borgware-2d/games/tetris/highscore.c

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#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <assert.h>
#include <inttypes.h>
#include "../../config.h"
#include "../../scrolltext/scrolltext.h"
#include "../../joystick/joystick.h"
#include "highscore.h"
/* Function: tetris_highscore_inputName
* Description: let user input a three character name
* Return value: name packed into a uint16_t
*/
uint16_t tetris_highscore_inputName(void)
{
char nick[4], tmp[40];
uint8_t xpos;
uint8_t pos=0, blink=0, done=0, hadfire=0;
sprintf(nick, "AAA");
while(!done)
{
// We need to do our own blink interval
blink = (blink+1) % 4;
// Determine start position on screen
// depending on active character
switch (pos)
{
case 0: xpos = 15; break;
case 1: xpos = 19; break;
case 2: xpos = 23; break;
}
// Construct command for scrolltext and execute
sprintf(tmp, "x%d+p1#%c#x%d+p1#%c#x%dp1#%c",
xpos, (!blink && pos == 0) ? ' ' : nick[0],
xpos-8, (!blink && pos == 1 ) ? ' ' : nick[1],
xpos-15, (!blink && pos == 2 ) ? ' ' : nick[2]);
scrolltext(tmp);
// up and down control current char
if (JOYISUP)
{
nick[pos]++;
if (nick[pos] == '`') nick[pos] = 'A';
if (nick[pos] == '[') nick[pos] = '_';
}
if (JOYISDOWN)
{
nick[pos]--;
if (nick[pos] == '@') nick[pos] = '_';
if (nick[pos] == '^') nick[pos] = 'Z';
}
// left and right control char selections
if (JOYISLEFT && pos > 0) pos--;
if (JOYISRIGHT && pos < 2) pos++;
// fire switches to next char or exits
if (JOYISFIRE&&!hadfire)
{
hadfire=1;
switch (pos)
{
case 0: pos=1; break;
case 1: pos=2; break;
case 2: done=1; break;
}
}
if (hadfire&&!JOYISFIRE)
hadfire=0;
}
// return result
return(
(nick[0]-65)<<10 |
(nick[1]-65)<<5 |
(nick[2]-65)
);
}