2010-04-01 03:11:59 +00:00
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#ifndef VARIANT_STD_H_
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#define VARIANT_STD_H_
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2010-08-24 23:00:40 +00:00
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#include <stdint.h>
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2010-08-28 15:13:35 +00:00
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#include "../../config.h"
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2010-04-01 03:11:59 +00:00
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#include "piece.h"
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2010-08-22 03:07:46 +00:00
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#include "bearing.h"
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#include "input.h"
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#include "variants.h"
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2010-04-01 03:11:59 +00:00
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/***************
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* entry point *
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***************/
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#ifdef GAME_TETRIS
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/**
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* runs the tetris game
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*/
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void tetris(void);
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#endif
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/*********
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* types *
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*********/
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typedef struct tetris_standard_variant_t
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{
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uint16_t nScore; /** score of the player */
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uint16_t nHighscore; /** highscore */
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uint16_t nHighscoreName; /** champion's initials */
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uint8_t nLevel; /** current level */
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uint16_t nLines; /** number of completed lines */
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tetris_piece_t *pPreviewPiece; /** the piece intended to be the next one */
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tetris_bearing_t nBearing; /** bearing of the bucket */
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}
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tetris_standard_variant_t;
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2010-08-24 23:00:40 +00:00
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tetris_variant_t const tetrisStdVariant;
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/****************************
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* construction/destruction *
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****************************/
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/**
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* constructs a variant data object
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* @param pBucket related bucket object
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* @return pointer to a newly created variant data object
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*/
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2010-08-22 03:07:46 +00:00
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void *tetris_std_construct(tetris_bucket_t *pBucket);
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2010-04-01 03:11:59 +00:00
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/**
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* destructs a variant data object
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* @param pVariantData pointer to a variant data object to be destructed
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*/
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void tetris_std_destruct(void *pVariantData);
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/*****************************
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* variant related functions *
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*****************************/
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/**
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* chooses a new piece
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* @param pVariantData the variant instance of interest
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* @return a tetris piece
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*/
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tetris_piece_t* tetris_std_choosePiece(void *pVariantData);
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/**
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* add points which result from single step dropping
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* @param pVariantData the variant data object we want to modify
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*/
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2011-02-06 22:56:26 +00:00
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void tetris_std_singleDrop(void *pVariantData);
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/**
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* add points which result from a complete drop
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* @param pVariantData the variant data object we want to modify
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* @param nLines the number of rows involved
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*/
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void tetris_std_completeDrop(void *pVariantData,
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uint8_t nLines);
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/**
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* add points which result from removed rows
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* @param pVariantData the variant data object we want to modify
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* @param nRowMask bit mask of removed lines
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*/
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void tetris_std_removedLines(void *pVariantData,
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uint8_t nRowMask);
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/*********************
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* get/set functions *
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*********************/
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/**
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* returns the current score
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* @param pVariantData variant data object we want information from
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* @return score
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*/
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uint16_t tetris_std_getScore(void *pVariantData);
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/**
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* returns the current highscore
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* @param pVariantData variant data object we want information from
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* @return highscore
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*/
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uint16_t tetris_std_getHighscore(void *pVariantData);
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/**
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* set highscore
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* @param pVariantData variant data object we want to modify
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* @param nHighscore highscore
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*/
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void tetris_std_setHighscore(void *pVariantData,
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uint16_t nHighscore);
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/**
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* returns the current highscore name
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* @param pVariantData variant data object we want information from
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* @return champion's name packed as uint16_t
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*/
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uint16_t tetris_std_getHighscoreName(void *pVariantData);
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/**
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* set highscore name
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* @param pVariantData the variant data object we want to modify
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* @param nHighscoreName champion's name packed as uint16_t
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*/
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void tetris_std_setHighscoreName(void *pVariantData,
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uint16_t nHighscoreName);
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/**
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* returns the current level
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* @param pVariantData variant data object we want information from
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* @return the level as uint8_t
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*/
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uint8_t tetris_std_getLevel(void *pVariantData);
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/**
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* returns the number of completed lines
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* @param pVariantData the variant data object we want information from
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* @return number of completed lines
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*/
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uint16_t tetris_std_getLines(void *pVariantData);
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/**
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* returns piece which was set via tetris_std_setPreviewPiece
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* @param pVariantData the variant data object we want information from
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* @return the piece intended to be the next one
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*/
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tetris_piece_t* tetris_std_getPreviewPiece(void *pVariantData);
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/**
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* retrieves the variant's highscore index
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* @param pVariantData the variant data object we want information from
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*/
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tetris_highscore_index_t tetris_std_getHighscoreIndex(void *pVariantData);
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2011-03-07 00:32:38 +00:00
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/**
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* inform the Tetris instance about the player's last input
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* @param pVariantData the Tetris data object we want to modify
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* @param inCmd the last issued command
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* @param bMoveOk 1 if the last move was possible, otherwise 0
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*/
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void tetris_std_setLastInput(void *pVariantData,
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tetris_input_command_t inCmd,
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uint8_t bMoveOk);
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2011-03-07 00:32:38 +00:00
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/**
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* returns the bearing which is requested by the Tetris instance
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* @param pVariantData the variant data object we want information from
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* @return always TETRIS_BEARING_0 as we don't change the bearing in Bastet
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*/
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tetris_bearing_t tetris_std_getBearing(void *pVariantData);
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#endif /*VARIANT_STD_H_*/
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