04 03:34:55 +00:00
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break;
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#endif
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2011-02-25 22:57:49 +00:00
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2011-05-12 20:16:14 +00:00
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#ifdef SMALLANIMATION_ROWWALK
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case 36:
|
2011-05-14 18:09:40 +00:00
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rowwalk(SMALLANIMATION_ROWWALK_COUNT,SMALLANIMATION_ROWWALK_SPEED);
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2011-05-12 20:16:14 +00:00
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break;
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#endif
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#ifdef SMALLANIMATION_COLWALK
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case 37:
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2011-05-14 18:09:40 +00:00
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colwalk(SMALLANIMATION_COLWALK_COUNT,SMALLANIMATION_COLWALK_SPEED);
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2011-05-12 20:16:14 +00:00
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break;
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#endif
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2011-05-13 13:16:26 +00:00
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#ifdef SMALLANIMATION_COLBOUNCE
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case 38:
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2011-06-11 16:27:44 +00:00
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colbounce(SMALLANIMATION_COLBOUNCE_COUNT,SMALLANIMATION_COLBOUNCE_SPEED);
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2011-05-13 13:16:26 +00:00
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break;
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#endif
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2011-05-14 18:09:40 +00:00
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#ifdef SMALLANIMATION_ROWBOUNCE
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2011-05-13 14:54:06 +00:00
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case 39:
|
2011-06-11 16:27:44 +00:00
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rowbounce(SMALLANIMATION_ROWBOUNCE_COUNT,SMALLANIMATION_ROWBOUNCE_SPEED);
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2011-05-13 14:54:06 +00:00
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break;
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#endif
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2011-05-12 20:16:14 +00:00
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2011-02-25 04:34:09 +00:00
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#ifdef MENU_SUPPORT
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2011-10-28 18:53:38 +00:00
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case 42:
|
2011-02-25 04:34:09 +00:00
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mode = 1;
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break;
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2008-12-04 03:34:55 +00:00
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case 43:
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menu();
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mode = oldOldmode;
|
2011-12-15 04:43:40 +00:00
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break;
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2011-05-11 19:16:42 +00:00
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#else
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2011-05-09 20:54:01 +00:00
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2011-02-25 04:34:09 +00:00
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case 42:
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2011-05-11 20:07:15 +00:00
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#ifdef JOYSTICK_SUPPORT
|
2011-02-25 04:34:09 +00:00
|
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|
if (JOYISFIRE)
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mode = 43;
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|
|
|
else
|
2011-05-11 20:07:15 +00:00
|
|
|
#endif
|
2011-02-25 04:34:09 +00:00
|
|
|
mode = 1;
|
|
|
|
break;
|
|
|
|
|
2010-01-14 01:38:15 +00:00
|
|
|
case 43:
|
2011-05-11 20:07:15 +00:00
|
|
|
#ifdef JOYSTICK_SUPPORT
|
2011-03-07 02:28:42 +00:00
|
|
|
waitForFire = 0; // avoid circular jumps
|
|
|
|
while (JOYISFIRE); // wait until user released the fire button
|
2011-05-11 20:07:15 +00:00
|
|
|
#endif
|
2011-03-07 02:28:42 +00:00
|
|
|
wait(25); // wait for button to settle
|
|
|
|
|
2011-05-09 20:54:01 +00:00
|
|
|
# ifdef GAME_TETRIS
|
2010-01-14 01:38:15 +00:00
|
|
|
tetris();
|
2011-05-09 20:54:01 +00:00
|
|
|
# endif
|
2011-03-07 02:28:42 +00:00
|
|
|
|
2011-05-09 20:54:01 +00:00
|
|
|
# ifdef GAME_BASTET
|
2010-01-14 01:38:15 +00:00
|
|
|
tetris_bastet();
|
2011-05-09 20:54:01 +00:00
|
|
|
# endif
|
2011-03-07 02:28:42 +00:00
|
|
|
|
2011-05-09 20:54:01 +00:00
|
|
|
# ifdef GAME_TETRIS_FP
|
2011-02-25 04:34:09 +00:00
|
|
|
tetris_fp();
|
2011-05-09 20:54:01 +00:00
|
|
|
# endif
|
2011-03-07 02:28:42 +00:00
|
|
|
|
2011-05-09 20:54:01 +00:00
|
|
|
# ifdef GAME_SPACE_INVADERS
|
2010-01-14 01:38:15 +00:00
|
|
|
borg_invaders();
|
2011-05-09 20:54:01 +00:00
|
|
|
# endif
|
2011-03-07 02:28:42 +00:00
|
|
|
|
2011-05-09 20:54:01 +00:00
|
|
|
# ifdef GAME_SNAKE
|
2010-01-14 01:38:15 +00:00
|
|
|
snake_game();
|
2011-05-09 20:54:01 +00:00
|
|
|
# endif
|
2011-03-07 02:28:42 +00:00
|
|
|
|
2011-05-09 20:54:01 +00:00
|
|
|
# ifdef GAME_BREAKOUT
|
2011-02-25 04:34:09 +00:00
|
|
|
borg_breakout(0);
|
2011-05-09 20:54:01 +00:00
|
|
|
# endif
|
2011-03-07 02:28:42 +00:00
|
|
|
|
2011-05-11 20:07:15 +00:00
|
|
|
#ifdef JOYSTICK_SUPPORT
|
2011-03-07 02:28:42 +00:00
|
|
|
while (JOYISFIRE); // avoid an unwanted restart of the game loop
|
2011-05-11 20:07:15 +00:00
|
|
|
#endif
|
2011-03-07 02:28:42 +00:00
|
|
|
wait(25); // wait for button to settle
|
|
|
|
mode = oldOldmode; // restore old animation mode
|
2011-05-11 20:07:15 +00:00
|
|
|
#ifdef JOYSTICK_SUPPORT
|
2011-03-07 02:28:42 +00:00
|
|
|
waitForFire = 1; // reenable joystick query of the wait() function
|
2011-05-11 20:07:15 +00:00
|
|
|
#endif
|
2011-03-07 02:28:42 +00:00
|
|
|
break;
|
2008-12-04 03:34:55 +00:00
|
|
|
#endif
|
2009-12-26 23:26:06 +00:00
|
|
|
|
|
|
|
#ifdef ANIMATION_OFF
|
|
|
|
case 0xFF:
|
|
|
|
off();
|
|
|
|
break;
|
|
|
|
#endif
|
2008-12-04 03:34:55 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|