borgware-2d/animations/Makefile

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TARGET = libanimations.a
TOPDIR = ..
include $(TOPDIR)/defaults.mk
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SRC = program.c
ifeq ($(ANIMATION_SNAKE),y)
SRC += snake.c
endif
ifeq ($(ANIMATION_MATRIX),y)
SRC += matrix.c
endif
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ifeq ($(ANIMATION_STONEFLY),y)
SRC += stonefly.c
endif
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ifeq ($(ANIMATION_FLYINGDOTS),y)
SRC += flyingdots.c
endif
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ifeq ($(ANIMATION_GAMEOFLIFE),y)
SRC += gameoflife.c
endif
ifeq ($(ANIMATION_MHERWEG),y)
SRC += mherweg.c
endif
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ifeq ($(ANIMATION_BREAKOUT),y)
SRC += breakout_demo.c
endif
ifeq ($(ANIMATION_LTN_ANT),y)
SRC += ltn_ant.c
endif
ifeq ($(ANIMATION_BMSCROLLER),y)
SRC += bitmapscroller.c
endif
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ifeq ($(ANIMATION_LABORLOGO),y)
SRC += laborlogo.c
endif
ifeq ($(ANIMATION_AMPHIBIAN),y)
SRC += amphibian.c
endif
ifeq ($(ANIMATION_LOGO_OOS),y)
SRC += outofspec.c
endif
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ifeq ($(ANIMATION_LOGO_28C3),y)
SRC += 28c3.c
endif
ifneq (,$(filter y,$(ANIMATION_PLASMA) $(ANIMATION_PSYCHEDELIC)))
SRC += fpmath_patterns.c
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endif
ifeq ($(ANIMATION_BLACKHOLE),y)
SRC += blackhole.c
endif
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ifeq ($(ANIMATION_TIME),y)
SRC += borg_time.c
endif
include $(TOPDIR)/rules.mk